diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 13:03:11 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:26 +0000 |
commit | a6ac7de859b998f277f44c2b1dbd61b65acdca4d (patch) | |
tree | b69dca7243624d5b1120dc00365b7f94e53419d4 | |
parent | 9672c9de3c2e7e7a7ddea6d2ecfe9bd1eaecf648 (diff) |
Make humans raise their weapon when they spawn
This is a purely cosmetic change that I thought I'd experiment with.
Note that the previous resetting of ps.weapon was redundant.
-rw-r--r-- | src/game/g_client.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index 51972395..ea4aab82 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1590,7 +1590,9 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles trap_LinkEntity( ent ); // force the base weapon up - client->ps.weapon = WP_NONE; + if( client->pers.teamSelection == TEAM_HUMANS ) + G_ForceWeaponChange( ent, weapon ); + client->ps.weaponstate = WEAPON_READY; } |