diff options
author | Tim Angus <tim@ngus.net> | 2005-07-23 00:30:28 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-07-23 00:30:28 +0000 |
commit | 385357e2b4c1940e1892d64daee61150f85a4961 (patch) | |
tree | 3b4363ae9ce2eacbf8eb16bd656b6816bbeb757f | |
parent | ce00395ab73bb763d5c2b19c2fcae46e9b8bfb8e (diff) |
* Added some code to complain if com_hunkMegs is set too low
* Added some logging to track a targetting bug
-rw-r--r-- | src/game/g_buildable.c | 6 | ||||
-rw-r--r-- | src/game/g_cmds.c | 68 | ||||
-rw-r--r-- | src/game/tremulous.h | 2 | ||||
-rw-r--r-- | src/ui/ui_main.c | 12 |
4 files changed, 17 insertions, 71 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index a33a209e..6245e7ac 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1296,17 +1296,19 @@ void ADef_FireOnEnemy( gentity_t *self, int firespeed ) VectorScale( self->enemy->jerk, 1.0f / 3.0f, thirdJerk ); //O( time ) - worst case O( time ) = 250 iterations - for( i = 0; ( i * LOCKBLOB_SPEED ) / 1000.0f < distanceToTarget; i++ ) + for( i = 0; (float)( i * LOCKBLOB_SPEED ) / 1000.0f < distanceToTarget; i++ ) { float time = (float)i / 1000.0f; if( i > 250 ) { - G_Printf( "ADef_FireOnEnemy failed.\n" + G_LogPrintf( "ADef_FireOnEnemy failed.\n" + " %dth iteration\n" " enemy location: %v\n" " enemy accleration: %v\n" " enemy jerk: %v\n" " base location: %v\n", + i, self->enemy->s.pos.trBase, self->enemy->acceleration, self->enemy->jerk, diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 42273bc0..3cfee5c0 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -2324,72 +2324,6 @@ void Cmd_Test_f( gentity_t *ent ) ent->client->lastPoisonClient = ent; } -/* -================= -Cmd_Evolve_Debug_f -================= -*/ -void Cmd_Evolve_Debug_f( gentity_t *ent ) -{ -#define USE_OBJECT_RANGE 64 - - int entityList[ MAX_GENTITIES ]; - vec3_t range = { USE_OBJECT_RANGE, USE_OBJECT_RANGE, USE_OBJECT_RANGE }; - vec3_t mins, maxs; - int i, num; - int j; - qboolean upgrade = qfalse; - gclient_t *client = ent->client; - trace_t trace; - gentity_t *traceEnt; - vec3_t point, view; - - //TA: look for object infront of player - AngleVectors( client->ps.viewangles, view, NULL, NULL ); - VectorMA( client->ps.origin, USE_OBJECT_RANGE, view, point ); - trap_Trace( &trace, client->ps.origin, NULL, NULL, point, ent->s.number, MASK_SHOT ); - - traceEnt = &g_entities[ trace.entityNum ]; - - if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use ) - trap_SendServerCommand( ent - g_entities, - va( "print \"Trying to use entity \"%s\"\n\"", traceEnt->classname ) ); - else - { - //no entity in front of player - do a small area search - - VectorAdd( client->ps.origin, range, maxs ); - VectorSubtract( client->ps.origin, range, mins ); - - num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); - for( i = 0; i < num; i++ ) - { - traceEnt = &g_entities[ entityList[ i ] ]; - - if( traceEnt && traceEnt->biteam == client->ps.stats[ STAT_PTEAM ] && traceEnt->use ) - { - trap_SendServerCommand( ent - g_entities, - va( "print \"Trying to use entity \"%s\"\n\"", traceEnt->classname ) ); - break; - } - } - - if( i == num && client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) - { - for( j = PCL_NONE + 1; j < PCL_NUM_CLASSES; j++ ) - { - if( BG_ClassCanEvolveFromTo( client->ps.stats[ STAT_PCLASS ], j, - client->ps.persistant[ PERS_CREDIT ], 0 ) >= 0 && - BG_FindStagesForClass( j, g_alienStage.integer ) ) - { - upgrade = qtrue; - break; - } - } - } - } -} - /* ================= @@ -2501,8 +2435,6 @@ void ClientCommand( int clientNum ) Cmd_PTRCRestore_f( ent ); else if( Q_stricmp( cmd, "test" ) == 0 ) Cmd_Test_f( ent ); - else if( Q_stricmp( cmd, "evolvebug" ) == 0 ) - Cmd_Evolve_Debug_f( ent ); else trap_SendServerCommand( clientNum, va( "print \"unknown cmd %s\n\"", cmd ) ); } diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 741525c7..0adb4595 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -256,7 +256,7 @@ #define TRAPPER_CREEPSIZE 30 #define TRAPPER_RANGE 400 #define TRAPPER_REPEAT 1000 -#define LOCKBLOB_SPEED 500 +#define LOCKBLOB_SPEED 500.0f #define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT ) #define OVERMIND_BP 0 diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 09bb0e3d..200b8b8a 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -5823,6 +5823,18 @@ void _UI_SetActiveMenu( uiMenuCommand_t menu ) { trap_Cvar_Set("com_errorMessage", ""); } } + +#define MIN_HUNKMEGS 100 + + trap_Cvar_VariableStringBuffer( "com_hunkMegs", buf, sizeof( buf ) ); + if( strlen( buf ) && atoi( buf ) < MIN_HUNKMEGS ) + { + trap_Cvar_Set( "com_hunkMegs", va( "%d", MIN_HUNKMEGS ) ); + trap_Cvar_Set( "com_errorMessage", "Your com_hunkMegs setting was too low. " + "It has been changed to a suitable value, but you must restart Quake 3 " + "for it to take effect." ); + Menus_ActivateByName( "error_popmenu" ); + } return; case UIMENU_TEAM: trap_Key_SetCatcher( KEYCATCH_UI ); |