diff options
author | Richard Allen <ra@ra.is> | 2012-12-20 00:15:17 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-12 21:30:21 +0000 |
commit | 4a08e3d6f62733ac3caa5280fb34214354b29690 (patch) | |
tree | b05ff3d019621f8edb4026c1172676c844bb36d6 | |
parent | a9ef7b6bddb4d196b1339c086bb8daec829386b4 (diff) |
Changed the MacOS-X build system to make UB's containing i386 and x86_64 arches and made make-macosx.sh not build UB's but only standard binaries
-rw-r--r-- | Makefile | 2 | ||||
-rwxr-xr-x | make-macosx-ub.sh | 110 | ||||
-rwxr-xr-x | make-macosx.sh | 16 | ||||
-rw-r--r-- | src/libs/macosx/SDL-1.2.15.framework.zip | bin | 0 -> 1309261 bytes |
4 files changed, 72 insertions, 56 deletions
@@ -998,7 +998,7 @@ define DO_REF_STR $(echo_cmd) "REF_STR $<" $(Q)rm -f $@ $(Q)echo "const char *fallbackShader_$(notdir $(basename $<)) =" >> $@ -$(Q)cat $< | sed 's/\\/\\\\/;s/\t/\\t/;s/\"/\\"/;s/$$/\\n"/;s/^/"/' >> $@ +$(Q)cat $< | sed 's/^/\"/;s/$$/\\n\"/' >> $@ $(Q)echo ";" >> $@ endef diff --git a/make-macosx-ub.sh b/make-macosx-ub.sh index c46c3fd9..9f650717 100755 --- a/make-macosx-ub.sh +++ b/make-macosx-ub.sh @@ -9,30 +9,30 @@ DESTDIR=build/release-darwin-ub BASEDIR=base BIN_OBJ=" - build/release-darwin-ppc/tremulous.ppc + build/release-darwin-x86_64/tremulous.x86_64 build/release-darwin-x86/tremulous.x86 " BIN_DEDOBJ=" - build/release-darwin-ppc/tremded.ppc + build/release-darwin-x86_64/tremded.x86_64 build/release-darwin-x86/tremded.x86 " BASE_OBJ=" - build/release-darwin-ppc/$BASEDIR/cgameppc.dylib + build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib build/release-darwin-x86/$BASEDIR/cgamex86.dylib - build/release-darwin-ppc/$BASEDIR/uippc.dylib + build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib build/release-darwin-x86/$BASEDIR/uix86.dylib - build/release-darwin-ppc/$BASEDIR/gameppc.dylib + build/release-darwin-x86_64/$BASEDIR/gamex86_64.dylib build/release-darwin-x86/$BASEDIR/gamex86.dylib " RENDER_OBJ=" - build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib - build/release-darwin-i386/renderer_opengl1_smp_i386.dylib - build/release-darwin-ppc/renderer_opengl1_ppc.dylib - build/release-darwin-i386/renderer_opengl1_i386.dylib - build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib - build/release-darwin-i386/renderer_rend2_smp_i386.dylib - build/release-darwin-ppc/renderer_rend2_ppc.dylib - build/release-darwin-i386/renderer_rend2_i386.dylib + build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib + build/release-darwin-x86/renderer_opengl1_smp_x86.dylib + build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib + build/release-darwin-x86/renderer_opengl1_x86.dylib + build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib + build/release-darwin-x86/renderer_rend2_smp_x86.dylib + build/release-darwin-x86_64/renderer_rend2_x86_64.dylib + build/release-darwin-x86/renderer_rend2_x86.dylib " cd `dirname $0` @@ -47,18 +47,23 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'` # "8" is the Darwin major kernel version. TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'` -# we want to use the oldest available SDK for max compatiblity -unset PPC_SDK -unset PPC_CFLAGS -unset PPC_LDFLAGS +# we want to use the oldest available SDK for max compatiblity. However 10.4 and older +# can not build 64bit binaries, making 10.5 the minimum version. This has been tested +# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent +# enough gcc to actually compile ioquake3 + +unset X86_64_SDK +unset X86_64_CFLAGS +unset X86_64_LDFLAGS unset X86_SDK unset X86_CFLAGS unset X86_LDFLAGS + if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then - PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk - PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \ + X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk + X86_64_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1050" - PPC_LDFLAGS=" -mmacosx-version-min=10.5" + X86_64_LDFLAGS=" -mmacosx-version-min=10.5" X86_SDK=/Developer/SDKs/MacOSX10.5.sdk X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \ @@ -66,26 +71,7 @@ if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then X86_LDFLAGS=" -mmacosx-version-min=10.5" fi -if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then - PPC_SDK=/Developer/SDKs/MacOSX10.4u.sdk - PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk \ - -DMAC_OS_X_VERSION_MIN_REQUIRED=1040" - PPC_LDFLAGS=" -mmacosx-version-min=10.4" - - X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk - X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \ - -DMAC_OS_X_VERSION_MIN_REQUIRED=1040" - X86_LDFLAGS=" -mmacosx-version-min=10.4" -fi - -if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then - PPC_SDK=/Developer/SDKs/MacOSX10.3.9.sdk - PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \ - -DMAC_OS_X_VERSION_MIN_REQUIRED=1030" - PPC_LDFLAGS=" -mmacosx-version-min=10.3" -fi - -if [ -z $PPC_SDK ] || [ -z $X86_SDK ]; then +if [ -z $X86_64_SDK ] || [ -z $X86_SDK ]; then echo "\ ERROR: This script is for building a Universal Binary. You cannot build for a different architecture unless you have the proper Mac OS X SDKs @@ -94,17 +80,18 @@ ERROR: This script is for building a Universal Binary. You cannot build exit 1 fi -echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\"" +echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\"" echo "Building X86 Client/Dedicated Server against \"$X86_SDK\"" -if [ "$PPC_SDK" != "/Developer/SDKs/MacOSX10.3.9.sdk" ] || \ - [ "$X86_SDK" != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then +echo + +if [ "$X86_64_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ] || \ + [ "$X86_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ]; then echo "\ WARNING: in order to build a binary with maximum compatibility you must - build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the - MacOSX10.3.9, and MacOSX10.4u SDKs installed from the Xcode - install disk Packages folder." -fi + build on Mac OS X 10.5 using Xcode 3.1 and have the MacOSX10.5 + SDKs installed from the Xcode install disk Packages folder." sleep 3 +fi if [ ! -d $DESTDIR ]; then mkdir -p $DESTDIR @@ -113,13 +100,15 @@ fi # For parallel make on multicore boxes... NCPU=`sysctl -n hw.ncpu` -# ppc client and server -if [ -d build/release-release-ppc ]; then - rm -r build/release-darwin-ppc +# x86_64 client and server +if [ -d build/release-release-x86_64 ]; then + rm -r build/release-darwin-x86_64 fi -(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1; +(ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS LDFLAGS=$X86_64_LDFLAGS make -j$NCPU) || exit 1; -# intel client and server +echo;echo + +# x86 client and server if [ -d build/release-darwin-x86 ]; then rm -r build/release-darwin-x86 fi @@ -174,8 +163,25 @@ echo " </plist> " > $DESTDIR/$APPBUNDLE/Contents/Info.plist +# Change the path of the SDL Framework in both arches for the executables and renderer dylib's +# This removes the need for players to have the SDL.Framework installed on their machines. +for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ +do + install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i +done + +# Make UB's from previous builds of 1386 and x86_64 binaries lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ + +# Embed the SDL framework into the .app so players done need to install it on their systems. +mkdir $DESTDIR/$APPBUNDLE/Contents/Frameworks +unzip -d $DESTDIR/$APPBUNDLE/Contents/Frameworks code/libs/macosx/SDL-1.2.15.framework.zip + +# Change the path in the UB, just in case +install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY +install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN + cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ cp src/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/ diff --git a/make-macosx.sh b/make-macosx.sh index dbcc5bb8..2a09ea1f 100755 --- a/make-macosx.sh +++ b/make-macosx.sh @@ -44,7 +44,11 @@ Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'` # "8" is the Darwin major kernel version. TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'` -# we want to use the oldest available SDK for max compatiblity +# we want to use the oldest available SDK for max compatiblity. However 10.4 and older +# can not build 64bit binaries, making 10.5 the minimum version. This has been tested +# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent +# enough gcc to actually compile ioquake3 + unset X86_SDK unset X86_CFLAGS unset X86_LDFLAGS @@ -122,8 +126,14 @@ echo " </plist> " > $DESTDIR/$APPBUNDLE/Contents/Info.plist -lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ -lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ +for i in $BIN_OBJ $BIN_DEDOBJ $RENDER_OBJ +do + install_name_tool -change "@rpath/SDL.framework/Versions/A/SDL" "@executable_path/../Frameworks/SDL.framework/Versions/A/SDL" $i +done + + +cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY +cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/ diff --git a/src/libs/macosx/SDL-1.2.15.framework.zip b/src/libs/macosx/SDL-1.2.15.framework.zip Binary files differnew file mode 100644 index 00000000..ec32e38f --- /dev/null +++ b/src/libs/macosx/SDL-1.2.15.framework.zip |