diff options
author | Tim Angus <tim@ngus.net> | 2005-07-03 22:28:37 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-07-03 22:28:37 +0000 |
commit | 9a710aa71278ebd717201fc3db03f96ea98f06b2 (patch) | |
tree | 09f5a2d2b6bf8f62d8591f28975fc57b66d336f3 | |
parent | aa8b4d3185ffb552254e2d05af348d0d7dee491b (diff) |
* Removed misc_spriter from the source
-rw-r--r-- | Makefile | 1 | ||||
-rw-r--r-- | depend | 12 | ||||
-rw-r--r-- | entities.def | 37 | ||||
-rw-r--r-- | src/cgame/cg_ents.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 19 | ||||
-rw-r--r-- | src/game/bg_public.h | 1 | ||||
-rw-r--r-- | src/game/g_misc.c | 60 | ||||
-rw-r--r-- | src/game/g_spawn.c | 2 |
8 files changed, 0 insertions, 136 deletions
@@ -49,7 +49,6 @@ CGOBJ = \ $(CGDIRNAME)/cg_consolecmds.o \ $(CGDIRNAME)/cg_buildable.o \ $(CGDIRNAME)/cg_animmapobj.o \ - $(CGDIRNAME)/cg_spriter.o \ $(CGDIRNAME)/cg_draw.o \ $(CGDIRNAME)/cg_drawtools.o \ $(CGDIRNAME)/cg_effects.o \ @@ -317,10 +317,6 @@ releasei386-glibc/cgame/cg_snapshot.o: src/cgame/cg_snapshot.c src/cgame/cg_loca src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -releasei386-glibc/cgame/cg_spriter.o: src/cgame/cg_spriter.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h releasei386-glibc/cgame/cg_syscalls.o: src/cgame/cg_syscalls.c src/cgame/cg_local.h \ src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ @@ -421,10 +417,6 @@ debugi386-glibc/cgame/cg_snapshot.o: src/cgame/cg_snapshot.c src/cgame/cg_local. src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -debugi386-glibc/cgame/cg_spriter.o: src/cgame/cg_spriter.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h debugi386-glibc/cgame/cg_syscalls.o: src/cgame/cg_syscalls.c src/cgame/cg_local.h \ src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ @@ -525,10 +517,6 @@ qvm/cgame/cg_snapshot.asm: src/cgame/cg_snapshot.c src/cgame/cg_local.h \ src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h -qvm/cgame/cg_spriter.asm: src/cgame/cg_spriter.c src/cgame/cg_local.h \ - src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ - src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ - src/ui/ui_shared.h src/ui/keycodes.h ui/menudef.h qvm/cgame/cg_syscalls.asm: src/cgame/cg_syscalls.c src/cgame/cg_local.h \ src/game/q_shared.h src/game/surfaceflags.h src/cgame/tr_types.h \ src/game/bg_public.h src/game/tremulous.h src/cgame/cg_public.h \ diff --git a/entities.def b/entities.def index 1254ae7a..df331a0a 100644 --- a/entities.def +++ b/entities.def @@ -871,43 +871,6 @@ TRIGGER_TOGGLE: With this set triggering the entity disables the model altogethe //============================================================================= -/*QUAKED misc_spriter (1 .5 .25) (-16 -16 -16) (16 16 16) DISABLE_OVERDRAW AMBIENT_LIGHT SPAWN_DISABLED -A simple particle system producing entity. - --------- KEYS -------- -angles: The direction the sprites will move in initially. angles is a vector of PITCH YAW ROLL. For example a value of "90 0 0" would emit sprites downwards. Special attention should be paid to the roll angle - this governs the rotation of the sprites. Setting this to 360 or greater will produce random rotations on the sprites. - -speed: The speed at which sprites are launched. This will remain constant unless acted upon by an acceleration (see below). - -acceleration: This is a vector that specifys the acceleration that sprites launched will be subject to. This is not a normalised vector, magnitude is incorporated. - -wait: The lifetime of sprites launched in 1000ths of a second. - -bounce: A value reflecting the proportion of velocity that is carried through by the sprite when it collides with a surface. e.g. 1.0 means all velocity is reflected, 0.5 means half. A value of 0.0 (or no bounce key at all) results in sprites that do not collide with brushes. - -alpha: Two numerical values giving the start and end alpha values for the sprites. e.g. a value "255 0" gives sprites that start 100% opaque and end up transparent. - -radius: Similar to alpha, this gives the start and end radii of the sprites. "16 64" will give sprites that start 16 units big and end up 64 units big. - -random: The angle about "angles" that the launch vector is randomised by. Maximum 180 degrees. - -count: The number of sprites to launch every second. Defaults to 1. - -targetShaderName: The full name of the shader to use for the sprites. - --------- SPAWNFLAGS -------- -DISABLE_OVERDRAW: This turns overdraw protection off. With overdraw protection on sprites too close to the client's viewport are culled to prevent excessive fps loss. - -AMBIENT_LIGHT: Sprites are rendered with the ambient light value, otherwise sprites are fullbright. - -SPAWN_DISABLED: Spawn disabled. - --------- NOTES -------- -Triggering this entity toggles it. -*/ - -//============================================================================= - /*QUAKED misc_particle_system (1 .5 .25) (-8 -8 -8) (8 8 8) SPAWN_DISABLED A particle system entity. diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index d3672465..44779bf6 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -992,10 +992,6 @@ static void CG_AddCEntity( centity_t *cent ) CG_Speaker( cent ); break; - case ET_SPRITER: - CG_Spriter( cent ); - break; - case ET_PARTICLE_SYSTEM: CG_ParticleSystemEntity( cent ); break; diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 61c15f95..69c6946b 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -523,7 +523,6 @@ typedef enum LE_SPRITE_EXPLOSION, LE_FRAGMENT, LE_MOVE_SCALE_FADE, - LE_SPRITER, LE_FALL_SCALE_FADE, LE_FADE_RGB, LE_SCALE_FADE @@ -581,12 +580,6 @@ typedef struct localEntity_s refEntity_t refEntity; - //TA: random stuff for cg_spriter.c - vec3_t acceleration; - float initAlp, finalAlp; - float initRad, finalRad; - qboolean overdraw; - qboolean realLight; unsigned int sortKey; //TA: lightning bolt endpoint entities @@ -1598,18 +1591,6 @@ void CG_HumanBuildableExplosion( vec3_t origin, vec3_t dir ); void CG_AlienBuildableExplosion( vec3_t origin, vec3_t dir ); // -// cg_spriter.c -// -void CG_Spriter( centity_t *cent ); -void CG_LaunchSprite( const vec3_t p, const vec3_t vel, const vec3_t accel, - float spread, float bounce, - float initRad, float finalRad, - float initAlp, float finalAlp, - float rotation, - int startTime, int shaderTime, int duration, - qhandle_t hShader, qboolean overdraw, qboolean realLight ); - -// // cg_animmapobj.c // void CG_animMapObj( centity_t *cent ); diff --git a/src/game/bg_public.h b/src/game/bg_public.h index a90bf0cc..07a27850 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -1226,7 +1226,6 @@ typedef enum ET_GRAPPLE, // grapple hooked on wall ET_CORPSE, - ET_SPRITER, ET_PARTICLE_SYSTEM, ET_ANIMMAPOBJ, ET_MODELDOOR, diff --git a/src/game/g_misc.c b/src/game/g_misc.c index 3c5314b4..99eff1ab 100644 --- a/src/game/g_misc.c +++ b/src/game/g_misc.c @@ -244,66 +244,6 @@ void SP_misc_portal_camera( gentity_t *ent ) /* =============== -SP_use_spriter - -Use function for spriter -=============== -*/ -void SP_use_spriter( gentity_t *self, gentity_t *other, gentity_t *activator ) -{ - //toggle EF_NODRAW - self->s.eFlags ^= EF_NODRAW; -} - -/* -=============== -SP_spawn_spriter - -Spawn function for spriter -=============== -*/ -void SP_misc_spriter( gentity_t *self ) -{ - G_SetOrigin( self, self->s.origin ); - - //set a bunch of stuff to be visible client side - VectorCopy( self->acceleration, self->s.origin2 ); - - self->s.time = (int)self->speed; - self->s.time2 = (int)self->wait; - self->s.powerups = (int)self->random; - self->s.angles2[ 0 ] = self->physicsBounce; - - self->s.modelindex = self->pos1[ 0 ]; - self->s.modelindex2 = self->pos1[ 1 ]; - - self->s.legsAnim = self->pos2[ 0 ]; - self->s.torsoAnim = self->pos2[ 1 ]; - - if( self->count > 0 ) - self->s.angles2[ 1 ] = ( 1000 / self->count ); - else - self->s.angles2[ 1 ] = 1000; - - //add the shader to the client precache list - self->s.weapon = G_ShaderIndex( self->targetShaderName ); - -/* if( self->spawnflags & 1 ) - self->s.eFlags |= EF_OVERDRAW_OFF;*/ - if( self->spawnflags & ( 1 << 1 ) ) - self->s.eFlags |= EF_REAL_LIGHT; - if( self->spawnflags & ( 1 << 2 ) ) - self->s.eFlags |= EF_NODRAW; - - self->use = SP_use_spriter; - - self->s.eType = ET_SPRITER; - - trap_LinkEntity( self ); -} - -/* -=============== SP_use_particle_system Use function for particle_system diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index b737a8ab..eae5c724 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -215,7 +215,6 @@ void SP_shooter_plasma( gentity_t *ent ); void SP_shooter_grenade( gentity_t *ent ); //TA: -void SP_misc_spriter( gentity_t *ent ); void SP_misc_particle_system( gentity_t *ent ); void SP_misc_anim_model( gentity_t *ent ); void SP_misc_light_flare( gentity_t *ent ); @@ -288,7 +287,6 @@ spawn_t spawns[ ] = { "misc_portal_surface", SP_misc_portal_surface }, { "misc_portal_camera", SP_misc_portal_camera }, - { "misc_spriter", SP_misc_spriter }, { "misc_particle_system", SP_misc_particle_system }, { "misc_anim_model", SP_misc_anim_model }, { "misc_light_flare", SP_misc_light_flare }, |