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authorChristopher Schwarz <lakitu7@gmail.com>2009-10-21 23:45:17 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:59 +0000
commit3c9a869327aecda255ffc48ba7a7f4bcf6b4544e (patch)
tree9cecd8c989ebb22cb90e0f6f477ec3f68bbf2c61
parent4644c1e65a337db1a94208162465908e1e56a0d6 (diff)
* Prevent buying energy ammo from a repeater while the reactor is dead (thanks Hibby)
* Prevent building a repeater while the reactor is dead but not exploded yet (thanks Byron Johnson)
-rw-r--r--src/game/g_buildable.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index eb251ca0..ee3a02a2 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1937,7 +1937,7 @@ void HRepeater_Think( gentity_t *self )
if( ent->s.eType != ET_BUILDABLE )
continue;
- if( ent->s.modelindex == BA_H_REACTOR && ent->spawned )
+ if( ent->s.modelindex == BA_H_REACTOR && ent->spawned && ent->health > 0 )
reactor = qtrue;
}
}
@@ -3422,7 +3422,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
//check that there is a parent reactor when building a repeater
if( buildable == BA_H_REPEATER )
{
- tempent = G_FindBuildable( BA_H_REACTOR );
+ tempent = G_Reactor( );
if( tempent == NULL ) // No reactor
reason = IBE_RPTNOREAC;