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authorZack Middleton <zturtleman@gmail.com>2015-06-28 18:02:48 -0500
committerTim Angus <tim@ngus.net>2016-04-07 11:02:29 +0100
commit86c35b23e4191e61af36b499aa4011b53f451b4a (patch)
tree193dc53ab534c119a4536c9d9b5a918e30241f46
parent6ddb2859cfc94d5aa07d962f9ff3268094e4d6f9 (diff)
Make cinematic times be int like CL_ScaledMilliseconds
Cinematic's startTime and lastTime are always set from CL_ScaledMilliseconds which returns int and are converted back and forth to int and unsigned int. This fixes a warning that abs() is used on an unsigned int.
-rw-r--r--src/client/cl_cin.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/cl_cin.c b/src/client/cl_cin.c
index 78a237ed..74660ed5 100644
--- a/src/client/cl_cin.c
+++ b/src/client/cl_cin.c
@@ -95,8 +95,8 @@ typedef struct {
qboolean looping, holdAtEnd, dirty, alterGameState, silent, shader;
fileHandle_t iFile;
e_status status;
- unsigned int startTime;
- unsigned int lastTime;
+ int startTime;
+ int lastTime;
long tfps;
long RoQPlayed;
long ROQSize;