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author/dev/humancontroller <devhc@example.com>2014-07-13 19:54:47 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:14 +0100
commita9b6624cdb68e50df0034f0ade1eef99fc0dd3b6 (patch)
treebaea8f132706c11987e115cb31cfe0325072d8e9
parentc376d8ce3a59cfd6422130da52dc02848ce33818 (diff)
fix a building self-explosion epsilon issue
-rw-r--r--src/game/g_buildable.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 9e122bdc..e0ca2162 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -82,7 +82,7 @@ gentity_t *G_CheckSpawnPoint( int spawnNum, const vec3_t origin,
VectorSet( cmins, -MAX_ALIEN_BBOX, -MAX_ALIEN_BBOX, -MAX_ALIEN_BBOX );
VectorSet( cmaxs, MAX_ALIEN_BBOX, MAX_ALIEN_BBOX, MAX_ALIEN_BBOX );
- displacement = ( maxs[ 2 ] + MAX_ALIEN_BBOX ) * M_ROOT3;
+ displacement = ( maxs[ 2 ] + MAX_ALIEN_BBOX ) * M_ROOT3 + 1.0f;
VectorMA( origin, displacement, normal, localOrigin );
}
else if( spawn == BA_H_SPAWN )