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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 11:48:45 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:22 +0000
commit88bbd3acea29772ce23ca8837cfe15298e441746 (patch)
tree831cd92504cda04cc0d15d875d5c367d539c6b51
parent353ccec81c4e4421884b6942bd01669b0c26ee77 (diff)
* Attempt to fix the empty weapon switch bug
-rw-r--r--src/game/bg_pmove.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 5aeae892..8eeb0f56 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -3025,8 +3025,6 @@ static void PM_Weapon( void )
PM_AddEvent( EV_NOAMMO );
pm->ps->weaponTime += 500;
}
- else
- pm->ps->weaponTime += 50;
if( pm->ps->weaponstate == WEAPON_FIRING )
pm->ps->weaponstate = WEAPON_READY;