diff options
author | SmileTheory <SmileTheory@gmail.com> | 2015-12-08 05:17:05 -0800 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2016-04-07 11:13:30 +0100 |
commit | 3372e9eaf5c21e1e44f000e09a94584231ba9550 (patch) | |
tree | 77eac07a6bfdd387a11aa1a72c69d41f7b80bd17 | |
parent | e8a31f6a628ca309d1c5119d6d52c391e225445d (diff) |
OpenGL2: Add option in code for alternate overbright method.
-rw-r--r-- | src/renderergl2/tr_bsp.c | 10 | ||||
-rw-r--r-- | src/renderergl2/tr_image.c | 4 | ||||
-rw-r--r-- | src/renderergl2/tr_local.h | 1 | ||||
-rw-r--r-- | src/renderergl2/tr_scene.c | 4 | ||||
-rw-r--r-- | src/renderergl2/tr_shade.c | 23 |
5 files changed, 35 insertions, 7 deletions
diff --git a/src/renderergl2/tr_bsp.c b/src/renderergl2/tr_bsp.c index beb07fe3..d1508051 100644 --- a/src/renderergl2/tr_bsp.c +++ b/src/renderergl2/tr_bsp.c @@ -102,7 +102,11 @@ static void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) { int shift, r, g, b; // shift the color data based on overbright range +#if defined(USE_OVERBRIGHT) shift = r_mapOverBrightBits->integer - tr.overbrightBits; +#else + shift = 0; +#endif // shift the data based on overbright range r = in[0] << shift; @@ -137,7 +141,9 @@ static void R_ColorShiftLightingFloats(float in[4], float out[4], float scale ) { float r, g, b; +#if defined(USE_OVERBRIGHT) scale *= pow(2.0f, r_mapOverBrightBits->integer - tr.overbrightBits); +#endif r = in[0] * scale; g = in[1] * scale; @@ -2756,7 +2762,11 @@ void R_LoadLightGrid( lump_t *l ) { if (hdrLightGrid) { +#if defined(USE_OVERBRIGHT) float lightScale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits); +#else + float lightScale = 1.0f; +#endif //ri.Printf(PRINT_ALL, "found!\n"); diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c index ef244d56..541b1a38 100644 --- a/src/renderergl2/tr_image.c +++ b/src/renderergl2/tr_image.c @@ -2856,7 +2856,11 @@ void R_SetColorMappings( void ) { int inf; // setup the overbright lighting +#if defined(USE_OVERBRIGHT) tr.overbrightBits = r_overBrightBits->integer; +#else + tr.overbrightBits = 0; +#endif // allow 2 overbright bits if ( tr.overbrightBits > 2 ) { diff --git a/src/renderergl2/tr_local.h b/src/renderergl2/tr_local.h index 02d0887e..a38cf7fc 100644 --- a/src/renderergl2/tr_local.h +++ b/src/renderergl2/tr_local.h @@ -59,6 +59,7 @@ typedef unsigned int glIndex_t; #define CUBE_MAP_SIZE (1 << CUBE_MAP_MIPS) #define USE_VERT_TANGENT_SPACE +#define USE_OVERBRIGHT typedef struct dlight_s { vec3_t origin; diff --git a/src/renderergl2/tr_scene.c b/src/renderergl2/tr_scene.c index 51bb412e..94997a8c 100644 --- a/src/renderergl2/tr_scene.c +++ b/src/renderergl2/tr_scene.c @@ -350,7 +350,11 @@ void RE_BeginScene(const refdef_t *fd) } else { +#if defined(USE_OVERBRIGHT) float scale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits - 8); +#else + float scale = (1 << r_mapOverBrightBits->integer) / 255.0f; +#endif if (r_forceSun->integer) { VectorScale(tr.sunLight, scale * r_forceSunLightScale->value, tr.refdef.sunCol); diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c index 9853313c..e7a73842 100644 --- a/src/renderergl2/tr_shade.c +++ b/src/renderergl2/tr_shade.c @@ -445,9 +445,22 @@ static void ProjectDlightTexture( void ) { static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, vec4_t vertColor, int blend ) { + qboolean isBlend = ((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_DST_COLOR) + || ((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_ONE_MINUS_DST_COLOR) + || ((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_SRC_COLOR) + || ((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR); + + qboolean isWorldDraw = !(backEnd.refdef.rdflags & RDF_NOWORLDMODEL); + +#if defined(USE_OVERBRIGHT) + float exactLight = 1.0f; +#else + float exactLight = (isBlend || !isWorldDraw) ? 1.0f : (float)(1 << r_mapOverBrightBits->integer); +#endif + baseColor[0] = baseColor[1] = - baseColor[2] = + baseColor[2] = exactLight; baseColor[3] = 1.0f; vertColor[0] = @@ -474,7 +487,7 @@ static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, vec4_t vertColor[0] = vertColor[1] = - vertColor[2] = + vertColor[2] = exactLight; vertColor[3] = 1.0f; break; case CGEN_CONST: @@ -602,11 +615,7 @@ static void ComputeShaderColors( shaderStage_t *pStage, vec4_t baseColor, vec4_t } // multiply color by overbrightbits if this isn't a blend - if (tr.overbrightBits - && !((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_DST_COLOR) - && !((blend & GLS_SRCBLEND_BITS) == GLS_SRCBLEND_ONE_MINUS_DST_COLOR) - && !((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_SRC_COLOR) - && !((blend & GLS_DSTBLEND_BITS) == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR)) + if (tr.overbrightBits && !isBlend) { float scale = 1 << tr.overbrightBits; |