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author/dev/humancontroller <devhc@example.com>2015-02-14 01:41:26 +0100
committer/dev/humancontroller <devhc@example.com>2017-02-07 17:34:58 +0100
commit5b7d7124f8702f55d2c0594d5e9c12c2c80dab1d (patch)
tree5bce3ccee0125a4b2e5dce3faa842d7c8153a85a
parent67b417c41984ad49d1c13f31832eaa5fa825bd3b (diff)
silence some MSVC warnings
-rw-r--r--src/cgame/cg_draw.c10
-rw-r--r--src/qcommon/q_math.c16
-rw-r--r--src/renderergl1/tr_backend.c2
3 files changed, 14 insertions, 14 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 9528fed7..ee604e76 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -683,15 +683,15 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color )
len = strlen( text );
if( len <= 4 )
- scale = 0.50;
+ scale = 0.50f;
else if( len <= 6 )
- scale = 0.43;
+ scale = 0.43f;
else if( len == 7 )
- scale = 0.36;
+ scale = 0.36f;
else if( len == 8 )
- scale = 0.33;
+ scale = 0.33f;
else
- scale = 0.31;
+ scale = 0.31f;
CG_AlignText( rect, text, scale, 0.0f, 0.0f, ALIGN_RIGHT, VALIGN_CENTER, &tx, &ty );
UI_Text_Paint( tx + 1, ty, scale, color, text, 0, 0, ITEM_TEXTSTYLE_NORMAL );
diff --git a/src/qcommon/q_math.c b/src/qcommon/q_math.c
index f6e215b9..c34eff26 100644
--- a/src/qcommon/q_math.c
+++ b/src/qcommon/q_math.c
@@ -50,14 +50,14 @@ vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1};
vec4_t g_color_table[8] =
{
- {0.2, 0.2, 0.2, 1.0},
- {1.0, 0.0, 0.0, 1.0},
- {0.0, 1.0, 0.0, 1.0},
- {1.0, 1.0, 0.0, 1.0},
- {0.0, 0.0, 1.0, 1.0},
- {0.0, 1.0, 1.0, 1.0},
- {1.0, 0.0, 1.0, 1.0},
- {1.0, 1.0, 1.0, 1.0},
+ {0.2f, 0.2f, 0.2f, 1.0f},
+ {1.0f, 0.0f, 0.0f, 1.0f},
+ {0.0f, 1.0f, 0.0f, 1.0f},
+ {1.0f, 1.0f, 0.0f, 1.0f},
+ {0.0f, 0.0f, 1.0f, 1.0f},
+ {0.0f, 1.0f, 1.0f, 1.0f},
+ {1.0f, 0.0f, 1.0f, 1.0f},
+ {1.0f, 1.0f, 1.0f, 1.0f},
};
diff --git a/src/renderergl1/tr_backend.c b/src/renderergl1/tr_backend.c
index 7cd455e8..a547fbb3 100644
--- a/src/renderergl1/tr_backend.c
+++ b/src/renderergl1/tr_backend.c
@@ -668,7 +668,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
}
if (r_drawSun->integer) {
- RB_DrawSun(0.1, tr.sunShader);
+ RB_DrawSun(0.1f, tr.sunShader);
}
// darken down any stencil shadows