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author/dev/humancontroller <devhc@example.com>2014-07-13 00:02:11 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:08 +0100
commitd2ed3dc7cca33023d901b15e1606ee56c3f5bd34 (patch)
tree95e344bea2455dc406f44a27857f8bae3dda116f
parent7ba2937407eec4a6791c0d1b4b24d595bc25bcaf (diff)
allow duplicate GUIDs
-rw-r--r--src/game/g_client.c16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 065bba34..50a236c3 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -1087,22 +1087,6 @@ char *ClientConnect( int clientNum, qboolean firstTime )
if( i < sizeof( client->pers.guid ) - 1 )
return "Invalid GUID";
- for( i = 0; i < level.maxclients; i++ )
- {
- if( level.clients[ i ].pers.connected == CON_DISCONNECTED )
- continue;
-
- if( !Q_stricmp( client->pers.guid, level.clients[ i ].pers.guid ) )
- {
- if( !G_ClientIsLagging( level.clients + i ) )
- {
- trap_SendServerCommand( i, "cp \"Your GUID is not secure\"" );
- return "Duplicate GUID";
- }
- trap_DropClient( i, "Ghost" );
- }
- }
-
client->pers.connected = CON_CONNECTING;
// read or initialize the session data