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authorChristopher Schwarz <lakitu7@gmail.com>2011-01-22 15:09:59 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:52 +0000
commitb5dbdb31d3b685c1eea1c35d204b371e516d2630 (patch)
tree18da9a30da3e9281aebaad3d87e6b7e33cac0956
parent6f87303a2691565d6fad67817a8e1ec7a58948e2 (diff)
* Implement cg_staticDeathCam to disable moving the death camera when the killer moves
-rw-r--r--assets/ui/ingame_options.menu20
-rw-r--r--src/cgame/cg_local.h2
-rw-r--r--src/cgame/cg_main.c2
-rw-r--r--src/cgame/cg_view.c20
4 files changed, 36 insertions, 8 deletions
diff --git a/assets/ui/ingame_options.menu b/assets/ui/ingame_options.menu
index 5c22cdf6..f99eee8a 100644
--- a/assets/ui/ingame_options.menu
+++ b/assets/ui/ingame_options.menu
@@ -289,6 +289,26 @@
}
}
+ itemDef
+ {
+ name player
+ group optionsGrp
+ type ITEM_TYPE_YESNO
+ text "Static Death Cam:"
+ cvar "cg_staticDeathCam"
+ rect CONTENT_X (CONTENT_Y+(6*ELEM_H)) CONTENT_W ELEM_H
+ textalign ALIGN_RIGHT
+ textvalign VALIGN_CENTER
+ textalignx CONTENT_OFF
+ textscale .25
+ forecolor 1 1 1 1
+ visible MENU_FALSE
+ action
+ {
+ play "sound/misc/menu1.wav";
+ }
+ }
+
//////// HUD
itemDef
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 04766f53..8aba22fe 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1139,6 +1139,7 @@ typedef struct
float painBlendTarget;
float healBlendValue;
int lastHealth;
+ qboolean wasDeadLastFrame;
int lastPredictedCommand;
int lastServerTime;
@@ -1468,6 +1469,7 @@ extern vmCvar_t cg_tracerLength;
extern vmCvar_t cg_thirdPerson;
extern vmCvar_t cg_thirdPersonAngle;
extern vmCvar_t cg_thirdPersonShoulderViewMode;
+extern vmCvar_t cg_staticDeathCam;
extern vmCvar_t cg_thirdPersonPitchFollow;
extern vmCvar_t cg_thirdPersonRange;
extern vmCvar_t cg_stereoSeparation;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index a296aade..70d875e8 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -145,6 +145,7 @@ vmCvar_t cg_tracerLength;
vmCvar_t cg_thirdPerson;
vmCvar_t cg_thirdPersonAngle;
vmCvar_t cg_thirdPersonShoulderViewMode;
+vmCvar_t cg_staticDeathCam;
vmCvar_t cg_thirdPersonPitchFollow;
vmCvar_t cg_thirdPersonRange;
vmCvar_t cg_stereoSeparation;
@@ -273,6 +274,7 @@ static cvarTable_t cvarTable[ ] =
{ &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT },
{ &cg_thirdPersonPitchFollow, "cg_thirdPersonPitchFollow", "0", 0 },
{ &cg_thirdPersonShoulderViewMode, "cg_thirdPersonShoulderViewMode", "1", CVAR_ARCHIVE },
+ { &cg_staticDeathCam, "cg_staticDeathCam", "0", CVAR_ARCHIVE },
{ &cg_stats, "cg_stats", "0", 0 },
{ &cg_drawTeamOverlay, "cg_drawTeamOverlay", "1", CVAR_ARCHIVE },
{ &cg_teamOverlaySortMode, "cg_teamOverlaySortMode", "1", CVAR_ARCHIVE },
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index ed74e9cb..7d5fe06f 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -267,6 +267,7 @@ void CG_OffsetThirdPersonView( void )
vec3_t axis[ 3 ], rotaxis[ 3 ];
float deltaPitch;
static float pitch;
+ static vec3_t killerPos = { 0, 0, 0 };
// If cg_thirdpersonShoulderViewMode == 2, do shoulder view instead
// If cg_thirdpersonShoulderViewMode == 1, do shoulder view when chasing
@@ -291,18 +292,19 @@ void CG_OffsetThirdPersonView( void )
// so pretend that the player was looking at the killer, then place cam behind them.
if( cg.predictedPlayerState.stats[ STAT_HEALTH ] <= 0 )
{
- int killerEntNum;
- vec3_t killerPos;
+ int killerEntNum = cg.predictedPlayerState.stats[ STAT_VIEWLOCK ];
- killerEntNum = cg.predictedPlayerState.stats[ STAT_VIEWLOCK ];
-
// already looking at ourself
if( killerEntNum != cg.snap->ps.clientNum )
{
- VectorCopy( cg_entities[ killerEntNum ].lerpOrigin, killerPos );
-
- VectorSubtract( killerPos, cg.refdef.vieworg, killerPos );
- vectoangles( killerPos, cg.refdefViewAngles );
+ vec3_t lookDirection;
+ if( cg.wasDeadLastFrame == qfalse || !cg_staticDeathCam.integer )
+ {
+ VectorCopy( cg_entities[ killerEntNum ].lerpOrigin, killerPos );
+ cg.wasDeadLastFrame = qtrue;
+ }
+ VectorSubtract( killerPos, cg.refdef.vieworg, lookDirection );
+ vectoangles( lookDirection, cg.refdefViewAngles );
}
}
@@ -1303,6 +1305,8 @@ static int CG_CalcViewValues( void )
if( CG_IsParticleSystemValid( &cg.poisonCloudPS ) )
CG_DestroyParticleSystem( &cg.poisonCloudPS );
}
+ else
+ cg.wasDeadLastFrame = qfalse;
if( cg.renderingThirdPerson )
{