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authorTim Angus <tim@ngus.net>2005-07-18 20:49:27 +0000
committerTim Angus <tim@ngus.net>2005-07-18 20:49:27 +0000
commit544819bea87e1515ebc9fb88f8d8e1e1863175c0 (patch)
tree4751e0aa7e127d58ff7e4d06db77f0f498dba9ea
parent2fe0506dfcac9a8e7702ef4b152ef37814b5ee63 (diff)
* Humans spawn with max stamina
-rw-r--r--src/game/g_client.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 0b4a1222..4ece1b5f 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1372,10 +1372,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
client->ps.stats[ STAT_WEAPONS2 ] = 0;
client->ps.stats[ STAT_SLOTS ] = 0;
- //NON-VOLATILE CREDIT //no credit
-/* if( !spawn )
- client->ps.persistant[ PERS_CREDIT ] = 0;*/
-
client->ps.eFlags = flags;
client->ps.clientNum = index;
@@ -1416,6 +1412,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
for( i = 0; i < MAX_CLIENTS; i++ )
ent->credits[ i ] = 0;
+ client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA;
+
G_SetOrigin( ent, spawn_origin );
VectorCopy( spawn_origin, client->ps.origin );