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authorZack Middleton <zturtleman@gmail.com>2013-02-11 18:02:40 -0600
committerTim Angus <tim@ngus.net>2013-02-16 21:54:33 +0000
commite91c631681fa10e62de829cad513dd06b5063663 (patch)
tree701de28e6db54ac6733865bd0eb040cd5e1ab3a0
parent0d52c5a17c28a55e5b66f4af8eb727f30b7692c3 (diff)
Change pk3dir README / comments to fit in better
-rw-r--r--src/qcommon/files.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c
index 4a8ee0cf..ddb43048 100644
--- a/src/qcommon/files.c
+++ b/src/qcommon/files.c
@@ -2888,8 +2888,8 @@ void FS_AddGameDirectory( const char *path, const char *dir ) {
search = Z_Malloc(sizeof(searchpath_t));
search->dir = Z_Malloc(sizeof(*search->dir));
- Q_strncpyz(search->dir->path, curpath, sizeof(search->dir->path)); // c:\xreal\base
- Q_strncpyz(search->dir->fullpath, pakfile, sizeof(search->dir->fullpath)); // c:\xreal\base\mypak.pk3dir
+ Q_strncpyz(search->dir->path, curpath, sizeof(search->dir->path)); // c:\quake3\baseq3
+ Q_strncpyz(search->dir->fullpath, pakfile, sizeof(search->dir->fullpath)); // c:\quake3\baseq3\mypak.pk3dir
Q_strncpyz(search->dir->gamedir, pakdirs[pakdirsi], sizeof(search->dir->gamedir)); // mypak.pk3dir
search->next = fs_searchpaths;