diff options
author | Tim Angus <tim@ngus.net> | 2002-01-28 21:51:14 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-01-28 21:51:14 +0000 |
commit | c7f239a68ae042d023d075c6ac94e172205e69c5 (patch) | |
tree | 11f4e2e6924b1c5ddb4dc7daa244a35dd3a59e97 | |
parent | b19ba833615a4be31532f8cf79e397ec4006cdc1 (diff) |
General corpse updates
-rw-r--r-- | src/cgame/cg_players.c | 50 | ||||
-rw-r--r-- | src/game/g_client.c | 32 | ||||
-rw-r--r-- | src/game/g_cmds.c | 3 | ||||
-rw-r--r-- | src/game/g_combat.c | 5 |
4 files changed, 60 insertions, 30 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 9a95556c..326ae51e 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -1216,9 +1216,21 @@ static void CG_PlayerAngles( centity_t *cent, vec3_t legs[3], vec3_t torso[3], v torsoAngles[YAW] = headAngles[YAW] + 0.25 * movementOffsets[ dir ]; // torso - CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, ¢->pe.torso.yawAngle, ¢->pe.torso.yawing ); - CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, ¢->pe.legs.yawAngle, ¢->pe.legs.yawing ); - + if( cent->currentState.eFlags & EF_DEAD ) + { + CG_SwingAngles( torsoAngles[YAW], 0, 0, cg_swingSpeed.value, + ¢->pe.torso.yawAngle, ¢->pe.torso.yawing ); + CG_SwingAngles( legsAngles[YAW], 0, 0, cg_swingSpeed.value, + ¢->pe.legs.yawAngle, ¢->pe.legs.yawing ); + } + else + { + CG_SwingAngles( torsoAngles[YAW], 25, 90, cg_swingSpeed.value, + ¢->pe.torso.yawAngle, ¢->pe.torso.yawing ); + CG_SwingAngles( legsAngles[YAW], 40, 90, cg_swingSpeed.value, + ¢->pe.legs.yawAngle, ¢->pe.legs.yawing ); + } + torsoAngles[YAW] = cent->pe.torso.yawAngle; legsAngles[YAW] = cent->pe.legs.yawAngle; @@ -1951,9 +1963,9 @@ void CG_Player( centity_t *cent ) // CG_AddPlayerWeapon( &torso, NULL, cent ); - if( ( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS ) && +/* if( ( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS ) && ( ( cent->currentState.powerups & 0xFF ) == PTE_HUMANS ) ) - trap_R_AddAdditiveLightToScene( cent->lerpOrigin, 64, 0.1, 0.1, 0.4 ); + trap_R_AddAdditiveLightToScene( cent->lerpOrigin, 64, 0.1, 0.1, 0.4 );*/ } /* @@ -1981,9 +1993,8 @@ void CG_Corpse( centity_t *cent ) // it is possible to see corpses from disconnected players that may // not have valid clientinfo - if ( !ci->infoValid ) { + if( !ci->infoValid ) return; - } memset( &legs, 0, sizeof(legs) ); memset( &torso, 0, sizeof(torso) ); @@ -1993,6 +2004,7 @@ void CG_Corpse( centity_t *cent ) BG_FindBBoxForClass( cent->currentState.clientNum, liveZ, NULL, NULL, deadZ, NULL ); origin[ 2 ] -= ( liveZ[ 2 ] - deadZ[ 2 ] ); + VectorCopy( cent->currentState.angles, cent->lerpAngles ); // get the rotation information CG_PlayerAngles( cent, legs.axis, torso.axis, head.axis ); @@ -2018,9 +2030,9 @@ void CG_Corpse( centity_t *cent ) // get the player model information renderfx = 0; - if ( cg_shadows.integer == 3 && shadow ) { + if( cg_shadows.integer == 3 && shadow ) renderfx |= RF_SHADOW_PLANE; - } + renderfx |= RF_LIGHTING_ORIGIN; // use the same origin for all // @@ -2040,17 +2052,15 @@ void CG_Corpse( centity_t *cent ) trap_R_AddRefEntityToScene( &legs ); // if the model failed, allow the default nullmodel to be displayed - if (!legs.hModel) { + if( !legs.hModel ) return; - } // // add the torso // torso.hModel = ci->torsoModel; - if (!torso.hModel) { + if( !torso.hModel ) return; - } torso.customSkin = ci->torsoSkin; @@ -2068,9 +2078,9 @@ void CG_Corpse( centity_t *cent ) // add the head // head.hModel = ci->headModel; - if (!head.hModel) { + if( !head.hModel ) return; - } + head.customSkin = ci->headSkin; VectorCopy( origin, head.lightingOrigin ); @@ -2082,6 +2092,16 @@ void CG_Corpse( centity_t *cent ) //CG_AddRefEntityWithPowerups( &head, cent->currentState.powerups, ci->team ); trap_R_AddRefEntityToScene( &head ); + + if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + if( cent->currentState.powerups == cg.predictedPlayerState.clientNum || + cent->currentState.powerups == 65535 ) //65535 = 16bit signed -1 + { + //draw indicator + CG_PlayerFloatSprite( cent, cgs.media.medalImpressive ); + } + } } diff --git a/src/game/g_client.c b/src/game/g_client.c index ae435f88..4c000809 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -572,7 +572,11 @@ void BodySink( gentity_t *ent ) { //arbituary number > 100 and < time since nextthink was set if( level.time - ent->nextthink > 1000 ) + { + //sinking bodies can't be infested + ent->killedBy = ent->s.powerups = MAX_CLIENTS; ent->timestamp = level.time; + } if( level.time - ent->timestamp > 6500 ) { @@ -666,6 +670,16 @@ void SpawnCorpse( gentity_t *ent ) body = G_Spawn( ); + VectorCopy( ent->s.apos.trBase, body->s.angles ); + body->s.eFlags = EF_DEAD; + body->s.eType = ET_CORPSE; + body->s.number = body - g_entities; + body->timestamp = level.time; + body->s.event = 0; + body->r.contents = CONTENTS_CORPSE; + body->clipmask = CONTENTS_SOLID | CONTENTS_PLAYERCLIP; + body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ]; + if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) { gentity_t *buildable = &g_entities[ ent->client->lasthurt_client ]; @@ -685,31 +699,23 @@ void SpawnCorpse( gentity_t *ent ) else // *shrugs* probably killed by some map entity - freebie body->killedBy = -1; + body->s.powerups = body->killedBy; + //the body becomes free in a minute body->think = BodyFree; + body->use = useBody; body->nextthink = level.time + 60000; } else { body->classname = "alienCorpse"; + body->s.powerups = MAX_CLIENTS; body->think = BodySink; body->nextthink = level.time + 60000; } - body->s = ent->s; - body->r.s = body->s; - body->s.eFlags = EF_DEAD; - body->s.eType = ET_CORPSE; - body->s.number = body - g_entities; - body->timestamp = level.time; - body->s.event = 0; - body->r.contents = CONTENTS_CORPSE; - body->clipmask = MASK_SHOT; - body->s.clientNum = ent->client->ps.stats[ STAT_PCLASS ]; - - body->use = useBody; - + body->s.legsAnim = ent->s.legsAnim; switch( body->s.legsAnim & ~ANIM_TOGGLEBIT ) { case BOTH_DEATH1: diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 5e59827c..92ed0311 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -1624,6 +1624,9 @@ void Cmd_Class_f( gentity_t *ent ) G_SetOrigin( ent, infestOrigin ); VectorCopy( infestOrigin, ent->client->ps.origin ); SetClientViewAngle( ent, infestAngles ); + + //so no one can claim this body as of now + victim->killedBy = victim->s.powerups = MAX_CLIENTS; } else { diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 9c2ef786..8ec9dd93 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -407,8 +407,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int self->r.contents = CONTENTS_BODY; //self->r.contents = CONTENTS_CORPSE; - self->s.angles[ 0 ] = 0; - self->s.angles[ 2 ] = 0; + self->s.angles[ PITCH ] = 0; + self->s.angles[ ROLL ] = 0; + self->s.angles[ YAW ] = self->s.apos.trBase[ YAW ]; LookAtKiller( self, inflictor, attacker ); VectorCopy( self->s.angles, self->client->ps.viewangles ); |