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authorTim Angus <tim@ngus.net>2002-11-30 17:26:35 +0000
committerTim Angus <tim@ngus.net>2002-11-30 17:26:35 +0000
commitb2fbc3d57230c38014d44fbda8a8e8f22609a994 (patch)
treef09c84539a3fcb0af7f2e7a287ff93d8bef7c7df
parentf7decf1775ffedacde877ef799821abb100cdc74 (diff)
* New human hud
-rw-r--r--ui/tremulous_human_hud.menu396
1 files changed, 209 insertions, 187 deletions
diff --git a/ui/tremulous_human_hud.menu b/ui/tremulous_human_hud.menu
index a4dd3c31..98670b6b 100644
--- a/ui/tremulous_human_hud.menu
+++ b/ui/tremulous_human_hud.menu
@@ -7,19 +7,19 @@
{
assetGlobalDef
{
- cursor "ui/assets/3_cursor2" // cursor
- gradientBar "ui/assets/gradientbar2.tga" // gradient bar
- fadeClamp 1.0 // sets the fadeup alpha
- fadeCycle 1 // how often fade happens in milliseconds
- fadeAmount 0.1 // amount to adjust alpha per cycle
-
- shadowX 5 // x amount for shadow offset
- shadowY 5 // y amount for shadow offset
- shadowColor 0.1 0.1 0.1 0.25 // shadow color
-
- font "fonts/font" 16 // font
- smallFont "fonts/smallfont" 12 // font
- bigFont "fonts/bigfont" 20 // font
+ cursor "ui/assets/3_cursor2" // cursor
+ gradientBar "ui/assets/gradientbar2.tga" // gradient bar
+ fadeClamp 1.0 // sets the fadeup alpha
+ fadeCycle 1 // how often fade happens in milliseconds
+ fadeAmount 0.1 // amount to adjust alpha per cycle
+
+ shadowX 5 // x amount for shadow offset
+ shadowY 5 // y amount for shadow offset
+ shadowColor 0.1 0.1 0.1 0.25 // shadow color
+
+ font "fonts/font" 16 // font
+ smallFont "fonts/smallfont" 12 // font
+ bigFont "fonts/bigfont" 20 // font
}
menuDef
@@ -28,6 +28,7 @@
fullScreen MENU_FALSE
visible MENU_TRUE
rect 0 0 640 480
+
//CONSOLE
itemDef
{
@@ -44,280 +45,301 @@
textstyle ITEM_TEXTSTYLE_NORMAL
ownerdraw CG_CONSOLE
}
- //FPS
+
+ //////////////////
+ //STATIC OBJECTS//
+ //////////////////
+
+ //LEFT CIRCLE
itemDef
{
- name "fps"
- rect 556 64 56 22
- style WINDOW_STYLE_EMPTY
+ name "left-circle"
+ rect 35 417.5 25 25
visible 1
decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.4
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_FPS
+ forecolor 0.0 0.8 1.0 0.25
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/circle.tga"
}
- //TIMER
+
+ //LEFT ARM
itemDef
{
- name "timer"
- rect 500 64 56 22
- style WINDOW_STYLE_EMPTY
+ name "left-arm"
+ rect 68.25 420 94.5 35
visible 1
decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.4
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_TIMER
+ forecolor 0.0 0.8 1.0 0.25
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/left-arm.tga"
}
- //SNAPSHOT
+
+ //LEFT CAP
itemDef
{
- name "snapshot"
- rect 300 96 200 22
- style WINDOW_STYLE_EMPTY
+ name "left-cap"
+ rect 49 387.75 81 27.5
visible 1
decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.4
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_SNAPSHOT
+ forecolor 0.0 0.8 1.0 0.25
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/left-cap.tga"
}
- //LAGOMETER
+
+ //CREDITS LABEL
itemDef
{
- name "lagometer"
- rect 502 358 132 28
- visible 0
+ name "credits-label"
+ rect 70 392.75 7 7.5
+ visible 1
decoration
- background "lagometer"
- ownerdraw CG_LAGOMETER
+ forecolor 0.0 0.8 1.0 0.5
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/credits.tga"
}
- //CREDIT LABEL
+
+ //RIGHT CIRCLE
itemDef
{
- name credits
- rect 489 30 57 10
+ name "right-circle"
+ rect 580 417.5 25 25
visible 1
decoration
- forecolor 1.0 1.0 1.0 1.0
+ forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
- background "ui/assets/credits.tga"
+ background "ui/assets/circle.tga"
}
- //CREDIT
+
+ //RIGHT ARM
itemDef
{
- name "c"
- rect 547 25 64 16
+ name "right-arm"
+ rect 477.25 420 94.5 35
visible 1
decoration
- forecolor 0.0 0.8 1.0 1.0
- ownerdraw CG_PLAYER_CREDITS_VALUE
+ forecolor 0.0 0.8 1.0 0.25
+ style WINDOW_STYLE_SHADER
+ background "ui/assets/right-arm.tga"
}
- //BANK LABEL
+
+ //RIGHT CAP
itemDef
{
- name credits
- rect 526 46 38 10
+ name "right-cap"
+ rect 510 387.75 81 27.5
visible 1
decoration
- forecolor 1.0 1.0 1.0 1.0
+ forecolor 0.0 0.8 1.0 0.25
style WINDOW_STYLE_SHADER
- background "ui/assets/bank.tga"
+ background "ui/assets/right-cap.tga"
}
- //BANK
+
+ ///////////////////
+ //DYNAMIC OBJECTS//
+ ///////////////////
+
+ //BOLT
itemDef
{
- name "b"
- rect 569 46 40 10
+ name "bolt"
+ rect 40 420 15 20
visible 1
decoration
- forecolor 0.0 0.8 1.0 1.0
- ownerdraw CG_PLAYER_BANK_VALUE
- }
- //AMMO
+ forecolor 0.0 0.8 1.0 0.5
+ background "ui/assets/bolt.tga"
+ ownerdraw CG_PLAYER_STAMINA_BOLT
+ }
+
+ //CROSS
itemDef
{
- name "a"
- rect 13 25 64 16
+ name "cross"
+ rect 137.5 430 15 15
visible 1
decoration
- forecolor 0.0 0.8 1.0 1.0
- ownerdraw CG_PLAYER_AMMO_VALUE
- }
- //SLASH
+ forecolor 0.0 0.8 1.0 0.5
+ background "ui/assets/cross.tga"
+ ownerdraw CG_PLAYER_HEALTH_CROSS
+ }
+
+ //STAMINA 1
itemDef
{
- name credits
- rect 80 29 8 10
+ name "stamina1"
+ //rect 34 403.25 9 11.5
+ rect 34.5 403.5 9 11.5
visible 1
decoration
- forecolor 1.0 1.0 1.0 1.0
- style WINDOW_STYLE_SHADER
- background "ui/assets/slash.tga"
+ forecolor 0.0 0.8 1.0 0.5
+ background "ui/assets/stamina1.tga"
+ ownerdraw CG_PLAYER_STAMINA_1
}
- //CLIPS
+
+ //STAMINA 2
itemDef
{
- name "c"
- rect 70 29 40 10
+ name "stamina2"
+ //rect 23.75 410.75 11.5 10.5
+ rect 24 410.75 11.5 10.5
visible 1
decoration
- forecolor 1.0 1.0 1.0 1.0
- ownerdraw CG_PLAYER_CLIPS_VALUE
- }
- //HEALTH
+ forecolor 0.0 0.8 1.0 0.5
+ background "ui/assets/stamina2.tga"
+ ownerdraw CG_PLAYER_STAMINA_2
+ }
+
+ //STAMINA 3
itemDef
{
- name "healthok"
- rect 13 430 64 16
- visible 0
+ name "stamina3"
+ //rect 20.25 423 10.5 7
+ rect 20.75 423.5 10.5 7
+ visible 1
decoration
- forecolor 0.0 0.8 1.0 1.0
- ownerdraw CG_PLAYER_HEALTH
- }
- //HEALTH BAR
+ forecolor 0.0 0.8 1.0 0.5
+ background "ui/assets/stamina3.tga"
+ ownerdraw CG_PLAYER_STAMINA_3
+ }
+
+ //STAMINA 4
itemDef
{
- name "health"
- rect 513 448 97 5
+ name "stamina4"
+ rect 21 402.5 54 55
visible 1
decoration
- align ITEM_ALIGN_RIGHT
- special 0.0
- textScale 0.0
- forecolor 0.0 0.8 1.0 1.0
- ownerdraw CG_PLAYER_HEALTH_BAR
- }
- //HEALTH BORDER
+ forecolor 0.0 0.8 1.0 0.5
+ background "ui/assets/stamina4.tga"
+ ownerdraw CG_PLAYER_STAMINA_4
+ }
+
+ //RING
itemDef
{
- name healthborder
- rect 511 446 101 9
+ name "ring"
+ // rect 20 402.5 55 55 // Guide for Stamina alignment
+ rect 565 402.5 55 55
visible 1
decoration
- forecolor 1.0 1.0 1.0 1.0
- style WINDOW_STYLE_SHADER
- background "ui/assets/healthborder.tga"
- }
- //CROSS
+ forecolor 0.0 0.8 1.0 0.5
+ background "ui/assets/ring.tga"
+ ownerdraw CG_PLAYER_CLIPS_RING
+ }
+
+ //CREDITS
itemDef
{
- name cross
- rect 500 446 9 9
+ name "credits"
+ rect 77 392 40 10
visible 1
decoration
- forecolor 1.0 1.0 1.0 1.0
- style WINDOW_STYLE_SHADER
- background "ui/assets/cross.tga"
+ forecolor 0.0 0.8 1.0 0.5
+ ownerdraw CG_PLAYER_CREDITS_VALUE
}
- //CROSS BORDER
+
+ //BANK
itemDef
{
- name crossborder
- rect 490 445 12 12
- visible 0
+ name "bank"
+ rect 80 404 32 8
+ visible 1
decoration
- forecolor 1.0 1.0 1.0 1.0
- style WINDOW_STYLE_SHADER
- background "ui/assets/crossborder.tga"
- }
- //STAMINA BAR
+ forecolor 0.0 0.8 1.0 0.5
+ ownerdraw CG_PLAYER_BANK_VALUE
+ }
+
+ //HEALTH
itemDef
{
- name "s"
- rect 548 435 62 5
+ name "health"
+ rect 67 430 60 15
visible 1
decoration
- align ITEM_ALIGN_RIGHT
- special 0.0
- textScale 0.0
- forecolor 0.0 0.8 1.0 1.0
- ownerdraw CG_PLAYER_STAMINA
+ forecolor 0.0 0.8 1.0 .5
+ ownerdraw CG_PLAYER_HEALTH
}
- //STAMINA BORDER
+
+ //WEAPON ICON
itemDef
{
- name staminaborder
- rect 546 433 66 9
+ name "weapon"
+ rect 482.5 425 25 25
visible 1
decoration
- forecolor 1.0 1.0 1.0 1.0
- style WINDOW_STYLE_SHADER
- background "ui/assets/staminaborder.tga"
+ forecolor 0.0 0.8 1.0 0.5
+// background "icons/iconw_rifle.tga"
+// background "icons/iconw_construct.tga"
+// background "icons/iconw_chaingun.tga"
+// background "icons/iconw_flamer.tga"
+// background "icons/iconw_lucifer.tga"
+// background "icons/iconw_saw.tga"
+// background "icons/iconw_pulse.tga"
+// background "icons/iconw_lasgun.tga"
+// background "icons/iconw_driver.tga"
+ ownerdraw CG_PLAYER_SELECT
}
- //PILL
+
+
+ //AMMO
itemDef
{
- name pill
- rect 533 434 10 7
- visible 0
+ name "ammo"
+ rect 494 430 60 15
+ visible 1
decoration
- forecolor 1.0 1.0 1.0 1.0
- style WINDOW_STYLE_SHADER
- background "ui/assets/pill.tga"
- }
- //SELECT
+ forecolor 0.0 0.8 1.0 .5
+ ownerdraw CG_PLAYER_AMMO_VALUE
+ }
+
+
+ //CLIPS
itemDef
{
- name "select"
- rect 240 435 160 32
- visible 0
+ name "clips"
+ rect 538 423 60 15
+ visible 1
decoration
- ownerdraw CG_PLAYER_SELECT
+ forecolor 0.0 0.8 1.0 .5
+ ownerdraw CG_PLAYER_CLIPS_VALUE
}
- //SELECT TEXT
+
+ //FPS
itemDef
{
- name "selecttext"
- rect 200 25 240 40
+ name "fps"
+// rect 540 392 20 5
+ rect 520 390 30 10
+ style WINDOW_STYLE_EMPTY
visible 1
decoration
- textScale .5
- ownerdraw CG_PLAYER_SELECTTEXT
- }
- //BANK LABEL
+ forecolor 0.0 0.8 1.0 .5
+ ownerdraw CG_FPS_FIXED
+ }
+
+ //TIMER
itemDef
{
- name banklabel
- text "Bank"
- rect 500 92 53 30
+ name "timer"
+// rect 535 404 20 5
+ rect 540 402 20 10
style WINDOW_STYLE_EMPTY
- textalign ITEM_ALIGN_LEFT
- textalignx 27
- textaligny 22
- textscale 0.45
- textstyle ITEM_TEXTSTYLE_NORMAL
- forecolor 0.219608 0.933333 0 1
- backcolor 0 0 0 0
- visible 0
+ visible 1
decoration
- }
- //CREDITS LABEL
+ forecolor 0.0 0.8 1.0 .5
+ ownerdraw CG_TIMER_SECS
+ }
+
+ //TIMER
itemDef
{
- name creditslabel
- text "Credits"
- rect 400 14 53 30
+ name "timer"
+// rect 535 404 20 5
+ rect 505 402 30 10
style WINDOW_STYLE_EMPTY
- textalign ITEM_ALIGN_LEFT
- textalignx 27
- textaligny 22
- textscale 0.6
- textstyle ITEM_TEXTSTYLE_NORMAL
- forecolor 0.219608 0.933333 0 1
- backcolor 0 0 0 0
- visible 0
+ visible 1
decoration
- }
+ forecolor 0.0 0.8 1.0 .5
+ ownerdraw CG_TIMER_MINS
+ }
}
}