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authorM. Kristall <mkpdev@gmail.com>2009-10-21 09:46:22 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:58 +0000
commit933bc9744a0eabbcd220b5e302464e60aa1a0b83 (patch)
treef27b045181eaf1b2b1e4ee9a64563e259eb07485
parent7ebef7d524d3ef50d35e14a57096ef51d41bd134 (diff)
* Fix a couple typos in sudden death votes, including one that allowed a second
(and third and fourth...) sudden death vote to be called after one had already passed
-rw-r--r--src/game/g_cmds.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 8ed19769..4ad07392 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -1219,11 +1219,11 @@ void Cmd_CallVote_f( gentity_t *ent )
va( "print \"callvote: Sudden Death has already begun\n\"") );
return;
}
- if( g_suddenDeathTime.integer > 0 &&
+ if( level.suddenDeathBeginTime > 0 &&
G_TimeTilSuddenDeath() <= g_suddenDeathVoteDelay.integer * 1000 )
{
trap_SendServerCommand( ent - g_entities,
- va( "print \"callvote: Sudden Death is already immenent\n\"") );
+ va( "print \"callvote: Sudden Death is imminent\n\"") );
return;
}
level.voteThreshold[ team ] = g_suddenDeathVotePercent.integer;