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authorChristopher Schwarz <lakitu7@gmail.com>2011-08-07 03:06:59 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:12 +0000
commit463ba1cf2b8a458d946bc853038728b12543a09a (patch)
treee9f22a1d566db4008b2420237d73b3d3e72679e6
parentf5cf12708beeade05f30edc647059da84e179d05 (diff)
* (bug 5088) Allow dretches to bite attack-to-activate switches (/dev/humancontroller)
-rw-r--r--src/game/g_weapon.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 108751c9..06b8ca03 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -919,9 +919,6 @@ qboolean CheckVenomAttack( gentity_t *ent )
if( traceEnt->health <= 0 )
return qfalse;
- if( !traceEnt->client && !( traceEnt->s.eType == ET_BUILDABLE ) )
- return qfalse;
-
// only allow bites to work against buildings as they are constructing
if( traceEnt->s.eType == ET_BUILDABLE )
{