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authorZack Middleton <zturtleman@gmail.com>2012-10-30 09:00:58 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:23:55 +0000
commit93f47fe2da7d7e18ec9c2f0cf2b11b5b6d9fbc61 (patch)
tree724482c440b38776d8ead4efe85642d1ba005ce2
parent246a019111715e498539fbc18e62a3a645910c03 (diff)
Clean up getting pshadowMap in Rend2's R_DecomposeSort().
-rw-r--r--src/rend2/tr_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/rend2/tr_main.c b/src/rend2/tr_main.c
index ea842ff3..f91c943a 100644
--- a/src/rend2/tr_main.c
+++ b/src/rend2/tr_main.c
@@ -1868,7 +1868,7 @@ void R_DecomposeSort( unsigned sort, int *entityNum, shader_t **shader,
*fogNum = ( sort >> QSORT_FOGNUM_SHIFT ) & 31;
*shader = tr.sortedShaders[ ( sort >> QSORT_SHADERNUM_SHIFT ) & (MAX_SHADERS-1) ];
*entityNum = ( sort >> QSORT_REFENTITYNUM_SHIFT ) & REFENTITYNUM_MASK;
- *pshadowMap = (sort & 2) >> 1;
+ *pshadowMap = (sort >> QSORT_PSHADOW_SHIFT ) & 1;
*dlightMap = sort & 1;
}