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authorTim Angus <tim@ngus.net>2002-03-29 17:31:08 +0000
committerTim Angus <tim@ngus.net>2002-03-29 17:31:08 +0000
commit944a6bd6d99e66bb0d4cc3b5d53ff7322c7e6837 (patch)
tree445cdebe5e5833ad2d168ab3468bca3044aa057b
parent2b71d33a0d2961e93ff0a92692e5c4b7f57810d9 (diff)
Bugfix to radix sort. Flamer sounds
-rw-r--r--src/cgame/cg_local.h1
-rw-r--r--src/cgame/cg_main.c1
-rw-r--r--src/cgame/cg_weapons.c4
3 files changed, 4 insertions, 2 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 9504a0a4..c5bfc6bd 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -915,6 +915,7 @@ typedef struct {
sfxHandle_t sfx_railg;
sfxHandle_t sfx_rockexp;
sfxHandle_t sfx_plasmaexp;
+ sfxHandle_t sfx_flamerexp;
sfxHandle_t gibSound;
sfxHandle_t gibBounce1Sound;
sfxHandle_t gibBounce2Sound;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 4f5da5a8..5463ad20 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -631,6 +631,7 @@ static void CG_RegisterSounds( void ) {
cgs.media.sfx_railg = trap_S_RegisterSound ("sound/weapons/railgun/railgf1a.wav", qfalse);
cgs.media.sfx_rockexp = trap_S_RegisterSound ("sound/weapons/rocket/rocklx1a.wav", qfalse);
cgs.media.sfx_plasmaexp = trap_S_RegisterSound ("sound/weapons/plasma/plasmx1a.wav", qfalse);
+ cgs.media.sfx_flamerexp = trap_S_RegisterSound ("sound/weapons/flamer/fireimpc.wav", qfalse);
cgs.media.regenSound = trap_S_RegisterSound("sound/items/regen.wav", qfalse);
cgs.media.protectSound = trap_S_RegisterSound("sound/items/protect3.wav", qfalse);
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 2f00e432..55c0ff73 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -704,7 +704,7 @@ void CG_RegisterWeapon( int weaponNum )
break;
case WP_FLAMER:
- weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/plasma/lasfly.wav", qfalse );
+ weaponInfo->missileSound = trap_S_RegisterSound( "sound/weapons/flamer/fireloop.wav", qfalse );
MAKERGB( weaponInfo->flashDlightColor, 0.25, 0.1, 0 );
//weaponInfo->flashSound[0] = trap_S_RegisterSound( "sound/weapons/railgun/railgf1a.wav", qfalse );
/*cgs.media.flameExplShader = trap_R_RegisterShader( "rocketExplosion" );*/
@@ -1812,7 +1812,7 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin, vec3_t dir, im
isSprite = qtrue;
break;
case WP_FLAMER:
- sfx = cgs.media.sfx_plasmaexp;
+ sfx = cgs.media.sfx_flamerexp;
mark = cgs.media.burnMarkShader;
radius = 32;
break;