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authorTim Angus <tim@ngus.net>2006-12-30 23:46:55 +0000
committerTim Angus <tim@ngus.net>2006-12-30 23:46:55 +0000
commit47cd6c14c46bf7da97a9ad14ccd5f63b026a03e0 (patch)
tree1dc2f0492b09fcb83361da64ce7517e41b64617a
parente0914c92964dba43ca04ac7e3d291d1b9b777546 (diff)
* (bug 2952) Reverted trace origin to muzzle for goon pounce
-rw-r--r--src/game/g_weapon.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 2e8481c3..f1d23e8a 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1325,7 +1325,7 @@ qboolean CheckPounceAttack( gentity_t *ent )
VectorMA( muzzle, LEVEL3_POUNCE_RANGE, forward, end );
G_UnlaggedOn( muzzle, LEVEL3_POUNCE_RANGE );
- trap_Trace( &tr, ent->s.origin, mins, maxs, end, ent->s.number, MASK_SHOT );
+ trap_Trace( &tr, muzzle, mins, maxs, end, ent->s.number, MASK_SHOT );
G_UnlaggedOff( );
//miss