diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 11:51:48 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:27 +0000 |
commit | b872e6e113c5372b9d698fc457fe620b195f5dfd (patch) | |
tree | 10abd3e8b0bb9f896d0893eb8fe3ed4107300cee | |
parent | 9b3c15abfc5881f1b949e5fe48bca29640c1f129 (diff) |
* wide traces (most alien attacks) now prefer the target in the crosshairs if there is one
-rw-r--r-- | src/game/g_weapon.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index b68badb9..47ad4765 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -157,9 +157,12 @@ static void G_WideTrace( trace_t *tr, gentity_t *ent, float range, VectorMA( muzzle, range, forward, end ); G_UnlaggedOn( muzzle, range ); + //prefer the target in the crosshairs + trap_Trace( tr, muzzle, NULL, NULL, end, ent->s.number, CONTENTS_BODY ); // Trace against entities - trap_Trace( tr, muzzle, mins, maxs, end, ent->s.number, CONTENTS_BODY ); + if( tr->entityNum == ENTITYNUM_NONE ) + trap_Trace( tr, muzzle, mins, maxs, end, ent->s.number, CONTENTS_BODY ); // If we started in a solid that means someone is within our muzzle box, // the trace didn't give us the entity number though so do a trace |