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authorTim Angus <tim@ngus.net>2009-10-03 11:57:43 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:32 +0000
commit5061dcba2ed7ea1a9c28cd34ecb51d40baadb9d9 (patch)
tree5873d4dcd0aa7d0af6d3562d5c7df611e91aa129
parentac1c165d0b8ac4cde29c798413054f246e4ba5ae (diff)
* Your wish is my command, Amanieu
-rw-r--r--src/server/server.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/server/server.h b/src/server/server.h
index bdcd8729..eb3766e8 100644
--- a/src/server/server.h
+++ b/src/server/server.h
@@ -361,22 +361,6 @@ void SV_ShutdownGameProgs ( void );
void SV_RestartGameProgs( void );
qboolean SV_inPVS (const vec3_t p1, const vec3_t p2);
-//
-// sv_bot.c
-//
-void SV_BotFrame( int time );
-int SV_BotAllocateClient(void);
-void SV_BotFreeClient( int clientNum );
-
-void SV_BotInitCvars(void);
-int SV_BotLibSetup( void );
-int SV_BotLibShutdown( void );
-int SV_BotGetSnapshotEntity( int client, int ent );
-int SV_BotGetConsoleMessage( int client, char *buf, int size );
-
-int BotImport_DebugPolygonCreate(int color, int numPoints, vec3_t *points);
-void BotImport_DebugPolygonDelete(int id);
-
//============================================================
//
// high level object sorting to reduce interaction tests