summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:06:08 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:40 +0000
commit659ac13af69234f22f573eec20279b44bad6ba6e (patch)
treed7e35dd3f8c3fd23bd86e597a5104d108eba22f7
parentc9006304896cd95d989f68d5b103702d51fdf7bb (diff)
* trample damage repeat slightly nerfed (50->75)
* updated help files
-rw-r--r--src/cgame/cg_players.c1
-rw-r--r--src/game/tremulous.h2
-rw-r--r--ui/help.txt17
3 files changed, 10 insertions, 10 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 54c5acd4..28d19ba9 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -2374,7 +2374,6 @@ centity_t *CG_GetLocation( centity_t *cent )
centity_t *eloc, *best;
float bestlen, len;
vec3_t origin;
- trace_t tr;
best = NULL;
bestlen = 3.0f * 8192.0f * 8192.0f;
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 7c6abb07..4d34f2de 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -123,7 +123,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LEVEL4_TRAMPLE_CHARGE_TRIGGER 3000 // msec charge starts on its own
#define LEVEL4_TRAMPLE_DURATION 3000 // msec trample lasts on full charge
#define LEVEL4_TRAMPLE_STOP_PENALTY 1 // charge lost per msec when stopped
-#define LEVEL4_TRAMPLE_REPEAT 50 // msec before a trample will rehit a player
+#define LEVEL4_TRAMPLE_REPEAT 75 // msec before a trample will rehit a player
#define LEVEL4_CRUSH_DAMAGE_PER_V 0.5f // damage per falling velocity
#define LEVEL4_CRUSH_DAMAGE 120 // to players only
diff --git a/ui/help.txt b/ui/help.txt
index fefc3710..e02533ba 100644
--- a/ui/help.txt
+++ b/ui/help.txt
@@ -9,7 +9,7 @@
"We can also be reached on Freenode IRC:\n"
"#mercenariesguild"
}
- "^3Release Notes r201^7"
+ "^3Release Notes r276^7"
{
"See source.mercenariesguild.net for details."
}
@@ -44,7 +44,7 @@
"Human Buildables"
{
"While turrets now have a small spin up delay before firing, they have "
- "increased damage output.\n\n"
+ "increased range and damage output.\n\n"
"To protect against small Aliens getting inside "
"the base, build Tesla Generators at Stage 3. Tesla Generators no longer "
"require the Defense Computer to function. Instead, the Defense Computer "
@@ -53,21 +53,22 @@
}
"Human Weapons"
{
+ "Most of the human projeciles have a small volume now, making them more "
+ "effective against smaller targets.\n"
"The Lucifer Cannon projectile can be fired faster but now takes longer "
"to charge. You will be able to hear your teammates overcharge "
"their Lucifer Cannon.\n\n"
"The Flamer projectile now gains more of the velocity of its wielder, "
"making it easier to chase down aliens without burning yourself to a "
- "crisp"
+ "crisp."
}
"Lag Correction"
{
"While the Tremulous implementation of Neil Toronto's unlagged is "
"becoming widely accepted, MGDev also implements client-side improvements "
- "not possible in 1.1 servers. Because attacking is more "
- "accurate on account of lag correction, Humans no longer need to lead "
- "their weapons and Alien ranges and attack widths have generally been "
- "decreased."
+ "not possible in 1.1 servers. For those who insist on leading their "
+ "attacks, setting cg_unlagged to 0 will disable backward reconcilliation "
+ "on your hitscan weapons."
}
"Marauder"
{
@@ -124,6 +125,6 @@
"Michael ''Risujin'' Levin\n"
"Ben Millwood (''benmachine'')\n"
"Chris ''Lakitu7'' Schwarz\n"
- "Roman ''Kevlarman'' Tetelman\n"
+ "Roman ''kevlarman'' Tetelman\n"
}
}