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author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:56:43 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:20 +0000 |
commit | 37e2619f9d1ce7dd1515be5236e4dd670ce2736b (patch) | |
tree | a6e636946e0be5d7ebcbf5f513e6411e96849d0c | |
parent | 325024e110f555fb49d7a74a5b614cc00de99549 (diff) |
fix maxZones dynamic allocation conditional
-rw-r--r-- | src/game/g_main.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index 67a59538..9a8f3cf9 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -2438,7 +2438,7 @@ void CheckCvars( void ) } // If the number of zones changes, we need a new array - if( g_humanRepeaterMaxZones.modificationCount != lastNumZones ) + if( g_humanRepeaterMaxZones.integer != lastNumZones ) { zone_t *newZones; size_t newsize = g_humanRepeaterMaxZones.integer * sizeof( zone_t ); |