diff options
author | /dev/humancontroller <devhc@example.com> | 2015-06-08 14:42:19 +0200 |
---|---|---|
committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:06 +0100 |
commit | 3550986680ae18a6cd8c499f21e9da95cb0a2fb6 (patch) | |
tree | 4cd7674ad3eb849aa35e1de4e97f9d7e4e19d4a5 | |
parent | d9f9be2549a1726d3d346917bb956b8ebaed3d72 (diff) |
when not restarting the filesystem, at least clear the pak references
this appears to fix some cases of unpure client errors
TODO: figure out the details of why
-rw-r--r-- | src/client/cl_main.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/client/cl_main.c b/src/client/cl_main.c index 5d91da92..543c9b4f 100644 --- a/src/client/cl_main.c +++ b/src/client/cl_main.c @@ -2038,6 +2038,8 @@ void CL_DownloadsComplete( void ) { // by sending the donedl command we request a new gamestate // so we don't want to load stuff yet return; + } else { + FS_ClearPakReferences(0); } // let the client game init and load data |