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author | Zack Middleton <zturtleman@gmail.com> | 2014-08-27 20:47:45 -0500 |
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committer | Tim Angus <tim@ngus.net> | 2014-08-28 11:20:30 +0100 |
commit | aa86d59cd98d027fee44be0571c1065927b1584c (patch) | |
tree | d0d50aab34d4c3190dccf83f61b4de9e58b7587d | |
parent | 1e7a9c1eaf163fb982753b0b75e70f0e2db37f81 (diff) |
Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c
numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop.
-rw-r--r-- | src/renderergl2/tr_bsp.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/renderergl2/tr_bsp.c b/src/renderergl2/tr_bsp.c index 93302a46..e1a86331 100644 --- a/src/renderergl2/tr_bsp.c +++ b/src/renderergl2/tr_bsp.c @@ -3088,7 +3088,6 @@ void R_MergeLeafSurfaces(void) R_IssuePendingRenderCommands(); // actually merge surfaces - numIboIndexes = 0; mergedSurfIndex = 0; mergedSurf = s_worldData.mergedSurfaces; for (i = 0; i < numWorldSurfaces; i++) |