diff options
author | Tim Angus <tim@ngus.net> | 2006-02-24 22:04:35 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2006-02-24 22:04:35 +0000 |
commit | e9456d7a58fc721cc5c931838399d9734b6fd971 (patch) | |
tree | ece21f7411a55bb9bfec20a5e516d589726aa272 | |
parent | 5c520de1c5d9fe71dadea68767535ce27add2dba (diff) |
* Merged ioq3-r584
-rw-r--r-- | src/cgame/cg_main.c | 6 | ||||
-rw-r--r-- | src/cgame/cg_syscalls.c | 4 | ||||
-rw-r--r-- | src/client/cl_cgame.c | 2 | ||||
-rw-r--r-- | src/client/cl_scrn.c | 2 | ||||
-rw-r--r-- | src/client/cl_ui.c | 2 | ||||
-rw-r--r-- | src/client/snd_codec_wav.c | 11 | ||||
-rw-r--r-- | src/client/snd_openal.c | 2 | ||||
-rw-r--r-- | src/game/g_main.c | 8 | ||||
-rw-r--r-- | src/game/g_syscalls.c | 4 | ||||
-rw-r--r-- | src/qcommon/common.c | 6 | ||||
-rw-r--r-- | src/qcommon/q_shared.h | 6 | ||||
-rw-r--r-- | src/qcommon/qcommon.h | 16 | ||||
-rw-r--r-- | src/qcommon/vm.c | 26 | ||||
-rw-r--r-- | src/qcommon/vm_interpreted.c | 8 | ||||
-rw-r--r-- | src/qcommon/vm_local.h | 5 | ||||
-rw-r--r-- | src/qcommon/vm_x86.c | 2 | ||||
-rw-r--r-- | src/server/sv_client.c | 2 | ||||
-rw-r--r-- | src/server/sv_game.c | 2 | ||||
-rw-r--r-- | src/server/sv_init.c | 2 | ||||
-rw-r--r-- | src/server/sv_main.c | 4 | ||||
-rw-r--r-- | src/ui/ui_main.c | 6 | ||||
-rw-r--r-- | src/ui/ui_syscalls.c | 4 | ||||
-rw-r--r-- | src/unix/unix_main.c | 6 | ||||
-rw-r--r-- | src/win32/win_main.c | 10 |
24 files changed, 81 insertions, 65 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 5963d0bf..d5903ce7 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -43,9 +43,9 @@ This is the only way control passes into the module. This must be the very first function compiled into the .q3vm file ================ */ -long vmMain( long command, long arg0, long arg1, long arg2, long arg3, - long arg4, long arg5, long arg6, long arg7, - long arg8, long arg9, long arg10, long arg11 ) +intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, + int arg4, int arg5, int arg6, int arg7, + int arg8, int arg9, int arg10, int arg11 ) { switch( command ) { diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c index 1d982734..5c7ac16d 100644 --- a/src/cgame/cg_syscalls.c +++ b/src/cgame/cg_syscalls.c @@ -27,10 +27,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "cg_local.h" -static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1; +static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; -void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) +void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { syscall = syscallptr; } diff --git a/src/client/cl_cgame.c b/src/client/cl_cgame.c index 96a18f6e..7d4c0a95 100644 --- a/src/client/cl_cgame.c +++ b/src/client/cl_cgame.c @@ -414,7 +414,7 @@ CL_CgameSystemCalls The cgame module is making a system call ==================== */ -long CL_CgameSystemCalls( long *args ) { +intptr_t CL_CgameSystemCalls( intptr_t *args ) { switch( args[0] ) { case CG_PRINT: Com_Printf( "%s", VMA(1) ); diff --git a/src/client/cl_scrn.c b/src/client/cl_scrn.c index d1da0018..21f4b932 100644 --- a/src/client/cl_scrn.c +++ b/src/client/cl_scrn.c @@ -418,7 +418,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) { // wide aspect ratio screens need to have the sides cleared // unless they are displaying game renderings - if ( cls.state != CA_ACTIVE ) { + if ( cls.state != CA_ACTIVE && cls.state != CA_CINEMATIC ) { if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) { re.SetColor( g_color_table[0] ); re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader ); diff --git a/src/client/cl_ui.c b/src/client/cl_ui.c index eee0ba1f..d5dca4c2 100644 --- a/src/client/cl_ui.c +++ b/src/client/cl_ui.c @@ -670,7 +670,7 @@ CL_UISystemCalls The ui module is making a system call ==================== */ -long CL_UISystemCalls( long *args ) { +intptr_t CL_UISystemCalls( intptr_t *args ) { switch( args[0] ) { case UI_ERROR: Com_Error( ERR_DROP, "%s", VMA(1) ); diff --git a/src/client/snd_codec_wav.c b/src/client/snd_codec_wav.c index 281a0023..e38b360e 100644 --- a/src/client/snd_codec_wav.c +++ b/src/client/snd_codec_wav.c @@ -133,6 +133,7 @@ static qboolean S_ReadRIFFHeader(fileHandle_t file, snd_info_t *info) { char dump[16]; int wav_format; + int bits; int fmtlen = 0; // skip the riff wav header @@ -151,7 +152,15 @@ static qboolean S_ReadRIFFHeader(fileHandle_t file, snd_info_t *info) info->rate = FGetLittleLong(file); FGetLittleLong(file); FGetLittleShort(file); - info->width = FGetLittleShort(file) / 8; + bits = FGetLittleShort(file); + + if( bits < 8 ) + { + Com_Printf( S_COLOR_RED "ERROR: Less than 8 bit sound is not supported\n"); + return qfalse; + } + + info->width = bits / 8; info->dataofs = 0; // Skip the rest of the format chunk if required diff --git a/src/client/snd_openal.c b/src/client/snd_openal.c index e3a01754..699db246 100644 --- a/src/client/snd_openal.c +++ b/src/client/snd_openal.c @@ -1641,7 +1641,7 @@ qboolean S_AL_Init( soundInterface_t *si ) s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT ); s_alRolloff = Cvar_Get( "s_alRolloff", "0.8", CVAR_CHEAT ); s_alMaxSpeakerDistance = Cvar_Get( "s_alMaxSpeakerDistance", "1024", CVAR_ARCHIVE ); - s_alSpatEntOrigin = Cvar_Get( "s_alSpatEntOrigin", "1", CVAR_ARCHIVE ); + s_alSpatEntOrigin = Cvar_Get( "s_alSpatEntOrigin", "0", CVAR_ARCHIVE ); s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE ); diff --git a/src/game/g_main.c b/src/game/g_main.c index a72d0459..06241b80 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -216,9 +216,9 @@ This is the only way control passes into the module. This must be the very first function compiled into the .q3vm file ================ */ -long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4, - long arg5, long arg6, long arg7, long arg8, long arg9, - long arg10, long arg11 ) +intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, + int arg5, int arg6, int arg7, int arg8, int arg9, + int arg10, int arg11 ) { switch( command ) { @@ -231,7 +231,7 @@ long vmMain( long command, long arg0, long arg1, long arg2, long arg3, long arg4 return 0; case GAME_CLIENT_CONNECT: - return (long)ClientConnect( arg0, arg1, arg2 ); + return (intptr_t)ClientConnect( arg0, arg1, arg2 ); case GAME_CLIENT_THINK: ClientThink( arg0 ); diff --git a/src/game/g_syscalls.c b/src/game/g_syscalls.c index 4fe05c91..b6347441 100644 --- a/src/game/g_syscalls.c +++ b/src/game/g_syscalls.c @@ -26,10 +26,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // this file is only included when building a dll // g_syscalls.asm is included instead when building a qvm -static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1; +static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; -void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) +void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { syscall = syscallptr; } diff --git a/src/qcommon/common.c b/src/qcommon/common.c index 85cef699..15f36f00 100644 --- a/src/qcommon/common.c +++ b/src/qcommon/common.c @@ -928,7 +928,7 @@ void *Z_TagMalloc( int size, int tag ) { // size += sizeof(memblock_t); // account for size of block header size += 4; // space for memory trash tester - size = PAD(size, sizeof(long)); // align to 32/64 bit boundary + size = PAD(size, sizeof(intptr_t)); // align to 32/64 bit boundary base = rover = zone->rover; start = base->prev; @@ -1530,7 +1530,7 @@ void Com_InitHunkMemory( void ) { Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) ); } // cacheline align - s_hunkData = (byte *) ( ( (long)s_hunkData + 31 ) & ~31 ); + s_hunkData = (byte *) ( ( (intptr_t)s_hunkData + 31 ) & ~31 ); Hunk_Clear(); Cmd_AddCommand( "meminfo", Com_Meminfo_f ); @@ -1750,7 +1750,7 @@ void *Hunk_AllocateTempMemory( int size ) { Hunk_SwapBanks(); - size = PAD(size, sizeof(long)) + sizeof( hunkHeader_t ); + size = PAD(size, sizeof(intptr_t)) + sizeof( hunkHeader_t ); if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) { Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size ); diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h index a55689e7..518eab41 100644 --- a/src/qcommon/q_shared.h +++ b/src/qcommon/q_shared.h @@ -102,6 +102,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA //============================================================= +#ifdef Q3_VM +typedef int intptr_t; +#else +#include <inttypes.h> +#endif + typedef unsigned char byte; typedef enum {qfalse, qtrue} qboolean; diff --git a/src/qcommon/qcommon.h b/src/qcommon/qcommon.h index 7363d213..e6ae0587 100644 --- a/src/qcommon/qcommon.h +++ b/src/qcommon/qcommon.h @@ -311,7 +311,7 @@ typedef enum { } sharedTraps_t; void VM_Init( void ); -vm_t *VM_Create( const char *module, long (*systemCalls)(long *), +vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *), vmInterpret_t interpret ); // module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm" @@ -319,18 +319,18 @@ void VM_Free( vm_t *vm ); void VM_Clear(void); vm_t *VM_Restart( vm_t *vm ); -long QDECL VM_Call( vm_t *vm, long callNum, ... ); +intptr_t QDECL VM_Call( vm_t *vm, int callNum, ... ); void VM_Debug( int level ); -void *VM_ArgPtr( long intValue ); -void *VM_ExplicitArgPtr( vm_t *vm, long intValue ); +void *VM_ArgPtr( intptr_t intValue ); +void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue ); #define VMA(x) VM_ArgPtr(args[x]) -static ID_INLINE float _vmf(long x) +static ID_INLINE float _vmf(intptr_t x) { union { - long l; + intptr_t l; float f; } t; t.l = x; @@ -955,8 +955,8 @@ void Sys_Init (void); // general development dll loading for virtual machine testing // fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time -void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...), - long (QDECL *systemcalls)(long, ...) ); +void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(int, ...), + intptr_t (QDECL *systemcalls)(intptr_t, ...) ); void Sys_UnloadDll( void *dllHandle ); void Sys_UnloadGame( void ); diff --git a/src/qcommon/vm.c b/src/qcommon/vm.c index 63529309..515afc9b 100644 --- a/src/qcommon/vm.c +++ b/src/qcommon/vm.c @@ -330,10 +330,10 @@ Dlls will call this directly ============ */ -long QDECL VM_DllSyscall( long arg, ... ) { +intptr_t QDECL VM_DllSyscall( intptr_t arg, ... ) { #if !id386 // rcg010206 - see commentary above - long args[16]; + intptr_t args[16]; int i; va_list ap; @@ -341,7 +341,7 @@ long QDECL VM_DllSyscall( long arg, ... ) { va_start(ap, arg); for (i = 1; i < sizeof (args) / sizeof (args[i]); i++) - args[i] = va_arg(ap, long); + args[i] = va_arg(ap, intptr_t); va_end(ap); return currentVM->systemCall( args ); @@ -472,7 +472,7 @@ vm_t *VM_Restart( vm_t *vm ) { // DLL's can't be restarted in place if ( vm->dllHandle ) { char name[MAX_QPATH]; - long (*systemCall)( long *parms ); + intptr_t (*systemCall)( intptr_t *parms ); systemCall = vm->systemCall; Q_strncpyz( name, vm->name, sizeof( name ) ); @@ -508,7 +508,7 @@ it will attempt to load as a system dll #define STACK_SIZE 0x20000 -vm_t *VM_Create( const char *module, long (*systemCalls)(long *), +vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *), vmInterpret_t interpret ) { vm_t *vm; vmHeader_t *header; @@ -649,7 +649,7 @@ void VM_Clear(void) { lastVM = NULL; } -void *VM_ArgPtr( long intValue ) { +void *VM_ArgPtr( intptr_t intValue ) { if ( !intValue ) { return NULL; } @@ -665,7 +665,7 @@ void *VM_ArgPtr( long intValue ) { } } -void *VM_ExplicitArgPtr( vm_t *vm, long intValue ) { +void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue ) { if ( !intValue ) { return NULL; } @@ -710,9 +710,9 @@ locals from sp #define MAX_STACK 256 #define STACK_MASK (MAX_STACK-1) -long QDECL VM_Call( vm_t *vm, long callnum, ... ) { +intptr_t QDECL VM_Call( vm_t *vm, int callnum, ... ) { vm_t *oldVM; - int r; + intptr_t r; int i; if ( !vm ) { @@ -730,11 +730,11 @@ long QDECL VM_Call( vm_t *vm, long callnum, ... ) { // if we have a dll loaded, call it directly if ( vm->entryPoint ) { //rcg010207 - see dissertation at top of VM_DllSyscall() in this file. - long args[10]; + int args[10]; va_list ap; va_start(ap, callnum); for (i = 0; i < sizeof (args) / sizeof (args[i]); i++) { - args[i] = va_arg(ap, long); + args[i] = va_arg(ap, int); } va_end(ap); @@ -759,7 +759,7 @@ long QDECL VM_Call( vm_t *vm, long callnum, ... ) { a.callnum = callnum; va_start(ap, callnum); for (i = 0; i < sizeof (a.args) / sizeof (a.args[0]); i++) { - a.args[i] = va_arg(ap, long); + a.args[i] = va_arg(ap, int); } va_end(ap); #ifndef NO_VM_COMPILED @@ -887,6 +887,6 @@ void VM_LogSyscalls( int *args ) { f = fopen("syscalls.log", "w" ); } callnum++; - fprintf(f, "%i: %li (%i) = %i %i %i %i\n", callnum, (long)(args - (int *)currentVM->dataBase), + fprintf(f, "%i: %"PRIiPTR" (%i) = %i %i %i %i\n", callnum, (intptr_t)(args - (int *)currentVM->dataBase), args[0], args[1], args[2], args[3], args[4] ); } diff --git a/src/qcommon/vm_interpreted.c b/src/qcommon/vm_interpreted.c index 0ed58b37..44b6e5d3 100644 --- a/src/qcommon/vm_interpreted.c +++ b/src/qcommon/vm_interpreted.c @@ -494,7 +494,7 @@ nextInstruction2: src = (int *)&image[ r0&dataMask ]; dest = (int *)&image[ r1&dataMask ]; - if ( ( (long)src | (long)dest | count ) & 3 ) { + if ( ( (intptr_t)src | (intptr_t)dest | count ) & 3 ) { // happens in westernq3 Com_Printf( S_COLOR_YELLOW "Warning: OP_BLOCK_COPY not dword aligned\n"); } @@ -535,16 +535,16 @@ nextInstruction2: //VM_LogSyscalls( (int *)&image[ programStack + 4 ] ); { - long* argptr = (long *)&image[ programStack + 4 ]; + intptr_t* argptr = (intptr_t *)&image[ programStack + 4 ]; #if __WORDSIZE == 64 // the vm has ints on the stack, we expect // longs so we have to convert it - long argarr[16]; + intptr_t argarr[16]; int i; for (i = 0; i < 16; ++i) { argarr[i] = *(int*)&image[ programStack + 4 + 4*i ]; - argptr = argarr; } + argptr = argarr; #endif r = vm->systemCall( argptr ); } diff --git a/src/qcommon/vm_local.h b/src/qcommon/vm_local.h index 7c4b7b1b..27b52260 100644 --- a/src/qcommon/vm_local.h +++ b/src/qcommon/vm_local.h @@ -128,7 +128,7 @@ struct vm_s { // DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE VM_OFFSET_* DEFINES // USED BY THE ASM CODE int programStack; // the vm may be recursively entered - long (*systemCall)( long *parms ); + intptr_t (*systemCall)( intptr_t *parms ); //------------------------------------ @@ -136,7 +136,8 @@ struct vm_s { // for dynamic linked modules void *dllHandle; - long (QDECL *entryPoint)( long callNum, ... ); + intptr_t (QDECL *entryPoint)( int callNum, ... ); + void (*destroy)(vm_t* self); // for interpreted modules qboolean currentlyInterpreting; diff --git a/src/qcommon/vm_x86.c b/src/qcommon/vm_x86.c index c387c216..348cd01e 100644 --- a/src/qcommon/vm_x86.c +++ b/src/qcommon/vm_x86.c @@ -193,7 +193,7 @@ void callAsmCall(void) currentVM->programStack = callProgramStack - 4; *(int *)((byte *)currentVM->dataBase + callProgramStack + 4) = callSyscallNum; //VM_LogSyscalls((int *)((byte *)currentVM->dataBase + callProgramStack + 4) ); - *(callOpStack2+1) = currentVM->systemCall( (long *)((byte *)currentVM->dataBase + callProgramStack + 4) ); + *(callOpStack2+1) = currentVM->systemCall( (intptr_t *)((byte *)currentVM->dataBase + callProgramStack + 4) ); currentVM = savedVM; } diff --git a/src/server/sv_client.c b/src/server/sv_client.c index cbc2e8c9..0272fab0 100644 --- a/src/server/sv_client.c +++ b/src/server/sv_client.c @@ -101,7 +101,7 @@ void SV_DirectConnect( netadr_t from ) { int challenge; char *password; int startIndex; - int denied; + intptr_t denied; int count; Com_DPrintf ("SVC_DirectConnect ()\n"); diff --git a/src/server/sv_game.c b/src/server/sv_game.c index cefcddeb..cd6354f5 100644 --- a/src/server/sv_game.c +++ b/src/server/sv_game.c @@ -306,7 +306,7 @@ SV_GameSystemCalls The module is making a system call ==================== */ -long SV_GameSystemCalls( long *args ) { +intptr_t SV_GameSystemCalls( intptr_t *args ) { switch( args[0] ) { case G_PRINT: Com_Printf( "%s", VMA(1) ); diff --git a/src/server/sv_init.c b/src/server/sv_init.c index 15c3de0c..4adff6f2 100644 --- a/src/server/sv_init.c +++ b/src/server/sv_init.c @@ -664,7 +664,7 @@ void SV_Shutdown( char *finalmsg ) { return; } - Com_Printf( "----- Server Shutdown -----\n" ); + Com_Printf( "----- Server Shutdown (%s) -----\n", finalmsg ); if ( svs.clients && !com_errorEntered ) { SV_FinalMessage( finalmsg ); diff --git a/src/server/sv_main.c b/src/server/sv_main.c index be579268..adc472ed 100644 --- a/src/server/sv_main.c +++ b/src/server/sv_main.c @@ -824,13 +824,13 @@ void SV_Frame( int msec ) { // 2giga-milliseconds = 23 days, so it won't be too often if ( svs.time > 0x70000000 ) { SV_Shutdown( "Restarting server due to time wrapping" ); - Cbuf_AddText( "vstr nextmap\n" ); + Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "mapname" ) ) ); return; } // this can happen considerably earlier when lots of clients play and the map doesn't change if ( svs.nextSnapshotEntities >= 0x7FFFFFFE - svs.numSnapshotEntities ) { SV_Shutdown( "Restarting server due to numSnapshotEntities wrapping" ); - Cbuf_AddText( "vstr nextmap\n" ); + Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "mapname" ) ) ); return; } diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index aee374bd..30b4c9fe 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -159,9 +159,9 @@ void _UI_KeyEvent( int key, qboolean down ); void _UI_MouseEvent( int dx, int dy ); void _UI_Refresh( int realtime ); qboolean _UI_IsFullscreen( void ); -long vmMain( long command, long arg0, long arg1, long arg2, long arg3, - long arg4, long arg5, long arg6, long arg7, - long arg8, long arg9, long arg10, long arg11 ) { +intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, + int arg4, int arg5, int arg6, int arg7, + int arg8, int arg9, int arg10, int arg11 ) { switch ( command ) { case UI_GETAPIVERSION: return UI_API_VERSION; diff --git a/src/ui/ui_syscalls.c b/src/ui/ui_syscalls.c index 3aba4d69..545bcecc 100644 --- a/src/ui/ui_syscalls.c +++ b/src/ui/ui_syscalls.c @@ -26,9 +26,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // this file is only included when building a dll // syscalls.asm is included instead when building a qvm -static long (QDECL *syscall)( long arg, ... ) = (long (QDECL *)( long, ...))-1; +static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; -void dllEntry( long (QDECL *syscallptr)( long arg,... ) ) { +void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { syscall = syscallptr; } diff --git a/src/unix/unix_main.c b/src/unix/unix_main.c index 156407e0..6e9ead4a 100644 --- a/src/unix/unix_main.c +++ b/src/unix/unix_main.c @@ -767,11 +767,11 @@ static void* try_dlopen(const char* base, const char* gamedir, const char* fname } void *Sys_LoadDll( const char *name, char *fqpath , - long (**entryPoint)(long, ...), - long (*systemcalls)(long, ...) ) + intptr_t (**entryPoint)(int, ...), + intptr_t (*systemcalls)(intptr_t, ...) ) { void *libHandle; - void (*dllEntry)( long (*syscallptr)(long, ...) ); + void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) ); char curpath[MAX_OSPATH]; char fname[MAX_OSPATH]; char *basepath; diff --git a/src/win32/win_main.c b/src/win32/win_main.c index 73d0f485..8b390afd 100644 --- a/src/win32/win_main.c +++ b/src/win32/win_main.c @@ -527,10 +527,10 @@ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qp // fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time // fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded // fqpath buffersize must be at least MAX_QPATH+1 bytes long -void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...), - long (QDECL *systemcalls)(long, ...) ) { +void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(intptr_t, ...), + intptr_t (QDECL *systemcalls)(intptr_t, ...) ) { HINSTANCE libHandle; - void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) ); + void (QDECL *dllEntry)( intptr_t (QDECL *syscallptr)(intptr_t, ...) ); char *basepath; char *cdpath; char *gamedir; @@ -607,8 +607,8 @@ void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPo } #endif - dllEntry = ( void (QDECL *)(long (QDECL *)( long, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); - *entryPoint = (long (QDECL *)(long,...))GetProcAddress( libHandle, "vmMain" ); + dllEntry = ( void (QDECL *)(intptr_t (QDECL *)( intptr_t, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); + *entryPoint = (intptr_t (QDECL *)(intptr_t,...))GetProcAddress( libHandle, "vmMain" ); if ( !*entryPoint || !dllEntry ) { FreeLibrary( libHandle ); return NULL; |