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authorZack Middleton <zturtleman@gmail.com>2012-12-15 23:33:02 +0000
committerTim Angus <tim@ngus.net>2013-01-12 21:26:42 +0000
commitc7799bc0ae45e6d40145d7e277e6bcfdca338233 (patch)
treebb5054e4ae88b23376677c50036cd29f7db09acd
parent91ae99ca4e1de95b54d9d3756f1c85a0abad4576 (diff)
Fix reconnect command to work after leaving server. (#5794)
-rw-r--r--src/client/cl_main.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/client/cl_main.c b/src/client/cl_main.c
index a9574d79..e2cd7ddd 100644
--- a/src/client/cl_main.c
+++ b/src/client/cl_main.c
@@ -127,6 +127,7 @@ clientConnection_t clc;
clientStatic_t cls;
vm_t *cgvm;
+char cl_reconnectServername[MAX_OSPATH];
char cl_oldGame[MAX_QPATH];
qboolean cl_oldGameSet;
@@ -1610,12 +1611,14 @@ CL_Reconnect_f
================
*/
void CL_Reconnect_f( void ) {
- if ( !strlen( clc.servername ) || !strcmp( clc.servername, "localhost" ) ) {
+ if ( !strlen( cl_reconnectServername ) )
+ return;
+ if ( !strcmp( cl_reconnectServername, "localhost" ) ) {
Com_Printf( "Can't reconnect to localhost.\n" );
return;
}
Cvar_Set("ui_singlePlayerActive", "0");
- Cbuf_AddText( va("connect %s\n", clc.servername ) );
+ Cbuf_AddText( va("connect %s\n", cl_reconnectServername ) );
}
/*
@@ -1671,6 +1674,7 @@ void CL_Connect_f( void ) {
Con_Close();
Q_strncpyz( clc.servername, server, sizeof(clc.servername) );
+ Q_strncpyz( cl_reconnectServername, server, sizeof( cl_reconnectServername ) );
if (!NET_StringToAdr(clc.servername, &clc.serverAddress, family) ) {
Com_Printf ("Bad server address\n");