diff options
author | John Ellis <johne@verizon.net> | 2010-07-23 03:48:55 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:40 +0000 |
commit | 93a802014e6e6b732732d659e94917bcd21117e4 (patch) | |
tree | a0bac16ce2bc1675f1297ad8c3ec1a6ed9dba500 | |
parent | 54eb97fb4454da6c26ff3fc935760ff392fde3a4 (diff) |
* Fix a 'spawn is NULL' error by disallowing ClientBegin on allready
connected players.
-rw-r--r-- | src/game/g_client.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index bb5ff908..0bf70230 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1323,6 +1323,10 @@ void ClientBegin( int clientNum ) client = level.clients + clientNum; + // ignore if client allready entered the game + if( client->pers.connected == CON_CONNECTED ) + return; + if( ent->r.linked ) trap_UnlinkEntity( ent ); |