diff options
author | /dev/humancontroller <devhc@example.com> | 2014-07-14 01:40:39 +0200 |
---|---|---|
committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:15 +0100 |
commit | dcd8dd90d85e8529077c852f812d74b9fd52c6ad (patch) | |
tree | f61589fcb1bdbd88d0a14e97e379eed02480c587 | |
parent | d745121f8d73e0c9f65cd6b2b5806f9ba54de93d (diff) |
remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN
-rw-r--r-- | src/game/g_missile.c | 10 | ||||
-rw-r--r-- | src/game/g_public.h | 3 |
2 files changed, 1 insertions, 12 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 05ed45a1..406d6f33 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -349,7 +349,6 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t dir ) bolt->nextthink = level.time + FLAMER_LIFETIME; bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_FLAMER; bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; @@ -396,7 +395,6 @@ gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir ) bolt->nextthink = level.time + 10000; bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_BLASTER; bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; @@ -442,7 +440,6 @@ gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir ) bolt->nextthink = level.time + 10000; bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_PULSE_RIFLE; bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; @@ -495,7 +492,6 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_LUCIFER_CANNON; bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; @@ -549,7 +545,6 @@ gentity_t *launch_grenade( gentity_t *self, vec3_t start, vec3_t dir ) bolt->nextthink = level.time + 5000; bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_GRENADE; bolt->s.eFlags = EF_BOUNCE_HALF; bolt->s.generic1 = WPM_PRIMARY; //weaponMode @@ -660,7 +655,6 @@ gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir ) bolt->think = AHive_SearchAndDestroy; bolt->s.eType = ET_MISSILE; bolt->s.eFlags |= EF_BOUNCE | EF_NO_BOUNCE_SOUND; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_HIVE; bolt->s.generic1 = WPM_PRIMARY; //weaponMode bolt->r.ownerNum = self->s.number; @@ -702,7 +696,6 @@ gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir ) bolt->nextthink = level.time + 15000; bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_LOCKBLOB_LAUNCHER; bolt->s.generic1 = WPM_PRIMARY; //weaponMode bolt->r.ownerNum = self->s.number; @@ -741,7 +734,6 @@ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir ) bolt->nextthink = level.time + 15000; bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_ABUILD2; bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; @@ -781,7 +773,6 @@ gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir ) bolt->nextthink = level.time + 15000; bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_LOCKBLOB_LAUNCHER; bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; @@ -819,7 +810,6 @@ gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir ) bolt->nextthink = level.time + 3000; bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_ALEVEL3_UPG; bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; diff --git a/src/game/g_public.h b/src/game/g_public.h index 683502ef..2e280a2d 100644 --- a/src/game/g_public.h +++ b/src/game/g_public.h @@ -37,8 +37,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define SVF_BROADCAST 0x00000020 // send to all connected clients #define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots -#define SVF_USE_CURRENT_ORIGIN 0x00000080 // entity->r.currentOrigin instead of entity->s.origin - // for link position (missiles and movers) + #define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient) #define SVF_NOSERVERINFO 0x00000200 // don't send CS_SERVERINFO updates to this client // so that it can be updated for ping tools without |