diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 11:38:57 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:12 +0000 |
commit | 9be2d1add7fe8a18d1e7dc20bd25c33f0cd03ad2 (patch) | |
tree | fff69c7da1271724d240633f3677cd6723183648 | |
parent | 217ba13c618489a2c9d4d4384c42ce3d54b7959e (diff) |
* Basilisk animation policy
* Fix broken lerping due to animating before positioning on parent tag
-rw-r--r-- | src/cgame/cg_weapons.c | 3 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 10 |
2 files changed, 11 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 3f290b5d..0f72a378 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -976,7 +976,6 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent gun.shadowPlane = parent->shadowPlane; gun.renderfx = parent->renderfx; - // set custom shading for railgun refire rate if( ps ) { gun.shaderRGBA[ 0 ] = 255; @@ -1032,8 +1031,8 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent if( !noGunModel ) { - CG_WeaponAnimation( cent, &gun.oldframe, &gun.frame, &gun.backlerp ); CG_PositionEntityOnTag( &gun, parent, parent->hModel, "tag_weapon" ); + CG_WeaponAnimation( cent, &gun.oldframe, &gun.frame, &gun.backlerp ); trap_R_AddRefEntityToScene( &gun ); diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 77f0a4a8..8c33a500 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3267,6 +3267,16 @@ static void PM_Weapon( void ) // weapon.cfg switch( pm->ps->weapon ) { + case WP_ALEVEL1_UPG: + case WP_ALEVEL1: + if( attack1 ) + { + num %= 6; + PM_ForceLegsAnim( NSPA_ATTACK1 ); + PM_StartWeaponAnim( WANIM_ATTACK1 + num ); + } + break; + case WP_ALEVEL2_UPG: if( attack2 ) { |