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authorAnthony Pesch <inolen@gmail.com>2014-01-23 13:40:25 -0800
committerTim Angus <tim@ngus.net>2014-06-17 17:43:38 +0100
commit7db12693ff89475e377075199a432d68c9591f6b (patch)
treed2885c22c5bed64e7eb6fc50e58353cebe2be31d
parentdf5c010871b2b98a04bb31d0bcd880c4f6b1e302 (diff)
don't clear screen during CA_LOADING and CA_PRIMED
-rw-r--r--src/client/cl_scrn.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/cl_scrn.c b/src/client/cl_scrn.c
index 73dbe5b1..1f2f60bf 100644
--- a/src/client/cl_scrn.c
+++ b/src/client/cl_scrn.c
@@ -462,7 +462,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
// wide aspect ratio screens need to have the sides cleared
// unless they are displaying game renderings
- if ( uiFullscreen || (clc.state != CA_ACTIVE && clc.state != CA_CINEMATIC) ) {
+ if ( uiFullscreen || clc.state < CA_LOADING ) {
if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) {
re.SetColor( g_color_table[0] );
re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader );