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authorZack Middleton <zturtleman@gmail.com>2012-10-17 21:17:37 +0000
committerTim Angus <tim@ngus.net>2013-01-12 20:48:53 +0000
commitca65a17b271d34e6eedcbb0bc5f0a3ffb40af3ae (patch)
tree9c48bbb1f75d32ca4f182bdddcd3d6e73d299726
parent7dd5613627371177d89b4807e6be1a0a93600a8f (diff)
From /dev/humancontroller: really fix the confusion with game entity and refentity numbers
for any natural number M, the following is logical as a whole: - the array size for refentities is M; - the refentity number limit is M-1, ie., each refentity number is in [0..M-1]; - the special number for the world is M. before r1429, the code was roughly the following: // constants related to the game, should not be used by the renderer // renderer stuff refEntity_t refEntities[MAX_ENTITIES]; int numRefEntities = 0; void addRefEntity(refEntity_t re) { if (numRefEntities >= ENTITYNUM_WORLD) return; // full refEntities[numRefEntities++] = re; } void render(int num) { if (num == ENTITYNUM_WORLD) renderWorld(); else renderRefEntity(refEntities[num]); } so before r1429, - the array size for refentities was 1023; - the refentity number limit was 1021, ie., each refentity number was in [0..1021]; and - the special number for the world entity was 1022. this was a small waste of memory, as the last array element wasn't used. r1429 changed if (numRefEntities >= ENTITYNUM_WORLD) to if (numRefEntities >= MAX_ENTITIES). this creates the following configuration: - the array size for refentities is 1023; - the refentity number limit is 1022, ie., each refentity number is in [0..1022]; and - the special number for the world entity is 1022. r1429 just makes things worse: it allows 1 more refentity to be added, but that entity doesn't get drawn anyway, as its number will be equal to the special number for the world. this is a small waste of not only memory, but also processing time. perhaps in XreaL, ENTITYNUM_WORLD is a game entity constant, and has nothing to do with refentities. a new REFENTITYNUM_WORLD constant should be added to denote the special number for the world, and that constant should be used in the renderer code in place of ENTITYNUM_WORLD. so define such a constant, and let it be equal to MAX_ENTITIES, which is 1023.
-rw-r--r--src/renderer/tr_backend.c2
-rw-r--r--src/renderer/tr_main.c4
-rw-r--r--src/renderer/tr_scene.c2
-rw-r--r--src/renderer/tr_types.h3
-rw-r--r--src/renderer/tr_world.c4
5 files changed, 9 insertions, 6 deletions
diff --git a/src/renderer/tr_backend.c b/src/renderer/tr_backend.c
index ef391019..acf82bd0 100644
--- a/src/renderer/tr_backend.c
+++ b/src/renderer/tr_backend.c
@@ -577,7 +577,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
if ( entityNum != oldEntityNum ) {
depthRange = isCrosshair = qfalse;
- if ( entityNum != ENTITYNUM_WORLD ) {
+ if ( entityNum != REFENTITYNUM_WORLD ) {
backEnd.currentEntity = &backEnd.refdef.entities[entityNum];
backEnd.refdef.floatTime = originalTime - backEnd.currentEntity->e.shaderTime;
// we have to reset the shaderTime as well otherwise image animations start
diff --git a/src/renderer/tr_main.c b/src/renderer/tr_main.c
index 060fafb6..08b739bd 100644
--- a/src/renderer/tr_main.c
+++ b/src/renderer/tr_main.c
@@ -680,7 +680,7 @@ qboolean R_GetPortalOrientations( drawSurf_t *drawSurf, int entityNum,
R_PlaneForSurface( drawSurf->surface, &originalPlane );
// rotate the plane if necessary
- if ( entityNum != ENTITYNUM_WORLD ) {
+ if ( entityNum != REFENTITYNUM_WORLD ) {
tr.currentEntityNum = entityNum;
tr.currentEntity = &tr.refdef.entities[entityNum];
@@ -797,7 +797,7 @@ static qboolean IsMirror( const drawSurf_t *drawSurf, int entityNum )
R_PlaneForSurface( drawSurf->surface, &originalPlane );
// rotate the plane if necessary
- if ( entityNum != ENTITYNUM_WORLD )
+ if ( entityNum != REFENTITYNUM_WORLD )
{
tr.currentEntityNum = entityNum;
tr.currentEntity = &tr.refdef.entities[entityNum];
diff --git a/src/renderer/tr_scene.c b/src/renderer/tr_scene.c
index 5a5b2dd5..72e078d5 100644
--- a/src/renderer/tr_scene.c
+++ b/src/renderer/tr_scene.c
@@ -101,7 +101,7 @@ void R_AddPolygonSurfaces( void ) {
shader_t *sh;
srfPoly_t *poly;
- tr.currentEntityNum = ENTITYNUM_WORLD;
+ tr.currentEntityNum = REFENTITYNUM_WORLD;
tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
for ( i = 0, poly = tr.refdef.polys; i < tr.refdef.numPolys ; i++, poly++ ) {
diff --git a/src/renderer/tr_types.h b/src/renderer/tr_types.h
index d2b4d23d..6c394628 100644
--- a/src/renderer/tr_types.h
+++ b/src/renderer/tr_types.h
@@ -28,7 +28,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MAX_DLIGHTS 32 // can't be increased, because bit flags are used on surfaces
#define ENTITYNUM_BITS 10 // can't be increased without changing drawsurf bit packing
+// the last N-bit number (2^ENTITYNUM_BITS - 1) is reserved for the special world refentity,
+// and this is reflected by the value of MAX_ENTITIES (which therefore is not a power-of-2)
#define MAX_ENTITIES ((1<<ENTITYNUM_BITS) - 1)
+#define REFENTITYNUM_WORLD ((1<<ENTITYNUM_BITS) - 1)
// renderfx flags
#define RF_MINLIGHT 0x0001 // allways have some light (viewmodel, some items)
diff --git a/src/renderer/tr_world.c b/src/renderer/tr_world.c
index 85a0043f..1cdc3630 100644
--- a/src/renderer/tr_world.c
+++ b/src/renderer/tr_world.c
@@ -59,7 +59,7 @@ static qboolean R_CullGrid( srfGridMesh_t *cv ) {
return qtrue;
}
- if ( tr.currentEntityNum != ENTITYNUM_WORLD ) {
+ if ( tr.currentEntityNum != REFENTITYNUM_WORLD ) {
sphereCull = R_CullLocalPointAndRadius( cv->localOrigin, cv->meshRadius );
} else {
sphereCull = R_CullPointAndRadius( cv->localOrigin, cv->meshRadius );
@@ -652,7 +652,7 @@ void R_AddWorldSurfaces (void) {
return;
}
- tr.currentEntityNum = ENTITYNUM_WORLD;
+ tr.currentEntityNum = REFENTITYNUM_WORLD;
tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
// determine which leaves are in the PVS / areamask