diff options
author | Tim Angus <tim@ngus.net> | 2005-01-11 22:11:26 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-01-11 22:11:26 +0000 |
commit | aa65ecb8eadaec82dade2c322d8b01c966010cbf (patch) | |
tree | a18884e841ef9d59fc66010d2f3e457973292231 | |
parent | 47ad5965f5fc5c0b5190f2d4bd4ec704e337f61c (diff) |
* Fixed a bug from the how-did-that-ever-work? department
-rw-r--r-- | src/game/g_combat.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 1e962965..f423e063 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -278,7 +278,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int else if( self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) { //horribly complex nasty alien land - float humanValue = BG_GetValueOfHuman( self->client->ps ); + float humanValue = BG_GetValueOfHuman( &self->client->ps ); int frags; int unclaimedFrags = (int)humanValue; |