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authorTim Angus <tim@ngus.net>2002-01-19 02:03:49 +0000
committerTim Angus <tim@ngus.net>2002-01-19 02:03:49 +0000
commit69d8824059eb08ce5fa8a21801b037dcc6bacb3f (patch)
treeaaa44caf48f28b69007d08f85f7ba9cffe4d059f
parentd7f74fc7757a223eb740705d23a17e454b3726da (diff)
:retab
-rw-r--r--src/cgame/cg_draw.c284
1 files changed, 142 insertions, 142 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index ec92e4cc..d1e63393 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -37,45 +37,45 @@ char teamChat2[256];
int CG_Text_Width( const char *text, float scale, int limit )
{
int count,len;
- float out;
- glyphInfo_t *glyph;
- float useScale;
+ float out;
+ glyphInfo_t *glyph;
+ float useScale;
// FIXME: see ui_main.c, same problem
-// const unsigned char *s = text;
- const char *s = text;
- fontInfo_t *font = &cgDC.Assets.textFont;
+// const unsigned char *s = text;
+ const char *s = text;
+ fontInfo_t *font = &cgDC.Assets.textFont;
- if( scale <= cg_smallFont.value )
- font = &cgDC.Assets.smallFont;
- else if( scale > cg_bigFont.value )
- font = &cgDC.Assets.bigFont;
+ if( scale <= cg_smallFont.value )
+ font = &cgDC.Assets.smallFont;
+ else if( scale > cg_bigFont.value )
+ font = &cgDC.Assets.bigFont;
- useScale = scale * font->glyphScale;
+ useScale = scale * font->glyphScale;
out = 0;
if( text )
{
len = strlen( text );
- if( limit > 0 && len > limit )
- len = limit;
+ if( limit > 0 && len > limit )
+ len = limit;
- count = 0;
- while( s && *s && count < len )
+ count = 0;
+ while( s && *s && count < len )
{
- if( Q_IsColorString( s ) )
+ if( Q_IsColorString( s ) )
{
- s += 2;
- continue;
- }
+ s += 2;
+ continue;
+ }
else
{
- glyph = &font->glyphs[ (int)*s ];
+ glyph = &font->glyphs[ (int)*s ];
//TTimo: FIXME: getting nasty warnings without the cast,
//hopefully this doesn't break the VM build
- out += glyph->xSkip;
- s++;
- count++;
- }
+ out += glyph->xSkip;
+ s++;
+ count++;
+ }
}
}
@@ -85,47 +85,47 @@ int CG_Text_Width( const char *text, float scale, int limit )
int CG_Text_Height( const char *text, float scale, int limit )
{
int len, count;
- float max;
- glyphInfo_t *glyph;
- float useScale;
+ float max;
+ glyphInfo_t *glyph;
+ float useScale;
// TTimo: FIXME
-// const unsigned char *s = text;
- const char *s = text;
- fontInfo_t *font = &cgDC.Assets.textFont;
-
+// const unsigned char *s = text;
+ const char *s = text;
+ fontInfo_t *font = &cgDC.Assets.textFont;
+
if( scale <= cg_smallFont.value )
- font = &cgDC.Assets.smallFont;
- else if( scale > cg_bigFont.value )
- font = &cgDC.Assets.bigFont;
+ font = &cgDC.Assets.smallFont;
+ else if( scale > cg_bigFont.value )
+ font = &cgDC.Assets.bigFont;
- useScale = scale * font->glyphScale;
+ useScale = scale * font->glyphScale;
max = 0;
if( text )
{
len = strlen( text );
- if( limit > 0 && len > limit )
- len = limit;
+ if( limit > 0 && len > limit )
+ len = limit;
- count = 0;
- while( s && *s && count < len )
+ count = 0;
+ while( s && *s && count < len )
{
- if( Q_IsColorString( s ) )
+ if( Q_IsColorString( s ) )
{
- s += 2;
- continue;
- }
+ s += 2;
+ continue;
+ }
else
{
- glyph = &font->glyphs[ (int)*s ];
+ glyph = &font->glyphs[ (int)*s ];
//TTimo: FIXME: getting nasty warnings without the cast,
//hopefully this doesn't break the VM build
- if( max < glyph->height )
- max = glyph->height;
+ if( max < glyph->height )
+ max = glyph->height;
- s++;
- count++;
- }
+ s++;
+ count++;
+ }
}
}
@@ -146,55 +146,55 @@ void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex
float adjust, int limit, int style )
{
int len, count;
- vec4_t newColor;
- glyphInfo_t *glyph;
- float useScale;
- fontInfo_t *font = &cgDC.Assets.textFont;
+ vec4_t newColor;
+ glyphInfo_t *glyph;
+ float useScale;
+ fontInfo_t *font = &cgDC.Assets.textFont;
- if( scale <= cg_smallFont.value )
- font = &cgDC.Assets.smallFont;
- else if( scale > cg_bigFont.value )
- font = &cgDC.Assets.bigFont;
+ if( scale <= cg_smallFont.value )
+ font = &cgDC.Assets.smallFont;
+ else if( scale > cg_bigFont.value )
+ font = &cgDC.Assets.bigFont;
- useScale = scale * font->glyphScale;
+ useScale = scale * font->glyphScale;
if( text )
{
// TTimo: FIXME
-// const unsigned char *s = text;
- const char *s = text;
+// const unsigned char *s = text;
+ const char *s = text;
- trap_R_SetColor( color );
- memcpy( &newColor[ 0 ], &color[ 0 ], sizeof( vec4_t ) );
+ trap_R_SetColor( color );
+ memcpy( &newColor[ 0 ], &color[ 0 ], sizeof( vec4_t ) );
len = strlen( text );
- if( limit > 0 && len > limit )
- len = limit;
+ if( limit > 0 && len > limit )
+ len = limit;
- count = 0;
- while( s && *s && count < len )
+ count = 0;
+ while( s && *s && count < len )
{
- glyph = &font->glyphs[ (int)*s ];
+ glyph = &font->glyphs[ (int)*s ];
//TTimo: FIXME: getting nasty warnings without the cast,
//hopefully this doesn't break the VM build
-
+
if( Q_IsColorString( s ) )
{
- memcpy( newColor, g_color_table[ ColorIndex( *( s + 1 ) ) ], sizeof( newColor ) );
- newColor[ 3 ] = color[ 3 ];
- trap_R_SetColor( newColor );
- s += 2;
- continue;
- }
+ memcpy( newColor, g_color_table[ ColorIndex( *( s + 1 ) ) ], sizeof( newColor ) );
+ newColor[ 3 ] = color[ 3 ];
+ trap_R_SetColor( newColor );
+ s += 2;
+ continue;
+ }
else
{
- float yadj = useScale * glyph->top;
- if( style == ITEM_TEXTSTYLE_SHADOWED ||
+ float yadj = useScale * glyph->top;
+ if( style == ITEM_TEXTSTYLE_SHADOWED ||
style == ITEM_TEXTSTYLE_SHADOWEDMORE )
{
- int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
- colorBlack[ 3 ] = newColor[ 3 ];
- trap_R_SetColor( colorBlack );
- CG_Text_PaintChar( x + ofs, y - yadj + ofs,
+ int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2;
+ colorBlack[ 3 ] = newColor[ 3 ];
+ trap_R_SetColor( colorBlack );
+ CG_Text_PaintChar( x + ofs, y - yadj + ofs,
glyph->imageWidth,
glyph->imageHeight,
useScale,
@@ -204,27 +204,27 @@ void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex
glyph->t2,
glyph->glyph );
- colorBlack[ 3 ] = 1.0;
- trap_R_SetColor( newColor );
- }
+ colorBlack[ 3 ] = 1.0;
+ trap_R_SetColor( newColor );
+ }
- CG_Text_PaintChar( x, y - yadj,
- glyph->imageWidth,
- glyph->imageHeight,
- useScale,
- glyph->s,
- glyph->t,
- glyph->s2,
- glyph->t2,
- glyph->glyph );
+ CG_Text_PaintChar( x, y - yadj,
+ glyph->imageWidth,
+ glyph->imageHeight,
+ useScale,
+ glyph->s,
+ glyph->t,
+ glyph->s2,
+ glyph->t2,
+ glyph->glyph );
- x += ( glyph->xSkip * useScale ) + adjust;
- s++;
- count++;
- }
+ x += ( glyph->xSkip * useScale ) + adjust;
+ s++;
+ count++;
+ }
}
- trap_R_SetColor( NULL );
+ trap_R_SetColor( NULL );
}
}
@@ -703,18 +703,18 @@ Draws large numbers for status bar and powerups
*/
static void CG_DrawField( int x, int y, int width, int value )
{
- char num[ 16 ], *ptr;
- int l;
- int frame;
+ char num[ 16 ], *ptr;
+ int l;
+ int frame;
- if( width < 1 )
- return;
+ if( width < 1 )
+ return;
- // draw number string
- if( width > 5 )
- width = 5;
+ // draw number string
+ if( width > 5 )
+ width = 5;
- switch( width )
+ switch( width )
{
case 1:
value = value > 9 ? 9 : value;
@@ -732,29 +732,29 @@ static void CG_DrawField( int x, int y, int width, int value )
value = value > 9999 ? 9999 : value;
value = value < -999 ? -999 : value;
break;
- }
+ }
- Com_sprintf( num, sizeof( num ), "%d", value );
- l = strlen( num );
-
+ Com_sprintf( num, sizeof( num ), "%d", value );
+ l = strlen( num );
+
if ( l > width )
- l = width;
+ l = width;
- x += 2 + CHAR_WIDTH * ( width - l );
-
- ptr = num;
- while( *ptr && l )
- {
- if( *ptr == '-' )
- frame = STAT_MINUS;
- else
- frame = *ptr -'0';
-
- CG_DrawPic( x,y, CHAR_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[ frame ] );
- x += CHAR_WIDTH;
- ptr++;
- l--;
- }
+ x += 2 + CHAR_WIDTH * ( width - l );
+
+ ptr = num;
+ while( *ptr && l )
+ {
+ if( *ptr == '-' )
+ frame = STAT_MINUS;
+ else
+ frame = *ptr -'0';
+
+ CG_DrawPic( x,y, CHAR_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[ frame ] );
+ x += CHAR_WIDTH;
+ ptr++;
+ l--;
+ }
}
/*
@@ -1547,11 +1547,11 @@ static void CG_DrawCenterString( void )
linebuffer[ l ] = 0;
- w = CG_Text_Width( linebuffer, 0.5, 0 );
- h = CG_Text_Height( linebuffer, 0.5, 0 );
- x = ( SCREEN_WIDTH - w ) / 2;
- CG_Text_Paint( x, y + h, 0.5, color, linebuffer, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE );
- y += h + 6;
+ w = CG_Text_Width( linebuffer, 0.5, 0 );
+ h = CG_Text_Height( linebuffer, 0.5, 0 );
+ x = ( SCREEN_WIDTH - w ) / 2;
+ CG_Text_Paint( x, y + h, 0.5, color, linebuffer, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE );
+ y += h + 6;
while( *start && ( *start != '\n' ) )
start++;
@@ -1702,9 +1702,9 @@ static void CG_DrawCrosshairNames( void )
}
name = cgs.clientinfo[ cg.crosshairClientNum ].name;
- color[ 3 ] *= 0.5f;
- w = CG_Text_Width( name, 0.3f, 0 );
- CG_Text_Paint( 320 - w / 2, 190, 0.3f, color, name, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
+ color[ 3 ] *= 0.5f;
+ w = CG_Text_Width( name, 0.3f, 0 );
+ CG_Text_Paint( 320 - w / 2, 190, 0.3f, color, name, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
trap_R_SetColor( NULL );
}
@@ -1750,10 +1750,10 @@ static void CG_DrawVote( void )
if( sec < 0 )
sec = 0;
- s = va( "VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo );
- CG_DrawSmallString( 0, 58, s, 1.0F );
- s = "or press ESC then click Vote";
- CG_DrawSmallString( 0, 58 + SMALLCHAR_HEIGHT + 2, s, 1.0F );
+ s = va( "VOTE(%i):%s yes:%i no:%i", sec, cgs.voteString, cgs.voteYes, cgs.voteNo );
+ CG_DrawSmallString( 0, 58, s, 1.0F );
+ s = "or press ESC then click Vote";
+ CG_DrawSmallString( 0, 58 + SMALLCHAR_HEIGHT + 2, s, 1.0F );
}
/*
@@ -2046,11 +2046,11 @@ static void CG_Draw2D( void )
// don't draw any status if dead or the scoreboard is being explicitly shown
if( !cg.showScores && cg.snap->ps.stats[ STAT_HEALTH ] > 0 )
{
- if( cg_drawStatus.integer )
+ if( cg_drawStatus.integer )
{
- Menu_PaintAll();
- /*CG_DrawTimedMenus();*/
- }
+ Menu_PaintAll();
+ /*CG_DrawTimedMenus();*/
+ }
CG_DrawAmmoWarning();
CG_DrawCrosshair();