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authorTim Angus <tim@ngus.net>2001-12-18 22:08:58 +0000
committerTim Angus <tim@ngus.net>2001-12-18 22:08:58 +0000
commit4ea86bf171392a3731425efa8630429d1711c9c6 (patch)
treef0253053bfd8454dcd99bc40d5e4b1bb2714b4ae
parent9e0d783f4c9419d1dbb0229518102391c5e8bf21 (diff)
Fix for death on wall bug
-rw-r--r--src/game/g_client.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index d662f415..bbb6c5fb 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1513,6 +1513,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn )
ent->client->ps.stats[ STAT_PTEAM ] = ent->client->pers.pteam;
ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
+ ent->client->ps.stats[ STAT_STATE ] = 0;
+ VectorSet( ent->client->ps.grapplePoint, 0.0f, 0.0f, 1.0f );
// health will count down towards max_health
ent->health = client->ps.stats[STAT_HEALTH] = client->ps.stats[STAT_MAX_HEALTH]; //* 1.25;