diff options
author | Tim Angus <tim@ngus.net> | 2007-09-26 10:11:38 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2007-09-26 10:11:38 +0000 |
commit | 78096eccbe24730e829a55460fa4dc5b839716a5 (patch) | |
tree | de4e6a8e1184ebf7de3b601ff70d5b104b342f27 | |
parent | 5cd9d03eefb0eeda9fc6595bb9c5da037e0b6116 (diff) |
* Allow unique buildables to be replaced by non-unique buildables
* Explicitly disallow the overmind/reactor to be replaced by other
buildables
* Some whitespace fixes
-rw-r--r-- | src/game/bg_public.h | 10 | ||||
-rw-r--r-- | src/game/g_buildable.c | 71 | ||||
-rw-r--r-- | src/game/g_cmds.c | 4 |
3 files changed, 45 insertions, 40 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index ca87da50..0d6caefa 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -164,7 +164,7 @@ typedef struct int tracemask; // collide against these types of surfaces int debugLevel; // if set, diagnostic output will be printed qboolean noFootsteps; // if the game is setup for no footsteps by the server - qboolean autoWeaponHit[ 32 ]; //FIXME: TA: remind myself later this might be a problem + qboolean autoWeaponHit[ 32 ]; int framecount; @@ -279,8 +279,8 @@ typedef enum #define EF_BOUNCE 0x00000008 // for missiles #define EF_BOUNCE_HALF 0x00000010 // for missiles #define EF_NO_BOUNCE_SOUND 0x00000020 // for missiles -#define EF_WALLCLIMB 0x00000040 // TA: wall walking -#define EF_WALLCLIMBCEILING 0x00000080 // TA: wall walking ceiling hack +#define EF_WALLCLIMB 0x00000040 // wall walking +#define EF_WALLCLIMBCEILING 0x00000080 // wall walking ceiling hack #define EF_NODRAW 0x00000100 // may have an event, but no model (unspawned items) #define EF_FIRING 0x00000200 // for lightning gun #define EF_FIRING2 0x00000400 // alt fire @@ -290,8 +290,8 @@ typedef enum #define EF_CONNECTION 0x00004000 // draw a connection trouble sprite #define EF_VOTED 0x00008000 // already cast a vote #define EF_TEAMVOTED 0x00010000 // already cast a vote -#define EF_BLOBLOCKED 0x00020000 // TA: caught by a trapper -#define EF_REAL_LIGHT 0x00040000 // TA: light sprites according to ambient light +#define EF_BLOBLOCKED 0x00020000 // caught by a trapper +#define EF_REAL_LIGHT 0x00040000 // light sprites according to ambient light typedef enum { diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index a46477b6..12129699 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -644,12 +644,12 @@ void ASpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int { G_TeamCommand( PTE_ALIENS, va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", - BG_FindHumanNameForBuildable( self->s.modelindex ), + BG_FindHumanNameForBuildable( self->s.modelindex ), attacker->client->pers.netname ) ); } G_LogPrintf( "Decon: %i %i %i: %s destroyed %s by %s\n", attacker->client->ps.clientNum, self->s.modelindex, mod, - attacker->client->pers.netname, + attacker->client->pers.netname, BG_FindNameForBuildable( self->s.modelindex ), modNames[ mod ] ); } @@ -888,12 +888,12 @@ void ABarricade_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, { G_TeamCommand( PTE_ALIENS, va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", - BG_FindHumanNameForBuildable( self->s.modelindex ), + BG_FindHumanNameForBuildable( self->s.modelindex ), attacker->client->pers.netname ) ); } G_LogPrintf( "Decon: %i %i %i: %s destroyed %s by %s\n", attacker->client->ps.clientNum, self->s.modelindex, mod, - attacker->client->pers.netname, + attacker->client->pers.netname, BG_FindNameForBuildable( self->s.modelindex ), modNames[ mod ] ); } @@ -1324,12 +1324,12 @@ void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int { G_TeamCommand( PTE_ALIENS, va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", - BG_FindHumanNameForBuildable( self->s.modelindex ), + BG_FindHumanNameForBuildable( self->s.modelindex ), attacker->client->pers.netname ) ); } G_LogPrintf( "Decon: %i %i %i: %s destroyed %s by %s\n", attacker->client->ps.clientNum, self->s.modelindex, mod, - attacker->client->pers.netname, + attacker->client->pers.netname, BG_FindNameForBuildable( self->s.modelindex ), modNames[ mod ] ); } @@ -2298,12 +2298,12 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int { G_TeamCommand( PTE_HUMANS, va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", - BG_FindHumanNameForBuildable( self->s.modelindex ), + BG_FindHumanNameForBuildable( self->s.modelindex ), attacker->client->pers.netname ) ); } G_LogPrintf( "Decon: %i %i %i: %s destroyed %s by %s\n", attacker->client->ps.clientNum, self->s.modelindex, mod, - attacker->client->pers.netname, + attacker->client->pers.netname, BG_FindNameForBuildable( self->s.modelindex ), modNames[ mod ] ); } @@ -2678,6 +2678,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, int collisionCount = 0; itemBuildError_t bpError; buildable_t spawn; + buildable_t core; int spawnCount = 0; if( team == BIT_ALIENS ) @@ -2686,6 +2687,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, remainingSpawns = level.numAlienSpawns; bpError = IBE_NOASSERT; spawn = BA_A_SPAWN; + core = BA_A_OVERMIND; } else if( team == BIT_HUMANS ) { @@ -2693,6 +2695,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, remainingSpawns = level.numHumanSpawns; bpError = IBE_NOPOWER; spawn = BA_H_SPAWN; + core = BA_H_REACTOR; } else { @@ -2743,7 +2746,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, return IBE_NOROOM; // Any other setting means anything goes - + collisionCount++; } @@ -2753,16 +2756,16 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, if( ent->health <= 0 ) continue; - // Don't allow destruction of hovel with granger inside - if( ent->s.modelindex == BA_A_HOVEL && ent->active ) + if( ent->biteam != team ) continue; - if( ent->biteam != team ) + // Don't allow destruction of hovel with granger inside + if( ent->s.modelindex == BA_A_HOVEL && ent->active ) continue; - // If it's a unique buildable, it can only be replaced by the same type - if( BG_FindUniqueTestForBuildable( ent->s.modelindex ) && - ent->s.modelindex != buildable ) + // Explicitly disallow replacement of the core buildable with anything + // other than the core buildable + if( ent->s.modelindex == core && buildable != core ) continue; if( ent->deconstruct ) @@ -2778,8 +2781,10 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex ); level.numBuildablesForRemoval++; } - else if( BG_FindUniqueTestForBuildable( ent->s.modelindex ) ) + else if( BG_FindUniqueTestForBuildable( ent->s.modelindex ) && + ent->s.modelindex == buildable ) { + // If it's a unique buildable, it must be replaced by the same type pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex ); level.numBuildablesForRemoval++; } @@ -2794,7 +2799,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, if( collisionCount > 0 ) return IBE_NOROOM; - // Sort the list + // Sort the list cmpBuildable = buildable; VectorCopy( origin, cmpOrigin ); qsort( level.markedBuildables, numBuildables, sizeof( level.markedBuildables[ 0 ] ), @@ -3101,9 +3106,9 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori } else if( BG_FindTrajectoryForBuildable( buildable ) == TR_BUOYANCY ) VectorSet( normal, 0.0f, 0.0f, -1.0f ); - else + else VectorSet( normal, 0.0f, 0.0f, 1.0f ); - } + } else { // in-game building by a player @@ -3120,7 +3125,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori } // when building the initial layout, spawn the entity slightly off its - // target surface so that it can be "dropped" onto it + // target surface so that it can be "dropped" onto it if( !builder->client ) VectorMA( origin, 1.0f, normal, origin ); @@ -3259,7 +3264,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built->builtBy = -1; G_SetOrigin( built, origin ); - + // gently nudge the buildable onto the surface :) VectorScale( normal, -50.0f, built->s.pos.trDelta ); @@ -3551,7 +3556,7 @@ int G_LayoutList( const char *map, char *list, int len ) int count = 0; char *filePtr; - Q_strcat( layouts, sizeof( layouts ), "*BUILTIN* " ); + Q_strcat( layouts, sizeof( layouts ), "*BUILTIN* " ); numFiles = trap_FS_GetFileList( va( "layouts/%s", map ), ".dat", fileList, sizeof( fileList ) ); filePtr = fileList; @@ -3560,7 +3565,7 @@ int G_LayoutList( const char *map, char *list, int len ) fileLen = strlen( filePtr ); listLen = strlen( layouts ); if( fileLen < 5 ) - continue; + continue; // list is full, stop trying to add to it if( ( listLen + fileLen ) >= sizeof( layouts ) ) @@ -3596,7 +3601,7 @@ void G_LayoutSelect( void ) char fileName[ MAX_OSPATH ]; char layouts[ MAX_CVAR_VALUE_STRING ]; char layouts2[ MAX_CVAR_VALUE_STRING ]; - char *l; + char *l; char map[ MAX_QPATH ]; char *s; int cnt = 0; @@ -3605,10 +3610,10 @@ void G_LayoutSelect( void ) Q_strncpyz( layouts, g_layouts.string, sizeof( layouts ) ); trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); - // one time use cvar + // one time use cvar trap_Cvar_Set( "g_layouts", "" ); - - // pick an included layout at random if no list has been provided + + // pick an included layout at random if no list has been provided if( !layouts[ 0 ] && g_layoutAuto.integer ) { G_LayoutList( map, layouts, sizeof( layouts ) ); @@ -3631,7 +3636,7 @@ void G_LayoutSelect( void ) s = COM_ParseExt( &l, qfalse ); continue; } - + Com_sprintf( fileName, sizeof( fileName ), "layouts/%s/%s.dat", map, s ); if( trap_FS_FOpenFile( fileName, NULL, FS_READ ) > 0 ) { @@ -3663,7 +3668,7 @@ void G_LayoutSelect( void ) break; s = COM_ParseExt( &l, qfalse ); } - G_Printf("using layout \"%s\" from list ( %s)\n", level.layout, layouts ); + G_Printf("using layout \"%s\" from list ( %s)\n", level.layout, layouts ); } /* @@ -3675,7 +3680,7 @@ static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin, vec3_t angles, vec3_t origin2, vec3_t angles2 ) { gentity_t *builder; - + builder = G_Spawn( ); builder->client = 0; VectorCopy( origin, builder->s.pos.trBase ); @@ -3709,7 +3714,7 @@ void G_LayoutLoad( void ) if( !level.layout[ 0 ] || !Q_stricmp( level.layout, "*BUILTIN*" ) ) return; - + trap_Cvar_VariableStringBuffer( "mapname", map, sizeof( map ) ); len = trap_FS_FOpenFile( va( "layouts/%s/%s.dat", map, level.layout ), &f, FS_READ ); @@ -3728,13 +3733,13 @@ void G_LayoutLoad( void ) { G_Printf( S_COLOR_RED "ERROR: line overflow in %s before \"%s\"\n", va( "layouts/%s/%s.dat", map, level.layout ), line ); - return; + return; } line[ i++ ] = *layout; line[ i ] = '\0'; if( *layout == '\n' ) { - i = 0; + i = 0; sscanf( line, "%d %f %f %f %f %f %f %f %f %f %f %f %f\n", &buildable, &origin[ 0 ], &origin[ 1 ], &origin[ 2 ], diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index f1525f3f..d3b36804 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1815,13 +1815,13 @@ void Cmd_Destroy_f( gentity_t *ent ) { G_TeamCommand( ent->client->pers.teamSelection, va( "print \"%s ^3DECONSTRUCTED^7 by %s^7\n\"", - BG_FindHumanNameForBuildable( traceEnt->s.modelindex ), + BG_FindHumanNameForBuildable( traceEnt->s.modelindex ), ent->client->pers.netname ) ); G_LogPrintf( "Decon: %i %i 0: %s deconstructed %s\n", ent->client->ps.clientNum, traceEnt->s.modelindex, - ent->client->pers.netname, + ent->client->pers.netname, BG_FindNameForBuildable( traceEnt->s.modelindex ) ); if( !deconstruct ) |