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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 13:02:01 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:25 +0000
commitd1c743c5c2f4590a7281bc19ab6528c50a5b8993 (patch)
tree8c06a0df8fdc3e79bb313e365e9b47e827242d45
parent77b2e4b1a1c8f9c4ca736ba5de23c7ed8d31f005 (diff)
* add comment to previous commit
-rw-r--r--src/game/g_buildable.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 496b832b..28be7e9c 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1761,8 +1761,13 @@ void ATrapper_Think( gentity_t *self )
//==================================================================================
+/*
+================
+G_SuicideIfNoPower
-
+Destroy human structures that have been unpowered too long
+================
+*/
static void G_SuicideIfNoPower( gentity_t *self )
{
if( self->buildableTeam != TEAM_HUMANS )