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authorSmileTheory <SmileTheory@gmail.com>2014-02-14 03:31:54 -0800
committerTim Angus <tim@ngus.net>2014-06-17 17:43:39 +0100
commitcd1f82e437e8a5747ae63a46d4899996290c2b8f (patch)
tree2568262bbfefaea9addec9e98e7db23a7f8bd881
parent05b86c0505617962685b5ce9112d04c1bc251a60 (diff)
OpenGL2: Oops, set lightmap alpha to 1.
-rw-r--r--src/renderergl2/tr_bsp.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/renderergl2/tr_bsp.c b/src/renderergl2/tr_bsp.c
index ee0dc516..f800e46e 100644
--- a/src/renderergl2/tr_bsp.c
+++ b/src/renderergl2/tr_bsp.c
@@ -387,7 +387,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
{
if (hdrLightmap)
{
- float color[3];
+ vec4_t color;
#if 0 // HDRFILE_RGBE
float exponent = exp2(buf_p[j*4+3] - 128);
@@ -402,6 +402,8 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
color[1] = LittleFloat(color[1]);
color[2] = LittleFloat(color[2]);
#endif
+ color[3] = 1.0f;
+
R_ColorShiftLightingFloats(color, color, 1.0f/255.0f);
if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)
@@ -411,7 +413,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
}
else if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)
{
- float color[3];
+ vec4_t color;
//hack: convert LDR lightmap to HDR one
color[0] = MAX(buf_p[j*3+0], 0.499f);
@@ -427,6 +429,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
color[1] = avg;
color[2] = avg;
}
+ color[3] = 1.0f;
R_ColorShiftLightingFloats(color, color, 1.0f/255.0f);