diff options
author | Tim Angus <tim@ngus.net> | 2003-10-04 21:57:37 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2003-10-04 21:57:37 +0000 |
commit | 974e34b048c30a0592f26575e0d33252fc32c9bd (patch) | |
tree | f9b24686ff2f1f5c64203f212614f6ec0daab95e | |
parent | 924324982295c028f96f95b01e8463112b54da3b (diff) |
* Switched Dragoon and Chimera in preparation for wall jumping
* Removed SCA_CANJUMP and replaced with BG_FindJumpMagnitudeForClass
* Fixed bug where holding crouch on a non-crouching class distorted speed
-rw-r--r-- | src/game/bg_local.h | 2 | ||||
-rw-r--r-- | src/game/bg_misc.c | 224 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 19 | ||||
-rw-r--r-- | src/game/bg_public.h | 15 | ||||
-rw-r--r-- | src/game/tremulous.h | 74 |
5 files changed, 165 insertions, 169 deletions
diff --git a/src/game/bg_local.h b/src/game/bg_local.h index 778bebba..603d57a7 100644 --- a/src/game/bg_local.h +++ b/src/game/bg_local.h @@ -19,8 +19,6 @@ #define STEPSIZE 18 -#define JUMP_VELOCITY 270 - #define TIMER_LAND 130 #define TIMER_GESTURE (34*66+50) #define TIMER_ATTACK 500 //nonsegmented models diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 485bc7ce..043e28bf 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -1215,8 +1215,8 @@ classAttributes_t bg_classList[ ] = 10.0f, //float acceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; + 130.0f, //float jumpMagnitude; { PCL_A_B_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - ABUILDER_TTE, //int timetoevolve; ABUILDER_VALUE //int value; }, { @@ -1237,7 +1237,7 @@ classAttributes_t bg_classList[ ] = ABUILDER_UPG_HEALTH, //int health; 0.0f, //float fallDamage; ABUILDER_UPG_REGEN, //int regenRate; - SCA_CANJUMP|SCA_FOVWARPS|SCA_WALLCLIMBER| + SCA_FOVWARPS|SCA_WALLCLIMBER| SCA_NOFOOTSTEPS, //int abilities; WP_ABUILD2, //weapon_t startWeapon 95.0f, //float buildDist; @@ -1249,8 +1249,8 @@ classAttributes_t bg_classList[ ] = 10.0f, //float acceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - 0, //int timetoevolve; ABUILDER_UPG_VALUE //int value; }, { @@ -1271,7 +1271,7 @@ classAttributes_t bg_classList[ ] = SOLDIER_HEALTH, //int health; 0.0f, //float fallDamage; SOLDIER_REGEN, //int regenRate; - SCA_WALLCLIMBER|SCA_CANJUMP|SCA_NOWEAPONDRIFT| + SCA_WALLCLIMBER|SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; WP_VENOM, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1283,8 +1283,8 @@ classAttributes_t bg_classList[ ] = 10.0f, //float acceleration; 6.0f, //float friction; 400.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; { PCL_A_O_LEV1, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - SOLDIER_TTE, //int timetoevolve; SOLDIER_VALUE //int value; }, { @@ -1305,7 +1305,7 @@ classAttributes_t bg_classList[ ] = HYDRA_HEALTH, //int health; 0.0f, //float fallDamage; HYDRA_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT| + SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE| SCA_NOFOOTSTEPS, //int abilities; WP_GRAB_CLAW, //weapon_t startWeapon @@ -1318,8 +1318,8 @@ classAttributes_t bg_classList[ ] = 10.0f, //float acceleration; 6.0f, //float friction; 300.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; { PCL_A_O_LEV2, PCL_A_O_LEV1_UPG, PCL_NONE }, //int children[ 3 ]; - HYDRA_TTE, //int timetoevolve; HYDRA_VALUE //int value; }, { @@ -1340,7 +1340,7 @@ classAttributes_t bg_classList[ ] = HYDRA_UPG_HEALTH, //int health; 0.0f, //float fallDamage; HYDRA_UPG_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT|SCA_FOVWARPS| + SCA_NOWEAPONDRIFT|SCA_FOVWARPS| SCA_WALLCLIMBER|SCA_ALIENSENSE| SCA_NOFOOTSTEPS, //int abilities; WP_GRAB_CLAW_UPG, //weapon_t startWeapon @@ -1353,80 +1353,12 @@ classAttributes_t bg_classList[ ] = 10.0f, //float acceleration; 6.0f, //float friction; 300.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; { PCL_A_O_LEV2, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - HYDRA_UPG_TTE, //int timetoevolve; HYDRA_UPG_VALUE //int value; }, { PCL_A_O_LEV2, //int classnum; - "dragoon", //char *classname; - "Dragoon", //char *humanname; - "prowl", //char *modelname; - 1.0f, //float modelScale; - "default", //char *skinname; - "alien_general_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -32, -32, -21 }, //vec3_t mins; - { 32, 32, 21 }, //vec3_t maxs; - { 32, 32, 21 }, //vec3_t crouchmaxs; - { -32, -32, -4 }, //vec3_t deadmins; - { 32, 32, 4 }, //vec3_t deadmaxs; - 24, 24, //int viewheight, crouchviewheight; - DRAGOON_HEALTH, //int health; - 0.0f, //float fallDamage; - DRAGOON_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT| - SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; - WP_POUNCE, //weapon_t startWeapon - 0.0f, //float buildDist; - 110, //int fov; - 0.0005f, //float bob; - 1.0f, //float bobCycle; - 25, //int steptime; - DRAGOON_SPEED, //float speed; - 10.0f, //float acceleration; - 6.0f, //float friction; - 200.0f, //float stopSpeed; - { PCL_A_O_LEV3, PCL_A_O_LEV2_UPG, PCL_NONE }, //int children[ 3 ]; - DRAGOON_TTE, //int timetoevolve; - DRAGOON_VALUE //int value; - }, - { - PCL_A_O_LEV2_UPG, //int classnum; - "dragoonupg", //char *classname; - "Dragoon Upgrade", //char *humanname; - "prowl", //char *modelname; - 1.0f, //float modelScale; - "default", //char *skinname; - "alien_general_hud", //char *hudname; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -32, -32, -21 }, //vec3_t mins; - { 32, 32, 21 }, //vec3_t maxs; - { 32, 32, 21 }, //vec3_t crouchmaxs; - { -32, -32, -4 }, //vec3_t deadmins; - { 32, 32, 4 }, //vec3_t deadmaxs; - 27, 27, //int viewheight, crouchviewheight; - DRAGOON_UPG_HEALTH, //int health; - 0.0f, //float fallDamage; - DRAGOON_UPG_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT| - SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; - WP_POUNCE_UPG, //weapon_t startWeapon - 0.0f, //float buildDist; - 110, //int fov; - 0.0005f, //float bob; - 1.0f, //float bobCycle; - 25, //int steptime; - DRAGOON_UPG_SPEED, //float speed; - 10.0f, //float acceleration; - 6.0f, //float friction; - 200.0f, //float stopSpeed; - { PCL_A_O_LEV3, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - DRAGOON_UPG_TTE, //int timetoevolve; - DRAGOON_UPG_VALUE //int value; - }, - { - PCL_A_O_LEV3, //int classnum; "chimera", //char *classname; "Chimera", //char *humanname; "tarantula", //char *modelname; @@ -1443,7 +1375,7 @@ classAttributes_t bg_classList[ ] = CHIMERA_HEALTH, //int health; 0.0f, //float fallDamage; CHIMERA_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT| + SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; WP_AREA_ZAP, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1455,12 +1387,12 @@ classAttributes_t bg_classList[ ] = 10.0f, //float acceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; - { PCL_A_O_LEV4, PCL_A_O_LEV3_UPG, PCL_NONE }, //int children[ 3 ]; - CHIMERA_TTE, //int timetoevolve; + 270.0f, //float jumpMagnitude; + { PCL_A_O_LEV3, PCL_A_O_LEV2_UPG, PCL_NONE }, //int children[ 3 ]; CHIMERA_VALUE //int value; }, { - PCL_A_O_LEV3_UPG, //int classnum; + PCL_A_O_LEV2_UPG, //int classnum; "chimeraupg", //char *classname; "Chimera Upgrade", //char *humanname; "tarantula", //char *modelname; @@ -1477,7 +1409,7 @@ classAttributes_t bg_classList[ ] = CHIMERA_UPG_HEALTH, //int health; 0.0f, //float fallDamage; CHIMERA_UPG_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT| + SCA_NOWEAPONDRIFT|SCA_WALLJUMPER| SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; WP_DIRECT_ZAP, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1489,11 +1421,79 @@ classAttributes_t bg_classList[ ] = 10.0f, //float acceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; - { PCL_A_O_LEV4, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - CHIMERA_UPG_TTE, //int timetoevolve; + 270.0f, //float jumpMagnitude; + { PCL_A_O_LEV3, PCL_NONE, PCL_NONE }, //int children[ 3 ]; CHIMERA_UPG_VALUE //int value; }, { + PCL_A_O_LEV3, //int classnum; + "dragoon", //char *classname; + "Dragoon", //char *humanname; + "prowl", //char *modelname; + 1.0f, //float modelScale; + "default", //char *skinname; + "alien_general_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + { -32, -32, -21 }, //vec3_t mins; + { 32, 32, 21 }, //vec3_t maxs; + { 32, 32, 21 }, //vec3_t crouchmaxs; + { -32, -32, -4 }, //vec3_t deadmins; + { 32, 32, 4 }, //vec3_t deadmaxs; + 24, 24, //int viewheight, crouchviewheight; + DRAGOON_HEALTH, //int health; + 0.0f, //float fallDamage; + DRAGOON_REGEN, //int regenRate; + SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; + WP_POUNCE, //weapon_t startWeapon + 0.0f, //float buildDist; + 110, //int fov; + 0.0005f, //float bob; + 1.0f, //float bobCycle; + 25, //int steptime; + DRAGOON_SPEED, //float speed; + 10.0f, //float acceleration; + 6.0f, //float friction; + 200.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; + { PCL_A_O_LEV4, PCL_A_O_LEV3_UPG, PCL_NONE }, //int children[ 3 ]; + DRAGOON_VALUE //int value; + }, + { + PCL_A_O_LEV3_UPG, //int classnum; + "dragoonupg", //char *classname; + "Dragoon Upgrade", //char *humanname; + "prowl", //char *modelname; + 1.0f, //float modelScale; + "default", //char *skinname; + "alien_general_hud", //char *hudname; + ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages + { -32, -32, -21 }, //vec3_t mins; + { 32, 32, 21 }, //vec3_t maxs; + { 32, 32, 21 }, //vec3_t crouchmaxs; + { -32, -32, -4 }, //vec3_t deadmins; + { 32, 32, 4 }, //vec3_t deadmaxs; + 27, 27, //int viewheight, crouchviewheight; + DRAGOON_UPG_HEALTH, //int health; + 0.0f, //float fallDamage; + DRAGOON_UPG_REGEN, //int regenRate; + SCA_NOWEAPONDRIFT| + SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; + WP_POUNCE_UPG, //weapon_t startWeapon + 0.0f, //float buildDist; + 110, //int fov; + 0.0005f, //float bob; + 1.0f, //float bobCycle; + 25, //int steptime; + DRAGOON_UPG_SPEED, //float speed; + 10.0f, //float acceleration; + 6.0f, //float friction; + 200.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; + { PCL_A_O_LEV4, PCL_NONE, PCL_NONE }, //int children[ 3 ]; + DRAGOON_UPG_VALUE //int value; + }, + { PCL_A_O_LEV4, //int classnum; "bigmofo", //char *classname; "Big Mofo", //char *humanname; @@ -1511,7 +1511,7 @@ classAttributes_t bg_classList[ ] = BMOFO_HEALTH, //int health; 0.0f, //float fallDamage; BMOFO_REGEN, //int regenRate; - SCA_CANJUMP|SCA_NOWEAPONDRIFT| + SCA_NOWEAPONDRIFT| SCA_FOVWARPS|SCA_ALIENSENSE|SCA_NOFOOTSTEPS, //int abilities; WP_CHARGE, //weapon_t startWeapon 0.0f, //float buildDist; @@ -1523,6 +1523,7 @@ classAttributes_t bg_classList[ ] = 5.0f, //float acceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 0, //int timetoevolve; BMOFO_VALUE //int value; @@ -1545,7 +1546,7 @@ classAttributes_t bg_classList[ ] = 100, //int health; 1.0f, //float fallDamage; 0, //int regenRate; - SCA_TAKESFALLDAMAGE|SCA_CANJUMP| + SCA_TAKESFALLDAMAGE| SCA_CANUSELADDERS, //int abilities; WP_NONE, //special-cased in g_client.c //weapon_t startWeapon 110.0f, //float buildDist; @@ -1557,6 +1558,7 @@ classAttributes_t bg_classList[ ] = 10.0f, //float acceleration; 6.0f, //float friction; 100.0f, //float stopSpeed; + 270.0f, //float jumpMagnitude; { PCL_NONE, PCL_NONE, PCL_NONE }, //int children[ 3 ]; 0, //int timetoevolve; 0 //int value; @@ -1572,7 +1574,7 @@ classAttributes_t bg_classList[ ] = "bsuit", ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), { 0, 0, 0 }, { 0, 0, 0, }, { 0, 0, 0, }, { 0, 0, 0, }, { 0, 0, 0, }, 0, 0, 0, 0.0f, 0, 0, WP_NONE, 0.0f, 0, - 0.0f, 1.0f, 0, 1.0f, 1.0f, 1.0f, 1.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0 + 0.0f, 1.0f, 0, 1.0f, 1.0f, 1.0f, 1.0f, 270.0f, { PCL_NONE, PCL_NONE, PCL_NONE }, 0, 0 } }; @@ -2032,6 +2034,27 @@ float BG_FindStopSpeedForClass( int pclass ) /* ============== +BG_FindJumpMagnitudeForClass +============== +*/ +float BG_FindJumpMagnitudeForClass( int pclass ) +{ + int i; + + for( i = 0; i < bg_numPclasses; i++ ) + { + if( bg_classList[ i ].classNum == pclass ) + { + return bg_classList[ i ].jumpMagnitude; + } + } + + Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindJumpMagnitudeForClass\n" ); + return 270.0f; +} + +/* +============== BG_FindSteptimeForClass ============== */ @@ -2068,11 +2091,7 @@ qboolean BG_ClassHasAbility( int pclass, int ability ) } } - //hack to get CANJUMP when a spectator - if( ability == SCA_CANJUMP ) - return qtrue; - else - return qfalse; + return qfalse; } /* @@ -2158,27 +2177,6 @@ int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int num ) /* ============== -BG_FindEvolveTimeForClass -============== -*/ -int BG_FindEvolveTimeForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].timeToEvolve; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindEvolveTimeForClass\n" ); - return 5000; -} - -/* -============== BG_FindValueOfClass ============== */ diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 3703cc86..50082514 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -388,8 +388,14 @@ static float PM_CmdScale( usercmd_t *cmd ) if( pm->ps->pm_type == PM_GRABBED ) modifier = 0.0f; - if( !BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_CANJUMP ) ) - cmd->upmove = 0; + if( pm->ps->persistant[ PERS_TEAM ] != TEAM_SPECTATOR ) + { + if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) == 0.0f ) + cmd->upmove = 0; + + if( !( pm->ps->pm_flags & PMF_DUCKED ) && cmd->upmove < 0 ) + cmd->upmove = 0; + } max = abs( cmd->forwardmove ); if( abs( cmd->rightmove ) > max ) @@ -508,7 +514,7 @@ static qboolean PM_CheckPounce( void ) AngleVectors( pm->ps->viewangles, forward, NULL, NULL ); VectorMA( pm->ps->velocity, pm->ps->stats[ STAT_MISC ], forward, pm->ps->velocity ); - pm->ps->velocity[ 2 ] += JUMP_VELOCITY / 2; + pm->ps->velocity[ 2 ] += BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) / 2.0f; PM_AddEvent( EV_JUMP ); @@ -541,7 +547,7 @@ PM_CheckJump */ static qboolean PM_CheckJump( void ) { - if( !BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_CANJUMP ) ) + if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ) == 0.0f ) return qfalse; //can't jump and pounce charge at the same time @@ -599,10 +605,11 @@ static qboolean PM_CheckJump( void ) if( !( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) ) VectorCopy( pm->ps->grapplePoint, normal ); - VectorMA( pm->ps->velocity, JUMP_VELOCITY, normal, pm->ps->velocity ); + VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ), + normal, pm->ps->velocity ); } else - pm->ps->velocity[ 2 ] = JUMP_VELOCITY; + pm->ps->velocity[ 2 ] = BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_PCLASS ] ); PM_AddEvent( EV_JUMP ); diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 876a2f7e..6fdb8546 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -214,12 +214,12 @@ typedef enum #define SCA_WALLCLIMBER 0x00000001 #define SCA_TAKESFALLDAMAGE 0x00000002 #define SCA_CANZOOM 0x00000004 -#define SCA_CANJUMP 0x00000008 -#define SCA_NOWEAPONDRIFT 0x00000010 -#define SCA_FOVWARPS 0x00000020 -#define SCA_ALIENSENSE 0x00000040 -#define SCA_NOFOOTSTEPS 0x00000080 -#define SCA_CANUSELADDERS 0x00000100 +#define SCA_NOWEAPONDRIFT 0x00000008 +#define SCA_FOVWARPS 0x00000010 +#define SCA_ALIENSENSE 0x00000020 +#define SCA_NOFOOTSTEPS 0x00000040 +#define SCA_CANUSELADDERS 0x00000080 +#define SCA_WALLJUMPER 0x00000100 #define SS_WALLCLIMBING 0x00000001 #define SS_WALLCLIMBINGCEILING 0x00000002 @@ -897,6 +897,7 @@ typedef struct float acceleration; float friction; float stopSpeed; + float jumpMagnitude; int children[ 3 ]; int timeToEvolve; @@ -1088,12 +1089,12 @@ float BG_FindSpeedForClass( int pclass ); float BG_FindAccelerationForClass( int pclass ); float BG_FindFrictionForClass( int pclass ); float BG_FindStopSpeedForClass( int pclass ); +float BG_FindJumpMagnitudeForClass( int pclass ); int BG_FindSteptimeForClass( int pclass ); qboolean BG_ClassHasAbility( int pclass, int ability ); weapon_t BG_FindStartWeaponForClass( int pclass ); float BG_FindBuildDistForClass( int pclass ); int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int num ); -int BG_FindEvolveTimeForClass( int pclass ); int BG_FindValueOfClass( int pclass ); int BG_FindPriceForWeapon( int weapon ); diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 692da42b..b0ec7341 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -27,7 +27,7 @@ #define ABUILDER_BUILD_REPEAT 500 #define ABUILDER_CLAW_DMG ADM(25) -#define ABUILDER_CLAW_RANGE 48.0f +#define ABUILDER_CLAW_RANGE 64.0f #define ABUILDER_CLAW_REPEAT 1000 #define ABUILDER_BASE_DELAY 9000 #define ABUILDER_ADV_DELAY 4000 @@ -36,7 +36,7 @@ #define SOLDIER_BITE_RANGE 32.0f #define SOLDIER_BITE_REPEAT 500 -#define HYDRA_CLAW_DMG ADM(50) +#define HYDRA_CLAW_DMG ADM(40) #define HYDRA_CLAW_RANGE 96.0f #define HYDRA_CLAW_REPEAT 500 #define HYDRA_CLAW_U_REPEAT 500 @@ -47,12 +47,23 @@ #define HYDRA_PCLOUD_REPEAT 1000 #define HYDRA_PCLOUD_TIME 10000 +#define CHIMERA_CLAW_DMG ADM(50) +#define CHIMERA_CLAW_RANGE 96.0f +#define CHIMERA_CLAW_REPEAT 400 +#define CHIMERA_CLAW_U_REPEAT 300 +#define CHIMERA_AREAZAP_DMG ADM(75) +#define CHIMERA_AREAZAP_RANGE 200.0f +#define CHIMERA_AREAZAP_REPEAT 1500 +#define CHIMERA_DIRECTZAP_DMG ADM(100) +#define CHIMERA_DIRECTZAP_RANGE 200.0f +#define CHIMERA_DIRECTZAP_REPEAT 1500 + #define DRAGOON_CLAW_DMG ADM(75) -#define DRAGOON_CLAW_RANGE 48.0f +#define DRAGOON_CLAW_RANGE 96.0f #define DRAGOON_CLAW_REPEAT 750 -#define DRAGOON_CLAW_U_REPEAT 750 -#define DRAGOON_POUNCE_DMG ADM(100) -#define DRAGOON_POUNCE_RANGE 48.0f +#define DRAGOON_CLAW_U_REPEAT 500 +#define DRAGOON_POUNCE_DMG ADM(200) +#define DRAGOON_POUNCE_RANGE 96.0f #define DRAGOON_POUNCE_SPEED 750 #define DRAGOON_POUNCE_SPEED_MOD 0.75f #define DRAGOON_POUNCE_TIME 1000 @@ -62,17 +73,6 @@ #define DRAGOON_SLOWBLOB_SPEED_MOD 0.5f #define DRAGOON_SLOWBLOB_TIME 5000 -#define CHIMERA_CLAW_DMG ADM(75) -#define CHIMERA_CLAW_RANGE 96.0f -#define CHIMERA_CLAW_REPEAT 400 -#define CHIMERA_CLAW_U_REPEAT 300 -#define CHIMERA_AREAZAP_DMG ADM(75) -#define CHIMERA_AREAZAP_RANGE 200.0f -#define CHIMERA_AREAZAP_REPEAT 1500 -#define CHIMERA_DIRECTZAP_DMG ADM(75) -#define CHIMERA_DIRECTZAP_RANGE 200.0f -#define CHIMERA_DIRECTZAP_REPEAT 1500 - #define BMOFO_CLAW_DMG ADM(150) #define BMOFO_CLAW_RANGE 128.0f #define BMOFO_CLAW_REPEAT 750 @@ -103,7 +103,6 @@ #define AVM(h) ((int)((float)h*ALIEN_VALUE_MODIFIER)) #define ABUILDER_SPEED 0.8f -#define ABUILDER_TTE 2000 #define ABUILDER_VALUE AVM(50) #define ABUILDER_HEALTH AHM(50) #define ABUILDER_REGEN 2 @@ -114,46 +113,39 @@ #define ABUILDER_UPG_REGEN 3 #define SOLDIER_SPEED 1.3f -#define SOLDIER_TTE 2000 #define SOLDIER_VALUE AVM(50) #define SOLDIER_HEALTH AHM(25) #define SOLDIER_REGEN 1 #define HYDRA_SPEED 1.25f -#define HYDRA_TTE 3000 #define HYDRA_VALUE AVM(100) #define HYDRA_HEALTH AHM(50) #define HYDRA_REGEN 2 #define HYDRA_UPG_SPEED 1.25f -#define HYDRA_UPG_TTE 3000 #define HYDRA_UPG_VALUE AVM(120) #define HYDRA_UPG_HEALTH AHM(50) #define HYDRA_UPG_REGEN 3 -#define DRAGOON_SPEED 1.2f -#define DRAGOON_TTE 3000 -#define DRAGOON_VALUE AVM(200) -#define DRAGOON_HEALTH AHM(100) -#define DRAGOON_REGEN 4 - -#define DRAGOON_UPG_SPEED 1.2f -#define DRAGOON_UPG_TTE 3000 -#define DRAGOON_UPG_VALUE AVM(240) -#define DRAGOON_UPG_HEALTH AHM(120) -#define DRAGOON_UPG_REGEN 5 - #define CHIMERA_SPEED 1.2f -#define CHIMERA_TTE 3000 -#define CHIMERA_VALUE AVM(300) -#define CHIMERA_HEALTH AHM(200) -#define CHIMERA_REGEN 6 +#define CHIMERA_VALUE AVM(200) +#define CHIMERA_HEALTH AHM(100) +#define CHIMERA_REGEN 4 #define CHIMERA_UPG_SPEED 1.2f -#define CHIMERA_UPG_TTE 3000 -#define CHIMERA_UPG_VALUE AVM(360) -#define CHIMERA_UPG_HEALTH AHM(250) -#define CHIMERA_UPG_REGEN 7 +#define CHIMERA_UPG_VALUE AVM(340) +#define CHIMERA_UPG_HEALTH AHM(120) +#define CHIMERA_UPG_REGEN 5 + +#define DRAGOON_SPEED 1.2f +#define DRAGOON_VALUE AVM(300) +#define DRAGOON_HEALTH AHM(200) +#define DRAGOON_REGEN 6 + +#define DRAGOON_UPG_SPEED 1.2f +#define DRAGOON_UPG_VALUE AVM(360) +#define DRAGOON_UPG_HEALTH AHM(250) +#define DRAGOON_UPG_REGEN 7 #define BMOFO_SPEED 1.1f #define BMOFO_VALUE AVM(400) |