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authorChristopher Schwarz <lakitu7@gmail.com>2009-10-03 12:34:48 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:05 +0000
commit8bb863e005db6faf45e545a16ed66d552366d55f (patch)
tree33fce052bb9c12b7473ac0a0d4b1391f448eabae
parent0e2ab7aa3b0ff0d598967ae38a016e312a0aa58b (diff)
* Fix a slightly-broken if statement in CheckVenomAttack() (Byron Johnson)
-rw-r--r--src/game/g_weapon.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index d71de3dd..5ef638a5 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -934,7 +934,7 @@ qboolean CheckVenomAttack( gentity_t *ent )
if( traceEnt->health <= 0 )
return qfalse;
- if( !traceEnt->client && !traceEnt->s.eType == ET_BUILDABLE )
+ if( !traceEnt->client && !( traceEnt->s.eType == ET_BUILDABLE ) )
return qfalse;
// only allow bites to work against buildings as they are constructing