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authorChristopher Schwarz <lakitu7@gmail.com>2011-01-27 14:58:06 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:56 +0000
commitdc3114db78bda3b4485f47afbd99eeb61ca34d7c (patch)
tree6da224d7dc30c1bd8d30d55491c3f7f7ae21f7cc
parentf146092d622b58d8d224f8763c521494555e65d6 (diff)
* Three minor cleanups (/dev/humancontroller)
- Properly initialize cvartable entry for g_teamforcebalance - Properly remove the "which" command on shutdown - Clear all SS_ flags on stopping spectating instead of just wallwalk so free spectators don't get stuck with slowblob or whatever
-rw-r--r--src/game/g_cmds.c2
-rw-r--r--src/game/g_main.c2
-rw-r--r--src/qcommon/files.c1
3 files changed, 3 insertions, 2 deletions
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 3ef818ab..49603c39 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -2524,7 +2524,7 @@ void G_StopFollowing( gentity_t *ent )
}
ent->client->sess.spectatorClient = -1;
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
- ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBING;
+ ent->client->ps.stats[ STAT_STATE ] = 0;
ent->client->ps.stats[ STAT_VIEWLOCK ] = 0;
ent->client->ps.eFlags &= ~( EF_WALLCLIMB | EF_WALLCLIMBCEILING );
ent->client->ps.viewangles[ PITCH ] = 0.0f;
diff --git a/src/game/g_main.c b/src/game/g_main.c
index e28effd4..196e6a8b 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -176,7 +176,7 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_friendlyBuildableFire, "g_friendlyBuildableFire", "0", CVAR_SERVERINFO | CVAR_ARCHIVE, 0, qtrue },
{ &g_dretchPunt, "g_dretchPunt", "1", CVAR_ARCHIVE, 0, qtrue },
- { &g_teamForceBalance, "g_teamForceBalance", "0", CVAR_ARCHIVE },
+ { &g_teamForceBalance, "g_teamForceBalance", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_warmup, "g_warmup", "10", CVAR_ARCHIVE, 0, qtrue },
{ &g_doWarmup, "g_doWarmup", "0", CVAR_ARCHIVE, 0, qtrue },
diff --git a/src/qcommon/files.c b/src/qcommon/files.c
index 807be3f5..cae3da7f 100644
--- a/src/qcommon/files.c
+++ b/src/qcommon/files.c
@@ -2800,6 +2800,7 @@ void FS_Shutdown( qboolean closemfp ) {
Cmd_RemoveCommand( "dir" );
Cmd_RemoveCommand( "fdir" );
Cmd_RemoveCommand( "touchFile" );
+ Cmd_RemoveCommand( "which" );
#ifdef FS_MISSING
if (closemfp) {