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authorChristopher Schwarz <lakitu7@gmail.com>2009-10-28 03:46:27 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:08 +0000
commit5edcce3e19082734d026693e0134c819eb34c99f (patch)
tree5a9491ad94dcf4264187785e2fd101bb97855672
parent4f35f4be9d2bb86babe1570b8610279d04466fda (diff)
* Fix a bug that allowed building multiple reac/om (Roman Tetelman)
-rw-r--r--src/game/g_buildable.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index fb2047f5..02ce3de1 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2963,7 +2963,7 @@ static gentity_t *G_FindBuildable( buildable_t buildable )
if( ent->s.eType != ET_BUILDABLE )
continue;
- if( ent->s.modelindex == buildable )
+ if( ent->s.modelindex == buildable && !(ent->s.eFlags & EF_DEAD) )
return ent;
}
@@ -3544,7 +3544,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance
if( BG_Buildable( buildable )->uniqueTest )
{
tempent = G_FindBuildable( buildable );
- if( tempent && !tempent->deconstruct && !( tempent->s.eFlags & EF_DEAD ) )
+ if( tempent && !tempent->deconstruct )
{
switch( buildable )
{