diff options
author | Tim Angus <tim@ngus.net> | 2001-01-04 08:38:28 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2001-01-04 08:38:28 +0000 |
commit | eb4e4d240dab282addb4fda26ddf77a1d01f22cc (patch) | |
tree | ade26acba87efb786c100aea2d9b214623851c52 | |
parent | ae51d659752ca314460b1e7f1bd4d4d58f2f7afc (diff) |
added q_*.. d'oh
-rw-r--r-- | src/game/bg_pmove.c | 15 | ||||
-rw-r--r-- | src/game/q_math.c | 1355 | ||||
-rw-r--r-- | src/game/q_shared.c | 1229 | ||||
-rw-r--r-- | src/game/q_shared.h | 1206 |
4 files changed, 3802 insertions, 3 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 5d17b0be..a0c3c150 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -1486,10 +1486,19 @@ static void PM_GroundClimbTrace( void ) if( !VectorCompare( trace.plane.normal, refNormal ) && !VectorCompare( surfNormal, refNormal ) && !VectorCompare( trace.plane.normal, ceilingNormal ) && !VectorCompare( surfNormal, ceilingNormal ) ) { + int dAngle; vectoangles( trace.plane.normal, toAngles ); vectoangles( surfNormal, surfAngles ); - pm->ps->delta_angles[1] -= ANGLE2SHORT( surfAngles[1] - toAngles[1] ); + //pm->ps->delta_angles[ YAW ] -= ANGLE2SHORT( surfAngles[ YAW ] - toAngles[ YAW ] ); + dAngle = ANGLE2SHORT( RAD2DEG( arccos( DotProduct( trace.plane.normal, surfNormal ) ) ) ); + if( dAngle < 0 ) + dAngle = -dAngle; + + pm->ps->delta_angles[ YAW ] += dAngle; + + Com_Printf( "%1.0f ", surfAngles[ YAW ] - toAngles[ YAW ] ); + Com_Printf( "%1.0f\n", RAD2DEG( arccos( DotProduct( trace.plane.normal, surfNormal ) ) ) ); } //transition from wall to ceiling @@ -2501,8 +2510,8 @@ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ) { //-abs( rotAngle ).. sorta if( rotAngle > 0 ) - rotAngle -= rotAngle*2; - + rotAngle = -rotAngle; + //hmmm could get away with only one rotation and some clever stuff later... but i'm lazy RotatePointAroundVector( rotaxis[0], xNormal, axis[0], rotAngle ); RotatePointAroundVector( rotaxis[1], xNormal, axis[1], rotAngle ); diff --git a/src/game/q_math.c b/src/game/q_math.c new file mode 100644 index 00000000..324418e5 --- /dev/null +++ b/src/game/q_math.c @@ -0,0 +1,1355 @@ +// Copyright (C) 1999-2000 Id Software, Inc. +// +// q_math.c -- stateless support routines that are included in each code module + +/* + * Portions Copyright (C) 2000-2001 Tim Angus + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +/* To assertain which portions are licensed under the GPL and which are + * licensed by Id Software, Inc. please run a diff between the equivalent + * versions of the "Tremulous" modification and the unmodified "Quake3" + * game source code. + */ + +#include "q_shared.h" + + +vec3_t vec3_origin = {0,0,0}; +vec3_t axisDefault[3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; + + +vec4_t colorBlack = {0, 0, 0, 1}; +vec4_t colorRed = {1, 0, 0, 1}; +vec4_t colorGreen = {0, 1, 0, 1}; +vec4_t colorBlue = {0, 0, 1, 1}; +vec4_t colorYellow = {1, 1, 0, 1}; +vec4_t colorMagenta= {1, 0, 1, 1}; +vec4_t colorCyan = {0, 1, 1, 1}; +vec4_t colorWhite = {1, 1, 1, 1}; +vec4_t colorLtGrey = {0.75, 0.75, 0.75, 1}; +vec4_t colorMdGrey = {0.5, 0.5, 0.5, 1}; +vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1}; + +vec4_t g_color_table[8] = + { + {0.0, 0.0, 0.0, 1.0}, + {1.0, 0.0, 0.0, 1.0}, + {0.0, 1.0, 0.0, 1.0}, + {1.0, 1.0, 0.0, 1.0}, + {0.0, 0.0, 1.0, 1.0}, + {0.0, 1.0, 1.0, 1.0}, + {1.0, 0.0, 1.0, 1.0}, + {1.0, 1.0, 1.0, 1.0}, + }; + + +vec3_t bytedirs[NUMVERTEXNORMALS] = +{ +{-0.525731f, 0.000000f, 0.850651f}, {-0.442863f, 0.238856f, 0.864188f}, +{-0.295242f, 0.000000f, 0.955423f}, {-0.309017f, 0.500000f, 0.809017f}, +{-0.162460f, 0.262866f, 0.951056f}, {0.000000f, 0.000000f, 1.000000f}, +{0.000000f, 0.850651f, 0.525731f}, {-0.147621f, 0.716567f, 0.681718f}, +{0.147621f, 0.716567f, 0.681718f}, {0.000000f, 0.525731f, 0.850651f}, +{0.309017f, 0.500000f, 0.809017f}, {0.525731f, 0.000000f, 0.850651f}, +{0.295242f, 0.000000f, 0.955423f}, {0.442863f, 0.238856f, 0.864188f}, +{0.162460f, 0.262866f, 0.951056f}, {-0.681718f, 0.147621f, 0.716567f}, +{-0.809017f, 0.309017f, 0.500000f},{-0.587785f, 0.425325f, 0.688191f}, +{-0.850651f, 0.525731f, 0.000000f},{-0.864188f, 0.442863f, 0.238856f}, +{-0.716567f, 0.681718f, 0.147621f},{-0.688191f, 0.587785f, 0.425325f}, +{-0.500000f, 0.809017f, 0.309017f}, {-0.238856f, 0.864188f, 0.442863f}, +{-0.425325f, 0.688191f, 0.587785f}, {-0.716567f, 0.681718f, -0.147621f}, +{-0.500000f, 0.809017f, -0.309017f}, {-0.525731f, 0.850651f, 0.000000f}, +{0.000000f, 0.850651f, -0.525731f}, {-0.238856f, 0.864188f, -0.442863f}, +{0.000000f, 0.955423f, -0.295242f}, {-0.262866f, 0.951056f, -0.162460f}, +{0.000000f, 1.000000f, 0.000000f}, {0.000000f, 0.955423f, 0.295242f}, +{-0.262866f, 0.951056f, 0.162460f}, {0.238856f, 0.864188f, 0.442863f}, +{0.262866f, 0.951056f, 0.162460f}, {0.500000f, 0.809017f, 0.309017f}, +{0.238856f, 0.864188f, -0.442863f},{0.262866f, 0.951056f, -0.162460f}, +{0.500000f, 0.809017f, -0.309017f},{0.850651f, 0.525731f, 0.000000f}, +{0.716567f, 0.681718f, 0.147621f}, {0.716567f, 0.681718f, -0.147621f}, +{0.525731f, 0.850651f, 0.000000f}, {0.425325f, 0.688191f, 0.587785f}, +{0.864188f, 0.442863f, 0.238856f}, {0.688191f, 0.587785f, 0.425325f}, +{0.809017f, 0.309017f, 0.500000f}, {0.681718f, 0.147621f, 0.716567f}, +{0.587785f, 0.425325f, 0.688191f}, {0.955423f, 0.295242f, 0.000000f}, +{1.000000f, 0.000000f, 0.000000f}, {0.951056f, 0.162460f, 0.262866f}, +{0.850651f, -0.525731f, 0.000000f},{0.955423f, -0.295242f, 0.000000f}, +{0.864188f, -0.442863f, 0.238856f}, {0.951056f, -0.162460f, 0.262866f}, +{0.809017f, -0.309017f, 0.500000f}, {0.681718f, -0.147621f, 0.716567f}, +{0.850651f, 0.000000f, 0.525731f}, {0.864188f, 0.442863f, -0.238856f}, +{0.809017f, 0.309017f, -0.500000f}, {0.951056f, 0.162460f, -0.262866f}, +{0.525731f, 0.000000f, -0.850651f}, {0.681718f, 0.147621f, -0.716567f}, +{0.681718f, -0.147621f, -0.716567f},{0.850651f, 0.000000f, -0.525731f}, +{0.809017f, -0.309017f, -0.500000f}, {0.864188f, -0.442863f, -0.238856f}, +{0.951056f, -0.162460f, -0.262866f}, {0.147621f, 0.716567f, -0.681718f}, +{0.309017f, 0.500000f, -0.809017f}, {0.425325f, 0.688191f, -0.587785f}, +{0.442863f, 0.238856f, -0.864188f}, {0.587785f, 0.425325f, -0.688191f}, +{0.688191f, 0.587785f, -0.425325f}, {-0.147621f, 0.716567f, -0.681718f}, +{-0.309017f, 0.500000f, -0.809017f}, {0.000000f, 0.525731f, -0.850651f}, +{-0.525731f, 0.000000f, -0.850651f}, {-0.442863f, 0.238856f, -0.864188f}, +{-0.295242f, 0.000000f, -0.955423f}, {-0.162460f, 0.262866f, -0.951056f}, +{0.000000f, 0.000000f, -1.000000f}, {0.295242f, 0.000000f, -0.955423f}, +{0.162460f, 0.262866f, -0.951056f}, {-0.442863f, -0.238856f, -0.864188f}, +{-0.309017f, -0.500000f, -0.809017f}, {-0.162460f, -0.262866f, -0.951056f}, +{0.000000f, -0.850651f, -0.525731f}, {-0.147621f, -0.716567f, -0.681718f}, +{0.147621f, -0.716567f, -0.681718f}, {0.000000f, -0.525731f, -0.850651f}, +{0.309017f, -0.500000f, -0.809017f}, {0.442863f, -0.238856f, -0.864188f}, +{0.162460f, -0.262866f, -0.951056f}, {0.238856f, -0.864188f, -0.442863f}, +{0.500000f, -0.809017f, -0.309017f}, {0.425325f, -0.688191f, -0.587785f}, +{0.716567f, -0.681718f, -0.147621f}, {0.688191f, -0.587785f, -0.425325f}, +{0.587785f, -0.425325f, -0.688191f}, {0.000000f, -0.955423f, -0.295242f}, +{0.000000f, -1.000000f, 0.000000f}, {0.262866f, -0.951056f, -0.162460f}, +{0.000000f, -0.850651f, 0.525731f}, {0.000000f, -0.955423f, 0.295242f}, +{0.238856f, -0.864188f, 0.442863f}, {0.262866f, -0.951056f, 0.162460f}, +{0.500000f, -0.809017f, 0.309017f}, {0.716567f, -0.681718f, 0.147621f}, +{0.525731f, -0.850651f, 0.000000f}, {-0.238856f, -0.864188f, -0.442863f}, +{-0.500000f, -0.809017f, -0.309017f}, {-0.262866f, -0.951056f, -0.162460f}, +{-0.850651f, -0.525731f, 0.000000f}, {-0.716567f, -0.681718f, -0.147621f}, +{-0.716567f, -0.681718f, 0.147621f}, {-0.525731f, -0.850651f, 0.000000f}, +{-0.500000f, -0.809017f, 0.309017f}, {-0.238856f, -0.864188f, 0.442863f}, +{-0.262866f, -0.951056f, 0.162460f}, {-0.864188f, -0.442863f, 0.238856f}, +{-0.809017f, -0.309017f, 0.500000f}, {-0.688191f, -0.587785f, 0.425325f}, +{-0.681718f, -0.147621f, 0.716567f}, {-0.442863f, -0.238856f, 0.864188f}, +{-0.587785f, -0.425325f, 0.688191f}, {-0.309017f, -0.500000f, 0.809017f}, +{-0.147621f, -0.716567f, 0.681718f}, {-0.425325f, -0.688191f, 0.587785f}, +{-0.162460f, -0.262866f, 0.951056f}, {0.442863f, -0.238856f, 0.864188f}, +{0.162460f, -0.262866f, 0.951056f}, {0.309017f, -0.500000f, 0.809017f}, +{0.147621f, -0.716567f, 0.681718f}, {0.000000f, -0.525731f, 0.850651f}, +{0.425325f, -0.688191f, 0.587785f}, {0.587785f, -0.425325f, 0.688191f}, +{0.688191f, -0.587785f, 0.425325f}, {-0.955423f, 0.295242f, 0.000000f}, +{-0.951056f, 0.162460f, 0.262866f}, {-1.000000f, 0.000000f, 0.000000f}, +{-0.850651f, 0.000000f, 0.525731f}, {-0.955423f, -0.295242f, 0.000000f}, +{-0.951056f, -0.162460f, 0.262866f}, {-0.864188f, 0.442863f, -0.238856f}, +{-0.951056f, 0.162460f, -0.262866f}, {-0.809017f, 0.309017f, -0.500000f}, +{-0.864188f, -0.442863f, -0.238856f}, {-0.951056f, -0.162460f, -0.262866f}, +{-0.809017f, -0.309017f, -0.500000f}, {-0.681718f, 0.147621f, -0.716567f}, +{-0.681718f, -0.147621f, -0.716567f}, {-0.850651f, 0.000000f, -0.525731f}, +{-0.688191f, 0.587785f, -0.425325f}, {-0.587785f, 0.425325f, -0.688191f}, +{-0.425325f, 0.688191f, -0.587785f}, {-0.425325f, -0.688191f, -0.587785f}, +{-0.587785f, -0.425325f, -0.688191f}, {-0.688191f, -0.587785f, -0.425325f} +}; + +//============================================================== + +int Q_rand( int *seed ) { + *seed = (69069 * *seed + 1); + return *seed; +} + +float Q_random( int *seed ) { + return ( Q_rand( seed ) & 0xffff ) / (float)0x10000; +} + +float Q_crandom( int *seed ) { + return 2.0 * ( Q_random( seed ) - 0.5 ); +} + + +//======================================================= + +signed char ClampChar( int i ) { + if ( i < -128 ) { + return -128; + } + if ( i > 127 ) { + return 127; + } + return i; +} + +signed short ClampShort( int i ) { + if ( i < -32768 ) { + return -32768; + } + if ( i > 0x7fff ) { + return 0x7fff; + } + return i; +} + + +// this isn't a real cheap function to call! +int DirToByte( vec3_t dir ) { + int i, best; + float d, bestd; + + if ( !dir ) { + return 0; + } + + bestd = 0; + best = 0; + for (i=0 ; i<NUMVERTEXNORMALS ; i++) + { + d = DotProduct (dir, bytedirs[i]); + if (d > bestd) + { + bestd = d; + best = i; + } + } + + return best; +} + +void ByteToDir( int b, vec3_t dir ) { + if ( b < 0 || b >= NUMVERTEXNORMALS ) { + VectorCopy( vec3_origin, dir ); + return; + } + VectorCopy (bytedirs[b], dir); +} + + +unsigned ColorBytes3 (float r, float g, float b) { + unsigned i; + + ( (byte *)&i )[0] = r * 255; + ( (byte *)&i )[1] = g * 255; + ( (byte *)&i )[2] = b * 255; + + return i; +} + +unsigned ColorBytes4 (float r, float g, float b, float a) { + unsigned i; + + ( (byte *)&i )[0] = r * 255; + ( (byte *)&i )[1] = g * 255; + ( (byte *)&i )[2] = b * 255; + ( (byte *)&i )[3] = a * 255; + + return i; +} + +float NormalizeColor( const vec3_t in, vec3_t out ) { + float max; + + max = in[0]; + if ( in[1] > max ) { + max = in[1]; + } + if ( in[2] > max ) { + max = in[2]; + } + + if ( !max ) { + VectorClear( out ); + } else { + out[0] = in[0] / max; + out[1] = in[1] / max; + out[2] = in[2] / max; + } + return max; +} + + +/* +===================== +PlaneFromPoints + +Returns false if the triangle is degenrate. +The normal will point out of the clock for clockwise ordered points +===================== +*/ +qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ) { + vec3_t d1, d2; + + VectorSubtract( b, a, d1 ); + VectorSubtract( c, a, d2 ); + CrossProduct( d2, d1, plane ); + if ( VectorNormalize( plane ) == 0 ) { + return qfalse; + } + + plane[3] = DotProduct( a, plane ); + return qtrue; +} + + +/// These optimised and much cleaner implementations of the Vector Rotation +/// functions were provided by Riv of planetquake (riviera@planetquake.com) +/// ...Cheers Riv... +/* +=============== +RotatePointAroundVector + +This is not implemented very well... +=============== +*/ +void RotatePointAroundVector(vec3_t dst, const vec3_t dir, const vec3_t point, float degrees) +{ + float sin_a; + float cos_a; + float cos_ia; + float i_i_ia; + float j_j_ia; + float k_k_ia; + float i_j_ia; + float i_k_ia; + float j_k_ia; + float a_sin; + float b_sin; + float c_sin; + float rot[3][3]; + + cos_ia = DEG2RAD(degrees); + sin_a = sin(cos_ia); + cos_a = cos(cos_ia); + cos_ia = 1.0F - cos_a; + + i_i_ia = dir[0] * dir[0] * cos_ia; + j_j_ia = dir[1] * dir[1] * cos_ia; + k_k_ia = dir[2] * dir[2] * cos_ia; + i_j_ia = dir[0] * dir[1] * cos_ia; + i_k_ia = dir[0] * dir[2] * cos_ia; + j_k_ia = dir[1] * dir[2] * cos_ia; + + a_sin = dir[0] * sin_a; + b_sin = dir[1] * sin_a; + c_sin = dir[2] * sin_a; + + rot[0][0] = i_i_ia + cos_a; + rot[0][1] = i_j_ia - c_sin; + rot[0][2] = i_k_ia + b_sin; + rot[1][0] = i_j_ia + c_sin; + rot[1][1] = j_j_ia + cos_a; + rot[1][2] = j_k_ia - a_sin; + + rot[2][0] = i_k_ia - b_sin; + rot[2][1] = j_k_ia + a_sin; + rot[2][2] = k_k_ia + cos_a; + + dst[0] = point[0] * rot[0][0] + point[1] * rot[0][1] + point[2] * rot[0][2]; + dst[1] = point[0] * rot[1][0] + point[1] * rot[1][1] + point[2] * rot[1][2]; + dst[2] = point[0] * rot[2][0] + point[1] * rot[2][1] + point[2] * rot[2][2]; +} + + +/* +=============== +RotateAroundDirection +=============== +*/ +void RotateAroundDirection(vec3_t axis[3], vec_t angle) +{ + vec_t scale; + + angle = DEG2RAD(angle); + + // create an arbitrary axis[1] + PerpendicularVector(axis[1], axis[0]); + + // cross to get axis[2] + CrossProduct(axis[0], axis[1], axis[2]); + + // rotate + scale = cos(angle); + VectorScale(axis[1], scale, axis[1]); + + scale = sin(angle); + VectorMA(axis[1], scale, axis[2], axis[1]); + + // recalculate axis[2] + CrossProduct(axis[0], axis[1], axis[2]); +} + + +void vectoangles( const vec3_t value1, vec3_t angles ) { + float forward; + float yaw, pitch; + + if ( value1[1] == 0 && value1[0] == 0 ) { + yaw = 0; + if ( value1[2] > 0 ) { + pitch = 90; + } + else { + pitch = 270; + } + } + else { + if ( value1[0] ) { + yaw = ( atan2 ( value1[1], value1[0] ) * 180 / M_PI ); + } + else if ( value1[1] > 0 ) { + yaw = 90; + } + else { + yaw = 270; + } + if ( yaw < 0 ) { + yaw += 360; + } + + forward = sqrt ( value1[0]*value1[0] + value1[1]*value1[1] ); + pitch = ( atan2(value1[2], forward) * 180 / M_PI ); + if ( pitch < 0 ) { + pitch += 360; + } + } + + angles[PITCH] = -pitch; + angles[YAW] = yaw; + angles[ROLL] = 0; +} + + +/* +================= +AxisToAngles +TA: takes an axis (forward + right + up) + and returns angles -- including a roll +================= +*/ +void AxisToAngles( vec3_t axis[3], vec3_t angles ) { + float length1; + float yaw, pitch, roll; + + if ( axis[0][1] == 0 && axis[0][0] == 0 ) { + yaw = 0; + if ( axis[0][2] > 0 ) { + pitch = 90; + } + else { + pitch = 270; + } + } + else { + if ( axis[0][0] ) { + yaw = ( atan2 ( axis[0][1], axis[0][0] ) * 180 / M_PI ); + } + else if ( axis[0][1] > 0 ) { + yaw = 90; + } + else { + yaw = 270; + } + if ( yaw < 0 ) { + yaw += 360; + } + + length1 = sqrt ( axis[0][0]*axis[0][0] + axis[0][1]*axis[0][1] ); + pitch = ( atan2(axis[0][2], length1) * 180 / M_PI ); + if ( pitch < 0 ) { + pitch += 360; + } + + roll = ( atan2( axis[1][2], axis[2][2] ) * 180 / M_PI ); + if ( roll < 0 ) { + roll += 360; + } + } + + angles[PITCH] = -pitch; + angles[YAW] = yaw; + angles[ROLL] = roll; +} + +/* +================= +AnglesToAxis +================= +*/ +void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ) { + vec3_t right; + + // angle vectors returns "right" instead of "y axis" + AngleVectors( angles, axis[0], right, axis[2] ); + VectorSubtract( vec3_origin, right, axis[1] ); +} + +void AxisClear( vec3_t axis[3] ) { + axis[0][0] = 1; + axis[0][1] = 0; + axis[0][2] = 0; + axis[1][0] = 0; + axis[1][1] = 1; + axis[1][2] = 0; + axis[2][0] = 0; + axis[2][1] = 0; + axis[2][2] = 1; +} + +void AxisCopy( vec3_t in[3], vec3_t out[3] ) { + VectorCopy( in[0], out[0] ); + VectorCopy( in[1], out[1] ); + VectorCopy( in[2], out[2] ); +} + +void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ) +{ + float d; + vec3_t n; + float inv_denom; + + inv_denom = 1.0F / DotProduct( normal, normal ); + + d = DotProduct( normal, p ) * inv_denom; + + n[0] = normal[0] * inv_denom; + n[1] = normal[1] * inv_denom; + n[2] = normal[2] * inv_denom; + + dst[0] = p[0] - d * n[0]; + dst[1] = p[1] - d * n[1]; + dst[2] = p[2] - d * n[2]; +} + +/* +================ +MakeNormalVectors + +Given a normalized forward vector, create two +other perpendicular vectors +================ +*/ +void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up) { + float d; + + // this rotate and negate guarantees a vector + // not colinear with the original + right[1] = -forward[0]; + right[2] = forward[1]; + right[0] = forward[2]; + + d = DotProduct (right, forward); + VectorMA (right, -d, forward, right); + VectorNormalize (right); + CrossProduct (right, forward, up); +} + + +void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out ) +{ + out[0] = DotProduct( in, matrix[0] ); + out[1] = DotProduct( in, matrix[1] ); + out[2] = DotProduct( in, matrix[2] ); +} + +//============================================================================ + +/* +** float q_rsqrt( float number ) +*/ +float Q_rsqrt( float number ) +{ + long i; + float x2, y; + const float threehalfs = 1.5F; + + x2 = number * 0.5F; + y = number; + i = * ( long * ) &y; // evil floating point bit level hacking + i = 0x5f3759df - ( i >> 1 ); // what the fuck? + y = * ( float * ) &i; + y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration +// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed + + return y; +} + +float Q_fabs( float f ) { + int tmp = * ( int * ) &f; + tmp &= 0x7FFFFFFF; + return * ( float * ) &tmp; +} + +//============================================================ + +/* +=============== +LerpAngle + +=============== +*/ +float LerpAngle (float from, float to, float frac) { + float a; + + if ( to - from > 180 ) { + to -= 360; + } + if ( to - from < -180 ) { + to += 360; + } + a = from + frac * (to - from); + + return a; +} + + +/* +================= +AngleSubtract + +Always returns a value from -180 to 180 +================= +*/ +float AngleSubtract( float a1, float a2 ) { + float a; + + a = a1 - a2; + while ( a > 180 ) { + a -= 360; + } + while ( a < -180 ) { + a += 360; + } + return a; +} + + +void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ) { + v3[0] = AngleSubtract( v1[0], v2[0] ); + v3[1] = AngleSubtract( v1[1], v2[1] ); + v3[2] = AngleSubtract( v1[2], v2[2] ); +} + + +float AngleMod(float a) { + a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535); + return a; +} + + +/* +================= +AngleNormalize360 + +returns angle normalized to the range [0 <= angle < 360] +================= +*/ +float AngleNormalize360 ( float angle ) { + return (360.0 / 65536) * ((int)(angle * (65536 / 360.0)) & 65535); +} + + +/* +================= +AngleNormalize180 + +returns angle normalized to the range [-180 < angle <= 180] +================= +*/ +float AngleNormalize180 ( float angle ) { + angle = AngleNormalize360( angle ); + if ( angle > 180.0 ) { + angle -= 360.0; + } + return angle; +} + + +/* +================= +AngleDelta + +returns the normalized delta from angle1 to angle2 +================= +*/ +float AngleDelta ( float angle1, float angle2 ) { + return AngleNormalize180( angle1 - angle2 ); +} + + +//============================================================ + + +/* +================= +SetPlaneSignbits +================= +*/ +void SetPlaneSignbits (cplane_t *out) { + int bits, j; + + // for fast box on planeside test + bits = 0; + for (j=0 ; j<3 ; j++) { + if (out->normal[j] < 0) { + bits |= 1<<j; + } + } + out->signbits = bits; +} + + +/* +================== +BoxOnPlaneSide + +Returns 1, 2, or 1 + 2 + +// this is the slow, general version +int BoxOnPlaneSide2 (vec3_t emins, vec3_t emaxs, struct cplane_s *p) +{ + int i; + float dist1, dist2; + int sides; + vec3_t corners[2]; + + for (i=0 ; i<3 ; i++) + { + if (p->normal[i] < 0) + { + corners[0][i] = emins[i]; + corners[1][i] = emaxs[i]; + } + else + { + corners[1][i] = emins[i]; + corners[0][i] = emaxs[i]; + } + } + dist1 = DotProduct (p->normal, corners[0]) - p->dist; + dist2 = DotProduct (p->normal, corners[1]) - p->dist; + sides = 0; + if (dist1 >= 0) + sides = 1; + if (dist2 < 0) + sides |= 2; + + return sides; +} + +================== +*/ +#if !(defined __linux__ && defined __i386__ && !defined C_ONLY) +#if defined __LCC__ || defined C_ONLY || !id386 + +int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) +{ + float dist1, dist2; + int sides; + +// fast axial cases + if (p->type < 3) + { + if (p->dist <= emins[p->type]) + return 1; + if (p->dist >= emaxs[p->type]) + return 2; + return 3; + } + +// general case + switch (p->signbits) + { + case 0: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + break; + case 1: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + break; + case 2: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + break; + case 3: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + break; + case 4: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + break; + case 5: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2]; + break; + case 6: + dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + break; + case 7: + dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2]; + dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2]; + break; + default: + dist1 = dist2 = 0; // shut up compiler + break; + } + + sides = 0; + if (dist1 >= p->dist) + sides = 1; + if (dist2 < p->dist) + sides |= 2; + + return sides; +} +#else +#pragma warning( disable: 4035 ) + +__declspec( naked ) int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p) +{ + static int bops_initialized; + static int Ljmptab[8]; + + __asm { + + push ebx + + cmp bops_initialized, 1 + je initialized + mov bops_initialized, 1 + + mov Ljmptab[0*4], offset Lcase0 + mov Ljmptab[1*4], offset Lcase1 + mov Ljmptab[2*4], offset Lcase2 + mov Ljmptab[3*4], offset Lcase3 + mov Ljmptab[4*4], offset Lcase4 + mov Ljmptab[5*4], offset Lcase5 + mov Ljmptab[6*4], offset Lcase6 + mov Ljmptab[7*4], offset Lcase7 + +initialized: + + mov edx,dword ptr[4+12+esp] + mov ecx,dword ptr[4+4+esp] + xor eax,eax + mov ebx,dword ptr[4+8+esp] + mov al,byte ptr[17+edx] + cmp al,8 + jge Lerror + fld dword ptr[0+edx] + fld st(0) + jmp dword ptr[Ljmptab+eax*4] +Lcase0: + fmul dword ptr[ebx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ecx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ebx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ecx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ebx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ecx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase1: + fmul dword ptr[ecx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ebx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ebx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ecx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ebx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ecx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase2: + fmul dword ptr[ebx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ecx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ecx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ebx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ebx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ecx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase3: + fmul dword ptr[ecx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ebx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ecx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ebx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ebx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ecx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase4: + fmul dword ptr[ebx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ecx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ebx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ecx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ecx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ebx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase5: + fmul dword ptr[ecx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ebx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ebx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ecx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ecx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ebx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase6: + fmul dword ptr[ebx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ecx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ecx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ebx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ecx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ebx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) + jmp LSetSides +Lcase7: + fmul dword ptr[ecx] + fld dword ptr[0+4+edx] + fxch st(2) + fmul dword ptr[ebx] + fxch st(2) + fld st(0) + fmul dword ptr[4+ecx] + fld dword ptr[0+8+edx] + fxch st(2) + fmul dword ptr[4+ebx] + fxch st(2) + fld st(0) + fmul dword ptr[8+ecx] + fxch st(5) + faddp st(3),st(0) + fmul dword ptr[8+ebx] + fxch st(1) + faddp st(3),st(0) + fxch st(3) + faddp st(2),st(0) +LSetSides: + faddp st(2),st(0) + fcomp dword ptr[12+edx] + xor ecx,ecx + fnstsw ax + fcomp dword ptr[12+edx] + and ah,1 + xor ah,1 + add cl,ah + fnstsw ax + and ah,1 + add ah,ah + add cl,ah + pop ebx + mov eax,ecx + ret +Lerror: + int 3 + } +} +#pragma warning( default: 4035 ) + +#endif +#endif + +/* +================= +RadiusFromBounds +================= +*/ +float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ) { + int i; + vec3_t corner; + float a, b; + + for (i=0 ; i<3 ; i++) { + a = fabs( mins[i] ); + b = fabs( maxs[i] ); + corner[i] = a > b ? a : b; + } + + return VectorLength (corner); +} + + +void ClearBounds( vec3_t mins, vec3_t maxs ) { + mins[0] = mins[1] = mins[2] = 99999; + maxs[0] = maxs[1] = maxs[2] = -99999; +} + +void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) { + if ( v[0] < mins[0] ) { + mins[0] = v[0]; + } + if ( v[0] > maxs[0]) { + maxs[0] = v[0]; + } + + if ( v[1] < mins[1] ) { + mins[1] = v[1]; + } + if ( v[1] > maxs[1]) { + maxs[1] = v[1]; + } + + if ( v[2] < mins[2] ) { + mins[2] = v[2]; + } + if ( v[2] > maxs[2]) { + maxs[2] = v[2]; + } +} + + +int VectorCompare( const vec3_t v1, const vec3_t v2 ) { + if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) { + return 0; + } + + return 1; +} + + +vec_t VectorNormalize( vec3_t v ) { + float length, ilength; + + length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; + length = sqrt (length); + + if ( length ) { + ilength = 1/length; + v[0] *= ilength; + v[1] *= ilength; + v[2] *= ilength; + } + + return length; +} + +// +// fast vector normalize routine that does not check to make sure +// that length != 0, nor does it return length +// +void VectorNormalizeFast( vec3_t v ) +{ + float ilength; + + ilength = Q_rsqrt( DotProduct( v, v ) ); + + v[0] *= ilength; + v[1] *= ilength; + v[2] *= ilength; +} + +vec_t VectorNormalize2( const vec3_t v, vec3_t out) { + float length, ilength; + + length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; + length = sqrt (length); + + if (length) + { + ilength = 1/length; + out[0] = v[0]*ilength; + out[1] = v[1]*ilength; + out[2] = v[2]*ilength; + } else { + VectorClear( out ); + } + + return length; + +} + +void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc) { + vecc[0] = veca[0] + scale*vecb[0]; + vecc[1] = veca[1] + scale*vecb[1]; + vecc[2] = veca[2] + scale*vecb[2]; +} + + +vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ) { + return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; +} + +void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ) { + out[0] = veca[0]-vecb[0]; + out[1] = veca[1]-vecb[1]; + out[2] = veca[2]-vecb[2]; +} + +void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ) { + out[0] = veca[0]+vecb[0]; + out[1] = veca[1]+vecb[1]; + out[2] = veca[2]+vecb[2]; +} + +void _VectorCopy( const vec3_t in, vec3_t out ) { + out[0] = in[0]; + out[1] = in[1]; + out[2] = in[2]; +} + +void _VectorScale( const vec3_t in, vec_t scale, vec3_t out ) { + out[0] = in[0]*scale; + out[1] = in[1]*scale; + out[2] = in[2]*scale; +} + +void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) { + cross[0] = v1[1]*v2[2] - v1[2]*v2[1]; + cross[1] = v1[2]*v2[0] - v1[0]*v2[2]; + cross[2] = v1[0]*v2[1] - v1[1]*v2[0]; +} + +vec_t VectorLength( const vec3_t v ) { + return sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); +} + + +vec_t VectorLengthSquared( const vec3_t v ) { + return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); +} + + +vec_t Distance( const vec3_t p1, const vec3_t p2 ) { + vec3_t v; + + VectorSubtract (p2, p1, v); + return VectorLength( v ); +} + +vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) { + vec3_t v; + + VectorSubtract (p2, p1, v); + return v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; +} + + +void VectorInverse( vec3_t v ){ + v[0] = -v[0]; + v[1] = -v[1]; + v[2] = -v[2]; +} + +void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ) { + out[0] = in[0]*scale; + out[1] = in[1]*scale; + out[2] = in[2]*scale; + out[3] = in[3]*scale; +} + + +int Q_log2( int val ) { + int answer; + + answer = 0; + while ( ( val>>=1 ) != 0 ) { + answer++; + } + return answer; +} + + + +/* +================= +PlaneTypeForNormal +================= +*/ +/* +int PlaneTypeForNormal (vec3_t normal) { + if ( normal[0] == 1.0 ) + return PLANE_X; + if ( normal[1] == 1.0 ) + return PLANE_Y; + if ( normal[2] == 1.0 ) + return PLANE_Z; + + return PLANE_NON_AXIAL; +} +*/ + + +/* +================ +MatrixMultiply +================ +*/ +void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]) { + out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + + in1[0][2] * in2[2][0]; + out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + + in1[0][2] * in2[2][1]; + out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + + in1[0][2] * in2[2][2]; + out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + + in1[1][2] * in2[2][0]; + out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + + in1[1][2] * in2[2][1]; + out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + + in1[1][2] * in2[2][2]; + out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + + in1[2][2] * in2[2][0]; + out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + + in1[2][2] * in2[2][1]; + out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + + in1[2][2] * in2[2][2]; +} + + +void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { + float angle; + static float sr, sp, sy, cr, cp, cy; + // static to help MS compiler fp bugs + + angle = angles[YAW] * (M_PI*2 / 360); + sy = sin(angle); + cy = cos(angle); + angle = angles[PITCH] * (M_PI*2 / 360); + sp = sin(angle); + cp = cos(angle); + angle = angles[ROLL] * (M_PI*2 / 360); + sr = sin(angle); + cr = cos(angle); + + if (forward) + { + forward[0] = cp*cy; + forward[1] = cp*sy; + forward[2] = -sp; + } + if (right) + { + right[0] = (-1*sr*sp*cy+-1*cr*-sy); + right[1] = (-1*sr*sp*sy+-1*cr*cy); + right[2] = -1*sr*cp; + } + if (up) + { + up[0] = (cr*sp*cy+-sr*-sy); + up[1] = (cr*sp*sy+-sr*cy); + up[2] = cr*cp; + } +} + +/* +** assumes "src" is normalized +*/ +void PerpendicularVector( vec3_t dst, const vec3_t src ) +{ + int pos; + int i; + float minelem = 1.0F; + vec3_t tempvec; + + /* + ** find the smallest magnitude axially aligned vector + */ + for ( pos = 0, i = 0; i < 3; i++ ) + { + if ( fabs( src[i] ) < minelem ) + { + pos = i; + minelem = fabs( src[i] ); + } + } + tempvec[0] = tempvec[1] = tempvec[2] = 0.0F; + tempvec[pos] = 1.0F; + + /* + ** project the point onto the plane defined by src + */ + ProjectPointOnPlane( dst, tempvec, src ); + + /* + ** normalize the result + */ + VectorNormalize( dst ); +} + +float arccos( float x ) +{ + return atan2( sqrt( 1.0 - x * x ) / x, x ); +} + diff --git a/src/game/q_shared.c b/src/game/q_shared.c new file mode 100644 index 00000000..3477de84 --- /dev/null +++ b/src/game/q_shared.c @@ -0,0 +1,1229 @@ +// Copyright (C) 1999-2000 Id Software, Inc. +// +// q_shared.c -- stateless support routines that are included in each code dll + +/* + * Portions Copyright (C) 2000-2001 Tim Angus + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +/* To assertain which portions are licensed under the GPL and which are + * licensed by Id Software, Inc. please run a diff between the equivalent + * versions of the "Tremulous" modification and the unmodified "Quake3" + * game source code. + */ + +#include "q_shared.h" + +float Com_Clamp( float min, float max, float value ) { + if ( value < min ) { + return min; + } + if ( value > max ) { + return max; + } + return value; +} + + +/* +============ +COM_SkipPath +============ +*/ +char *COM_SkipPath (char *pathname) +{ + char *last; + + last = pathname; + while (*pathname) + { + if (*pathname=='/') + last = pathname+1; + pathname++; + } + return last; +} + +/* +============ +COM_StripExtension +============ +*/ +void COM_StripExtension( const char *in, char *out ) { + while ( *in && *in != '.' ) { + *out++ = *in++; + } + *out = 0; +} + + +/* +================== +COM_DefaultExtension +================== +*/ +void COM_DefaultExtension (char *path, int maxSize, const char *extension ) { + char oldPath[MAX_QPATH]; + char *src; + +// +// if path doesn't have a .EXT, append extension +// (extension should include the .) +// + src = path + strlen(path) - 1; + + while (*src != '/' && src != path) { + if ( *src == '.' ) { + return; // it has an extension + } + src--; + } + + Q_strncpyz( oldPath, path, sizeof( oldPath ) ); + Com_sprintf( path, maxSize, "%s%s", oldPath, extension ); +} + +/* +============================================================================ + + BYTE ORDER FUNCTIONS + +============================================================================ +*/ + +// can't just use function pointers, or dll linkage can +// mess up when qcommon is included in multiple places +static short (*_BigShort) (short l); +static short (*_LittleShort) (short l); +static int (*_BigLong) (int l); +static int (*_LittleLong) (int l); +static qint64 (*_BigLong64) (qint64 l); +static qint64 (*_LittleLong64) (qint64 l); +static float (*_BigFloat) (float l); +static float (*_LittleFloat) (float l); + +short BigShort(short l){return _BigShort(l);} +short LittleShort(short l) {return _LittleShort(l);} +int BigLong (int l) {return _BigLong(l);} +int LittleLong (int l) {return _LittleLong(l);} +qint64 BigLong64 (qint64 l) {return _BigLong64(l);} +qint64 LittleLong64 (qint64 l) {return _LittleLong64(l);} +float BigFloat (float l) {return _BigFloat(l);} +float LittleFloat (float l) {return _LittleFloat(l);} + +short ShortSwap (short l) +{ + byte b1,b2; + + b1 = l&255; + b2 = (l>>8)&255; + + return (b1<<8) + b2; +} + +short ShortNoSwap (short l) +{ + return l; +} + +int LongSwap (int l) +{ + byte b1,b2,b3,b4; + + b1 = l&255; + b2 = (l>>8)&255; + b3 = (l>>16)&255; + b4 = (l>>24)&255; + + return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4; +} + +int LongNoSwap (int l) +{ + return l; +} + +qint64 Long64Swap (qint64 ll) +{ + qint64 result; + + result.b0 = ll.b7; + result.b1 = ll.b6; + result.b2 = ll.b5; + result.b3 = ll.b4; + result.b4 = ll.b3; + result.b5 = ll.b2; + result.b6 = ll.b1; + result.b7 = ll.b0; + + return result; +} + +qint64 Long64NoSwap (qint64 ll) +{ + return ll; +} + + +float FloatSwap (float f) +{ + union + { + float f; + byte b[4]; + } dat1, dat2; + + + dat1.f = f; + dat2.b[0] = dat1.b[3]; + dat2.b[1] = dat1.b[2]; + dat2.b[2] = dat1.b[1]; + dat2.b[3] = dat1.b[0]; + return dat2.f; +} + +float FloatNoSwap (float f) +{ + return f; +} + +/* +================ +Swap_Init +================ +*/ +void Swap_Init (void) +{ + byte swaptest[2] = {1,0}; + +// set the byte swapping variables in a portable manner + if ( *(short *)swaptest == 1) + { + _BigShort = ShortSwap; + _LittleShort = ShortNoSwap; + _BigLong = LongSwap; + _LittleLong = LongNoSwap; + _BigLong64 = Long64Swap; + _LittleLong64 = Long64NoSwap; + _BigFloat = FloatSwap; + _LittleFloat = FloatNoSwap; + } + else + { + _BigShort = ShortNoSwap; + _LittleShort = ShortSwap; + _BigLong = LongNoSwap; + _LittleLong = LongSwap; + _BigLong64 = Long64NoSwap; + _LittleLong64 = Long64Swap; + _BigFloat = FloatNoSwap; + _LittleFloat = FloatSwap; + } + +} + + +/* +============================================================================ + +PARSING + +============================================================================ +*/ + +static char com_token[MAX_TOKEN_CHARS]; +static char com_parsename[MAX_TOKEN_CHARS]; +static int com_lines; + +void COM_BeginParseSession( const char *name ) +{ + com_lines = 0; + Com_sprintf(com_parsename, sizeof(com_parsename), "%s", name); +} + +int COM_GetCurrentParseLine( void ) +{ + return com_lines; +} + +char *COM_Parse( char **data_p ) +{ + return COM_ParseExt( data_p, qtrue ); +} + + +void COM_ParseError( char *format, ... ) +{ + va_list argptr; + static char string[4096]; + + va_start (argptr, format); + vsprintf (string, format, argptr); + va_end (argptr); + + Com_Printf("ERROR: %s, line %d: %s\n", com_parsename, com_lines, string); +} + +void COM_ParseWarning( char *format, ... ) +{ + va_list argptr; + static char string[4096]; + + va_start (argptr, format); + vsprintf (string, format, argptr); + va_end (argptr); + + Com_Printf("WARNING: %s, line %d: %s\n", com_parsename, com_lines, string); +} + + +/* +============== +COM_Parse + +Parse a token out of a string +Will never return NULL, just empty strings + +If "allowLineBreaks" is qtrue then an empty +string will be returned if the next token is +a newline. +============== +*/ +static char *SkipWhitespace( char *data, qboolean *hasNewLines ) { + int c; + + while( (c = *data) <= ' ') { + if( !c ) { + return NULL; + } + if( c == '\n' ) { + com_lines++; + *hasNewLines = qtrue; + } + data++; + } + + return data; +} + + +int COM_Compress( char *data_p ) { + char *datai, *datao; + int c, pc, size; + qboolean ws = qfalse; + + size = 0; + pc = 0; + datai = datao = data_p; + if (datai) { + while ((c = *datai) != 0) { + if (c == 13 || c == 10) { + *datao = c; + datao++; + ws = qfalse; + pc = c; + datai++; + size++; + // skip double slash comments + } else if ( c == '/' && datai[1] == '/' ) { + while (*datai && *datai != '\n') { + datai++; + } + ws = qfalse; + // skip /* */ comments + } else if ( c=='/' && datai[1] == '*' ) { + while ( *datai && ( *datai != '*' || datai[1] != '/' ) ) + { + datai++; + } + if ( *datai ) + { + datai += 2; + } + ws = qfalse; + } else { + if (ws) { + *datao = ' '; + datao++; + } + *datao = c; + datao++; + datai++; + ws = qfalse; + pc = c; + size++; + } + } + } + *datao = 0; + return size; +} + + +char *COM_ParseExt( char **data_p, qboolean allowLineBreaks ) +{ + int c = 0, len; + qboolean hasNewLines = qfalse; + char *data; + + data = *data_p; + len = 0; + com_token[0] = 0; + + // make sure incoming data is valid + if ( !data ) + { + *data_p = NULL; + return com_token; + } + + while ( 1 ) + { + // skip whitespace + data = SkipWhitespace( data, &hasNewLines ); + if ( !data ) + { + *data_p = NULL; + return com_token; + } + if ( hasNewLines && !allowLineBreaks ) + { + *data_p = data; + return com_token; + } + + c = *data; + + // skip double slash comments + if ( c == '/' && data[1] == '/' ) + { + data += 2; + while (*data && *data != '\n') { + data++; + } + } + // skip /* */ comments + else if ( c=='/' && data[1] == '*' ) + { + data += 2; + while ( *data && ( *data != '*' || data[1] != '/' ) ) + { + data++; + } + if ( *data ) + { + data += 2; + } + } + else + { + break; + } + } + + // handle quoted strings + if (c == '\"') + { + data++; + while (1) + { + c = *data++; + if (c=='\"' || !c) + { + com_token[len] = 0; + *data_p = ( char * ) data; + return com_token; + } + if (len < MAX_TOKEN_CHARS) + { + com_token[len] = c; + len++; + } + } + } + + // parse a regular word + do + { + if (len < MAX_TOKEN_CHARS) + { + com_token[len] = c; + len++; + } + data++; + c = *data; + if ( c == '\n' ) + com_lines++; + } while (c>32); + + if (len == MAX_TOKEN_CHARS) + { +// Com_Printf ("Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS); + len = 0; + } + com_token[len] = 0; + + *data_p = ( char * ) data; + return com_token; +} + + +#if 0 +// no longer used +/* +=============== +COM_ParseInfos +=============== +*/ +int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] ) { + char *token; + int count; + char key[MAX_TOKEN_CHARS]; + + count = 0; + + while ( 1 ) { + token = COM_Parse( &buf ); + if ( !token[0] ) { + break; + } + if ( strcmp( token, "{" ) ) { + Com_Printf( "Missing { in info file\n" ); + break; + } + + if ( count == max ) { + Com_Printf( "Max infos exceeded\n" ); + break; + } + + infos[count][0] = 0; + while ( 1 ) { + token = COM_ParseExt( &buf, qtrue ); + if ( !token[0] ) { + Com_Printf( "Unexpected end of info file\n" ); + break; + } + if ( !strcmp( token, "}" ) ) { + break; + } + Q_strncpyz( key, token, sizeof( key ) ); + + token = COM_ParseExt( &buf, qfalse ); + if ( !token[0] ) { + strcpy( token, "<NULL>" ); + } + Info_SetValueForKey( infos[count], key, token ); + } + count++; + } + + return count; +} +#endif + + +/* +================== +COM_MatchToken +================== +*/ +void COM_MatchToken( char **buf_p, char *match ) { + char *token; + + token = COM_Parse( buf_p ); + if ( strcmp( token, match ) ) { + Com_Error( ERR_DROP, "MatchToken: %s != %s", token, match ); + } +} + + +/* +================= +SkipBracedSection + +The next token should be an open brace. +Skips until a matching close brace is found. +Internal brace depths are properly skipped. +================= +*/ +void SkipBracedSection (char **program) { + char *token; + int depth; + + depth = 0; + do { + token = COM_ParseExt( program, qtrue ); + if( token[1] == 0 ) { + if( token[0] == '{' ) { + depth++; + } + else if( token[0] == '}' ) { + depth--; + } + } + } while( depth && *program ); +} + +/* +================= +SkipRestOfLine +================= +*/ +void SkipRestOfLine ( char **data ) { + char *p; + int c; + + p = *data; + while ( (c = *p++) != 0 ) { + if ( c == '\n' ) { + com_lines++; + break; + } + } + + *data = p; +} + + +void Parse1DMatrix (char **buf_p, int x, float *m) { + char *token; + int i; + + COM_MatchToken( buf_p, "(" ); + + for (i = 0 ; i < x ; i++) { + token = COM_Parse(buf_p); + m[i] = atof(token); + } + + COM_MatchToken( buf_p, ")" ); +} + +void Parse2DMatrix (char **buf_p, int y, int x, float *m) { + int i; + + COM_MatchToken( buf_p, "(" ); + + for (i = 0 ; i < y ; i++) { + Parse1DMatrix (buf_p, x, m + i * x); + } + + COM_MatchToken( buf_p, ")" ); +} + +void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) { + int i; + + COM_MatchToken( buf_p, "(" ); + + for (i = 0 ; i < z ; i++) { + Parse2DMatrix (buf_p, y, x, m + i * x*y); + } + + COM_MatchToken( buf_p, ")" ); +} + + +/* +============================================================================ + + LIBRARY REPLACEMENT FUNCTIONS + +============================================================================ +*/ + +int Q_isprint( int c ) +{ + if ( c >= 0x20 && c <= 0x7E ) + return ( 1 ); + return ( 0 ); +} + +int Q_islower( int c ) +{ + if (c >= 'a' && c <= 'z') + return ( 1 ); + return ( 0 ); +} + +int Q_isupper( int c ) +{ + if (c >= 'A' && c <= 'Z') + return ( 1 ); + return ( 0 ); +} + +int Q_isalpha( int c ) +{ + if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) + return ( 1 ); + return ( 0 ); +} + +char* Q_strrchr( const char* string, int c ) +{ + char cc = c; + char *s; + char *sp=(char *)0; + + s = (char*)string; + + while (*s) + { + if (*s == cc) + sp = s; + s++; + } + if (cc == 0) + sp = s; + + return sp; +} + +/* +============= +Q_strncpyz + +Safe strncpy that ensures a trailing zero +============= +*/ +void Q_strncpyz( char *dest, const char *src, int destsize ) { + if ( !src ) { + Com_Error( ERR_FATAL, "Q_strncpyz: NULL src" ); + } + if ( destsize < 1 ) { + Com_Error(ERR_FATAL,"Q_strncpyz: destsize < 1" ); + } + + strncpy( dest, src, destsize-1 ); + dest[destsize-1] = 0; +} + +int Q_stricmpn (const char *s1, const char *s2, int n) { + int c1, c2; + + do { + c1 = *s1++; + c2 = *s2++; + + if (!n--) { + return 0; // strings are equal until end point + } + + if (c1 != c2) { + if (c1 >= 'a' && c1 <= 'z') { + c1 -= ('a' - 'A'); + } + if (c2 >= 'a' && c2 <= 'z') { + c2 -= ('a' - 'A'); + } + if (c1 != c2) { + return c1 < c2 ? -1 : 1; + } + } + } while (c1); + + return 0; // strings are equal +} + +int Q_strncmp (const char *s1, const char *s2, int n) { + int c1, c2; + + do { + c1 = *s1++; + c2 = *s2++; + + if (!n--) { + return 0; // strings are equal until end point + } + + if (c1 != c2) { + return c1 < c2 ? -1 : 1; + } + } while (c1); + + return 0; // strings are equal +} + +int Q_stricmp (const char *s1, const char *s2) { + return (s1 && s2) ? Q_stricmpn (s1, s2, 99999) : -1; +} + + +char *Q_strlwr( char *s1 ) { + char *s; + + s = s1; + while ( *s ) { + *s = tolower(*s); + s++; + } + return s1; +} + +char *Q_strupr( char *s1 ) { + char *s; + + s = s1; + while ( *s ) { + *s = toupper(*s); + s++; + } + return s1; +} + + +// never goes past bounds or leaves without a terminating 0 +void Q_strcat( char *dest, int size, const char *src ) { + int l1; + + l1 = strlen( dest ); + if ( l1 >= size ) { + Com_Error( ERR_FATAL, "Q_strcat: already overflowed" ); + } + Q_strncpyz( dest + l1, src, size - l1 ); +} + + +int Q_PrintStrlen( const char *string ) { + int len; + const char *p; + + if( !string ) { + return 0; + } + + len = 0; + p = string; + while( *p ) { + if( Q_IsColorString( p ) ) { + p += 2; + continue; + } + p++; + len++; + } + + return len; +} + + +char *Q_CleanStr( char *string ) { + char* d; + char* s; + int c; + + s = string; + d = string; + while ((c = *s) != 0 ) { + if ( Q_IsColorString( s ) ) { + s++; + } + else if ( c >= 0x20 && c <= 0x7E ) { + *d++ = c; + } + s++; + } + *d = '\0'; + + return string; +} + + +void QDECL Com_sprintf( char *dest, int size, const char *fmt, ...) { + int len; + va_list argptr; + char bigbuffer[32000]; // big, but small enough to fit in PPC stack + + va_start (argptr,fmt); + len = vsprintf (bigbuffer,fmt,argptr); + va_end (argptr); + if ( len >= sizeof( bigbuffer ) ) { + Com_Error( ERR_FATAL, "Com_sprintf: overflowed bigbuffer" ); + } + if (len >= size) { + Com_Printf ("Com_sprintf: overflow of %i in %i\n", len, size); + } + Q_strncpyz (dest, bigbuffer, size ); +} + + +/* +============ +va + +does a varargs printf into a temp buffer, so I don't need to have +varargs versions of all text functions. +FIXME: make this buffer size safe someday +============ +*/ +char * QDECL va( char *format, ... ) { + va_list argptr; + static char string[2][32000]; // in case va is called by nested functions + static int index = 0; + char *buf; + + buf = string[index & 1]; + index++; + + va_start (argptr, format); + vsprintf (buf, format,argptr); + va_end (argptr); + + return buf; +} + + +/* +===================================================================== + + INFO STRINGS + +===================================================================== +*/ + +/* +=============== +Info_ValueForKey + +Searches the string for the given +key and returns the associated value, or an empty string. +FIXME: overflow check? +=============== +*/ +char *Info_ValueForKey( const char *s, const char *key ) { + char pkey[BIG_INFO_KEY]; + static char value[2][BIG_INFO_VALUE]; // use two buffers so compares + // work without stomping on each other + static int valueindex = 0; + char *o; + + if ( !s || !key ) { + return ""; + } + + if ( strlen( s ) >= BIG_INFO_STRING ) { + Com_Error( ERR_DROP, "Info_ValueForKey: oversize infostring" ); + } + + valueindex ^= 1; + if (*s == '\\') + s++; + while (1) + { + o = pkey; + while (*s != '\\') + { + if (!*s) + return ""; + *o++ = *s++; + } + *o = 0; + s++; + + o = value[valueindex]; + + while (*s != '\\' && *s) + { + *o++ = *s++; + } + *o = 0; + + if (!Q_stricmp (key, pkey) ) + return value[valueindex]; + + if (!*s) + break; + s++; + } + + return ""; +} + + +/* +=================== +Info_NextPair + +Used to itterate through all the key/value pairs in an info string +=================== +*/ +void Info_NextPair( const char **head, char *key, char *value ) { + char *o; + const char *s; + + s = *head; + + if ( *s == '\\' ) { + s++; + } + key[0] = 0; + value[0] = 0; + + o = key; + while ( *s != '\\' ) { + if ( !*s ) { + *o = 0; + *head = s; + return; + } + *o++ = *s++; + } + *o = 0; + s++; + + o = value; + while ( *s != '\\' && *s ) { + *o++ = *s++; + } + *o = 0; + + *head = s; +} + + +/* +=================== +Info_RemoveKey +=================== +*/ +void Info_RemoveKey( char *s, const char *key ) { + char *start; + char pkey[MAX_INFO_KEY]; + char value[MAX_INFO_VALUE]; + char *o; + + if ( strlen( s ) >= MAX_INFO_STRING ) { + Com_Error( ERR_DROP, "Info_RemoveKey: oversize infostring" ); + } + + if (strchr (key, '\\')) { + return; + } + + while (1) + { + start = s; + if (*s == '\\') + s++; + o = pkey; + while (*s != '\\') + { + if (!*s) + return; + *o++ = *s++; + } + *o = 0; + s++; + + o = value; + while (*s != '\\' && *s) + { + if (!*s) + return; + *o++ = *s++; + } + *o = 0; + + if (!strcmp (key, pkey) ) + { + strcpy (start, s); // remove this part + return; + } + + if (!*s) + return; + } + +} + + +/* +=================== +Info_RemoveKey_Big +=================== +*/ +void Info_RemoveKey_Big( char *s, const char *key ) { + char *start; + char pkey[BIG_INFO_KEY]; + char value[BIG_INFO_VALUE]; + char *o; + + if ( strlen( s ) >= BIG_INFO_STRING ) { + Com_Error( ERR_DROP, "Info_RemoveKey_Big: oversize infostring" ); + } + + if (strchr (key, '\\')) { + return; + } + + while (1) + { + start = s; + if (*s == '\\') + s++; + o = pkey; + while (*s != '\\') + { + if (!*s) + return; + *o++ = *s++; + } + *o = 0; + s++; + + o = value; + while (*s != '\\' && *s) + { + if (!*s) + return; + *o++ = *s++; + } + *o = 0; + + if (!strcmp (key, pkey) ) + { + strcpy (start, s); // remove this part + return; + } + + if (!*s) + return; + } + +} + + +/* +================== +Info_Validate + +Some characters are illegal in info strings because they +can mess up the server's parsing +================== +*/ +qboolean Info_Validate( const char *s ) { + if ( strchr( s, '\"' ) ) { + return qfalse; + } + if ( strchr( s, ';' ) ) { + return qfalse; + } + return qtrue; +} + +/* +================== +Info_SetValueForKey + +Changes or adds a key/value pair +================== +*/ +void Info_SetValueForKey( char *s, const char *key, const char *value ) { + char newi[MAX_INFO_STRING]; + + if ( strlen( s ) >= MAX_INFO_STRING ) { + Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" ); + } + + if (strchr (key, '\\') || strchr (value, '\\')) + { + Com_Printf ("Can't use keys or values with a \\\n"); + return; + } + + if (strchr (key, ';') || strchr (value, ';')) + { + Com_Printf ("Can't use keys or values with a semicolon\n"); + return; + } + + if (strchr (key, '\"') || strchr (value, '\"')) + { + Com_Printf ("Can't use keys or values with a \"\n"); + return; + } + + Info_RemoveKey (s, key); + if (!value || !strlen(value)) + return; + + Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value); + + if (strlen(newi) + strlen(s) > MAX_INFO_STRING) + { + Com_Printf ("Info string length exceeded\n"); + return; + } + + strcat (s, newi); +} + +//==================================================================== + + +/* +================== +Info_SetValueForKey_Big + +Changes or adds a key/value pair +================== +*/ +void Info_SetValueForKey_Big( char *s, const char *key, const char *value ) { + char newi[BIG_INFO_STRING]; + + if ( strlen( s ) >= BIG_INFO_STRING ) { + Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" ); + } + + if (strchr (key, '\\') || strchr (value, '\\')) + { + Com_Printf ("Can't use keys or values with a \\\n"); + return; + } + + if (strchr (key, ';') || strchr (value, ';')) + { + Com_Printf ("Can't use keys or values with a semicolon\n"); + return; + } + + if (strchr (key, '\"') || strchr (value, '\"')) + { + Com_Printf ("Can't use keys or values with a \"\n"); + return; + } + + Info_RemoveKey_Big (s, key); + if (!value || !strlen(value)) + return; + + Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value); + + if (strlen(newi) + strlen(s) > BIG_INFO_STRING) + { + Com_Printf ("BIG Info string length exceeded\n"); + return; + } + + strcat (s, newi); +} + + + +//==================================================================== diff --git a/src/game/q_shared.h b/src/game/q_shared.h new file mode 100644 index 00000000..b4bc4f23 --- /dev/null +++ b/src/game/q_shared.h @@ -0,0 +1,1206 @@ +// Copyright (C) 1999-2000 Id Software, Inc. +// + +/* + * Portions Copyright (C) 2000-2001 Tim Angus + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +/* To assertain which portions are licensed under the GPL and which are + * licensed by Id Software, Inc. please run a diff between the equivalent + * versions of the "Tremulous" modification and the unmodified "Quake3" + * game source code. + */ + +#ifndef __Q_SHARED_H +#define __Q_SHARED_H + +// q_shared.h -- included first by ALL program modules. +// A user mod should never modify this file + +#define Q3_VERSION "Q3 1.27g" + + +#define NEW_ANIMS +#define MAX_TEAMNAME 32 + +#ifdef _WIN32 + +#pragma warning(disable : 4018) // signed/unsigned mismatch +#pragma warning(disable : 4032) +#pragma warning(disable : 4051) +#pragma warning(disable : 4057) // slightly different base types +#pragma warning(disable : 4100) // unreferenced formal parameter +#pragma warning(disable : 4115) +#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence +#pragma warning(disable : 4127) // conditional expression is constant +#pragma warning(disable : 4136) +#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression +//#pragma warning(disable : 4201) +//#pragma warning(disable : 4214) +#pragma warning(disable : 4244) +#pragma warning(disable : 4142) // benign redefinition +//#pragma warning(disable : 4305) // truncation from const double to float +//#pragma warning(disable : 4310) // cast truncates constant value +//#pragma warning(disable: 4505) // unreferenced local function has been removed +#pragma warning(disable : 4514) +#pragma warning(disable : 4702) // unreachable code +#pragma warning(disable : 4711) // selected for automatic inline expansion +#pragma warning(disable : 4220) // varargs matches remaining parameters +#endif + +#if defined(ppc) || defined(__ppc) || defined(__ppc__) || defined(__POWERPC__) +#define idppc 1 +#endif + +/********************************************************************** + VM Considerations + + The VM can not use the standard system headers because we aren't really + using the compiler they were meant for. We use bg_lib.h which contains + prototypes for the functions we define for our own use in bg_lib.c. + + When writing mods, please add needed headers HERE, do not start including + stuff like <stdio.h> in the various .c files that make up each of the VMs + since you will be including system headers files can will have issues. + + Remember, if you use a C library function that is not defined in bg_lib.c, + you will have to add your own version for support in the VM. + + **********************************************************************/ + +#ifdef Q3_VM + +#include "bg_lib.h" + +#else + +#include <assert.h> +#include <math.h> +#include <stdio.h> +#include <stdarg.h> +#include <string.h> +#include <stdlib.h> +#include <time.h> +#include <ctype.h> +#include <limits.h> + +#endif + +#ifdef _WIN32 + +//#pragma intrinsic( memset, memcpy ) + +#endif + + +// this is the define for determining if we have an asm version of a C function +#if (defined _M_IX86 || defined __i386__) && !defined __sun__ && !defined __LCC__ +#define id386 1 +#else +#define id386 0 +#endif + +// for windows fastcall option + +#define QDECL + +//======================= WIN32 DEFINES ================================= + +#ifdef WIN32 + +#define MAC_STATIC + +#undef QDECL +#define QDECL __cdecl + +// buildstring will be incorporated into the version string +#ifdef NDEBUG +#ifdef _M_IX86 +#define CPUSTRING "win-x86" +#elif defined _M_ALPHA +#define CPUSTRING "win-AXP" +#endif +#else +#ifdef _M_IX86 +#define CPUSTRING "win-x86-debug" +#elif defined _M_ALPHA +#define CPUSTRING "win-AXP-debug" +#endif +#endif + + +#define PATH_SEP '\\' + +#endif + +//======================= MAC OS X SERVER DEFINES ===================== + +#if defined(__MACH__) && defined(__APPLE__) + +#define MAC_STATIC + +#ifdef __ppc__ +#define CPUSTRING "MacOSXS-ppc" +#elif defined __i386__ +#define CPUSTRING "MacOSXS-i386" +#else +#define CPUSTRING "MacOSXS-other" +#endif + +#define PATH_SEP '/' + +#define GAME_HARD_LINKED +#define CGAME_HARD_LINKED +#define UI_HARD_LINKED +#define BOTLIB_HARD_LINKED + +#endif + +//======================= MAC DEFINES ================================= + +#ifdef __MACOS__ + +#include <MacTypes.h> + +#define MAC_STATIC static + +#define CPUSTRING "MacOS-PPC" + +#define PATH_SEP ':' + +#define GAME_HARD_LINKED +#define CGAME_HARD_LINKED +#define UI_HARD_LINKED +#define BOTLIB_HARD_LINKED + +void Sys_PumpEvents( void ); + +#endif + +//======================= LINUX DEFINES ================================= + +// the mac compiler can't handle >32k of locals, so we +// just waste space and make big arrays static... +#ifdef __linux__ + +#define MAC_STATIC + +#ifdef __i386__ +#define CPUSTRING "linux-i386" +#elif defined __axp__ +#define CPUSTRING "linux-alpha" +#else +#define CPUSTRING "linux-other" +#endif + +#define PATH_SEP '/' + +#endif + +//============================================================= + + +typedef unsigned char byte; + +typedef enum {qfalse, qtrue} qboolean; + +typedef int qhandle_t; +typedef int sfxHandle_t; +typedef int fileHandle_t; +typedef int clipHandle_t; + + +#ifndef NULL +#define NULL ((void *)0) +#endif + +#define MAX_QINT 0x7fffffff +#define MIN_QINT (-MAX_QINT-1) + + +// angle indexes +#define PITCH 0 // up / down +#define YAW 1 // left / right +#define ROLL 2 // fall over + +// the game guarantees that no string from the network will ever +// exceed MAX_STRING_CHARS +#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString +#define MAX_STRING_TOKENS 256 // max tokens resulting from Cmd_TokenizeString +#define MAX_TOKEN_CHARS 1024 // max length of an individual token + +#define MAX_INFO_STRING 1024 +#define MAX_INFO_KEY 1024 +#define MAX_INFO_VALUE 1024 + +#define BIG_INFO_STRING 8192 // used for system info key only +#define BIG_INFO_KEY 8192 +#define BIG_INFO_VALUE 8192 + +#define MAX_QPATH 64 // max length of a quake game pathname +#define MAX_OSPATH 256 // max length of a filesystem pathname + +#define MAX_NAME_LENGTH 32 // max length of a client name + +#define MAX_SAY_TEXT 150 + +// paramters for command buffer stuffing +typedef enum { + EXEC_NOW, // don't return until completed, a VM should NEVER use this, + // because some commands might cause the VM to be unloaded... + EXEC_INSERT, // insert at current position, but don't run yet + EXEC_APPEND // add to end of the command buffer (normal case) +} cbufExec_t; + + +// +// these aren't needed by any of the VMs. put in another header? +// +#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility + + +// print levels from renderer (FIXME: set up for game / cgame?) +typedef enum { + PRINT_ALL, + PRINT_DEVELOPER, // only print when "developer 1" + PRINT_WARNING, + PRINT_ERROR +} printParm_t; + +#ifdef ERR_FATAL +#undef ERR_FATAL // this is be defined in malloc.h +#endif + +// parameters to the main Error routine +typedef enum { + ERR_FATAL, // exit the entire game with a popup window + ERR_DROP, // print to console and disconnect from game + ERR_SERVERDISCONNECT, // don't kill server + ERR_DISCONNECT, // client disconnected from the server + ERR_NEED_CD // pop up the need-cd dialog +} errorParm_t; + + +// font rendering values used by ui and cgame + +#define PROP_GAP_WIDTH 3 +#define PROP_SPACE_WIDTH 8 +#define PROP_HEIGHT 27 +#define PROP_SMALL_SIZE_SCALE 0.75 + +#define BLINK_DIVISOR 200 +#define PULSE_DIVISOR 75 + +#define UI_LEFT 0x00000000 // default +#define UI_CENTER 0x00000001 +#define UI_RIGHT 0x00000002 +#define UI_FORMATMASK 0x00000007 +#define UI_SMALLFONT 0x00000010 +#define UI_BIGFONT 0x00000020 // default +#define UI_GIANTFONT 0x00000040 +#define UI_DROPSHADOW 0x00000800 +#define UI_BLINK 0x00001000 +#define UI_INVERSE 0x00002000 +#define UI_PULSE 0x00004000 + +#if defined(_DEBUG) && !defined(BSPC) + #define HUNK_DEBUG +#endif + +typedef enum { + h_high, + h_low, + h_dontcare +} ha_pref; + +#ifdef HUNK_DEBUG +#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__) +void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ); +#else +void *Hunk_Alloc( int size, ha_pref preference ); +#endif + +void Com_Memset (void* dest, const int val, const size_t count); +void Com_Memcpy (void* dest, const void* src, const size_t count); + +#define CIN_system 1 +#define CIN_loop 2 +#define CIN_hold 4 +#define CIN_silent 8 +#define CIN_shader 16 + +/* +============================================================== + +MATHLIB + +============================================================== +*/ + + +typedef float vec_t; +typedef vec_t vec2_t[2]; +typedef vec_t vec3_t[3]; +typedef vec_t vec4_t[4]; +typedef vec_t vec5_t[5]; + +typedef int fixed4_t; +typedef int fixed8_t; +typedef int fixed16_t; + +#ifndef M_PI +#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h +#endif + +#define NUMVERTEXNORMALS 162 +extern vec3_t bytedirs[NUMVERTEXNORMALS]; + +// all drawing is done to a 640*480 virtual screen size +// and will be automatically scaled to the real resolution +#define SCREEN_WIDTH 640 +#define SCREEN_HEIGHT 480 + +#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) +#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2) + +#define SMALLCHAR_WIDTH 8 +#define SMALLCHAR_HEIGHT 16 + +#define BIGCHAR_WIDTH 16 +#define BIGCHAR_HEIGHT 16 + +#define GIANTCHAR_WIDTH 32 +#define GIANTCHAR_HEIGHT 48 + +extern vec4_t colorBlack; +extern vec4_t colorRed; +extern vec4_t colorGreen; +extern vec4_t colorBlue; +extern vec4_t colorYellow; +extern vec4_t colorMagenta; +extern vec4_t colorCyan; +extern vec4_t colorWhite; +extern vec4_t colorLtGrey; +extern vec4_t colorMdGrey; +extern vec4_t colorDkGrey; + +#define Q_COLOR_ESCAPE '^' +#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE ) + +#define COLOR_BLACK '0' +#define COLOR_RED '1' +#define COLOR_GREEN '2' +#define COLOR_YELLOW '3' +#define COLOR_BLUE '4' +#define COLOR_CYAN '5' +#define COLOR_MAGENTA '6' +#define COLOR_WHITE '7' +#define ColorIndex(c) ( ( (c) - '0' ) & 7 ) + +#define S_COLOR_BLACK "^0" +#define S_COLOR_RED "^1" +#define S_COLOR_GREEN "^2" +#define S_COLOR_YELLOW "^3" +#define S_COLOR_BLUE "^4" +#define S_COLOR_CYAN "^5" +#define S_COLOR_MAGENTA "^6" +#define S_COLOR_WHITE "^7" + +extern vec4_t g_color_table[8]; + +#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b +#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a + +#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F ) +#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI ) + +struct cplane_s; + +extern vec3_t vec3_origin; +extern vec3_t axisDefault[3]; + +#define nanmask (255<<23) + +#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask) + +float Q_fabs( float f ); +float Q_rsqrt( float f ); // reciprocal square root + +#define SQRTFAST( x ) ( 1.0f / Q_rsqrt( x ) ) + +signed char ClampChar( int i ); +signed short ClampShort( int i ); + +// this isn't a real cheap function to call! +int DirToByte( vec3_t dir ); +void ByteToDir( int b, vec3_t dir ); + +#if 1 + +#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]) +#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2]) +#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2]) +#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2]) +#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s)) +#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s)) + +#else + +#define DotProduct(x,y) _DotProduct(x,y) +#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c) +#define VectorAdd(a,b,c) _VectorAdd(a,b,c) +#define VectorCopy(a,b) _VectorCopy(a,b) +#define VectorScale(v, s, o) _VectorScale(v,s,o) +#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o) + +#endif + +#ifdef __LCC__ +#ifdef VectorCopy +#undef VectorCopy +// this is a little hack to get more efficient copies in our interpreter +typedef struct { + float v[3]; +} vec3struct_t; +#define VectorCopy(a,b) *(vec3struct_t *)b=*(vec3struct_t *)a; +#endif +#endif + +#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0) +#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2]) +#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z)) +#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) + +#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} + +// just in case you do't want to use the macros +vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ); +void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ); +void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ); +void _VectorCopy( const vec3_t in, vec3_t out ); +void _VectorScale( const vec3_t in, float scale, vec3_t out ); +void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc ); + +unsigned ColorBytes3 (float r, float g, float b); +unsigned ColorBytes4 (float r, float g, float b, float a); + +float NormalizeColor( const vec3_t in, vec3_t out ); + +float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ); +void ClearBounds( vec3_t mins, vec3_t maxs ); +void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ); +int VectorCompare( const vec3_t v1, const vec3_t v2 ); +vec_t VectorLength( const vec3_t v ); +vec_t VectorLengthSquared( const vec3_t v ); +vec_t Distance( const vec3_t p1, const vec3_t p2 ); +vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ); +void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ); +vec_t VectorNormalize (vec3_t v); // returns vector length +void VectorNormalizeFast(vec3_t v); // does NOT return vector length, uses rsqrt approximation +vec_t VectorNormalize2( const vec3_t v, vec3_t out ); +void VectorInverse (vec3_t v); +void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ); +void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out ); +int Q_log2(int val); + +float Q_acos(float c); + +int Q_rand( int *seed ); +float Q_random( int *seed ); +float Q_crandom( int *seed ); + +#define random() ((rand () & 0x7fff) / ((float)0x7fff)) +#define crandom() (2.0 * (random() - 0.5)) + +void vectoangles( const vec3_t value1, vec3_t angles); +void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ); + +void AxisClear( vec3_t axis[3] ); +void AxisCopy( vec3_t in[3], vec3_t out[3] ); + +void SetPlaneSignbits( struct cplane_s *out ); +int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane); + +float AngleMod(float a); +float LerpAngle (float from, float to, float frac); +float AngleSubtract( float a1, float a2 ); +void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ); + +float AngleNormalize360 ( float angle ); +float AngleNormalize180 ( float angle ); +float AngleDelta ( float angle1, float angle2 ); + +qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ); +void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal ); +void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ); +void RotateAroundDirection( vec3_t axis[3], float yaw ); +void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up ); +// perpendicular vector could be replaced by this + +//int PlaneTypeForNormal (vec3_t normal); + +void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]); +void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up); +void PerpendicularVector( vec3_t dst, const vec3_t src ); + +//============================================= + +float Com_Clamp( float min, float max, float value ); + +char *COM_SkipPath( char *pathname ); +void COM_StripExtension( const char *in, char *out ); +void COM_DefaultExtension( char *path, int maxSize, const char *extension ); + +void COM_BeginParseSession( const char *name ); +int COM_GetCurrentParseLine( void ); +char *COM_Parse( char **data_p ); +char *COM_ParseExt( char **data_p, qboolean allowLineBreak ); +int COM_Compress( char *data_p ); +void COM_ParseError( char *format, ... ); +void COM_ParseWarning( char *format, ... ); +//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] ); + +#define MAX_TOKENLENGTH 1024 + +#ifndef TT_STRING +//token types +#define TT_STRING 1 // string +#define TT_LITERAL 2 // literal +#define TT_NUMBER 3 // number +#define TT_NAME 4 // name +#define TT_PUNCTUATION 5 // punctuation +#endif + +typedef struct pc_token_s +{ + int type; + int subtype; + int intvalue; + float floatvalue; + char string[MAX_TOKENLENGTH]; +} pc_token_t; + +// data is an in/out parm, returns a parsed out token + +void COM_MatchToken( char**buf_p, char *match ); + +void SkipBracedSection (char **program); +void SkipRestOfLine ( char **data ); + +void Parse1DMatrix (char **buf_p, int x, float *m); +void Parse2DMatrix (char **buf_p, int y, int x, float *m); +void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m); + +void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...); + + +// mode parm for FS_FOpenFile +typedef enum { + FS_READ, + FS_WRITE, + FS_APPEND, + FS_APPEND_SYNC +} fsMode_t; + +typedef enum { + FS_SEEK_CUR, + FS_SEEK_END, + FS_SEEK_SET +} fsOrigin_t; + +//============================================= + +int Q_isprint( int c ); +int Q_islower( int c ); +int Q_isupper( int c ); +int Q_isalpha( int c ); + +// portable case insensitive compare +int Q_stricmp (const char *s1, const char *s2); +int Q_strncmp (const char *s1, const char *s2, int n); +int Q_stricmpn (const char *s1, const char *s2, int n); +char *Q_strlwr( char *s1 ); +char *Q_strupr( char *s1 ); +char *Q_strrchr( const char* string, int c ); + +// buffer size safe library replacements +void Q_strncpyz( char *dest, const char *src, int destsize ); +void Q_strcat( char *dest, int size, const char *src ); + +// strlen that discounts Quake color sequences +int Q_PrintStrlen( const char *string ); +// removes color sequences from string +char *Q_CleanStr( char *string ); + +//============================================= + +// 64-bit integers for global rankings interface +// implemented as a struct for qvm compatibility +typedef struct +{ + byte b0; + byte b1; + byte b2; + byte b3; + byte b4; + byte b5; + byte b6; + byte b7; +} qint64; + +//============================================= + +short BigShort(short l); +short LittleShort(short l); +int BigLong (int l); +int LittleLong (int l); +qint64 BigLong64 (qint64 l); +qint64 LittleLong64 (qint64 l); +float BigFloat (float l); +float LittleFloat (float l); + +void Swap_Init (void); +char * QDECL va(char *format, ...); + +//============================================= + +// +// key / value info strings +// +char *Info_ValueForKey( const char *s, const char *key ); +void Info_RemoveKey( char *s, const char *key ); +void Info_RemoveKey_big( char *s, const char *key ); +void Info_SetValueForKey( char *s, const char *key, const char *value ); +void Info_SetValueForKey_Big( char *s, const char *key, const char *value ); +qboolean Info_Validate( const char *s ); +void Info_NextPair( const char **s, char *key, char *value ); + +// this is only here so the functions in q_shared.c and bg_*.c can link +void QDECL Com_Error( int level, const char *error, ... ); +void QDECL Com_Printf( const char *msg, ... ); + + +/* +========================================================== + +CVARS (console variables) + +Many variables can be used for cheating purposes, so when +cheats is zero, force all unspecified variables to their +default values. +========================================================== +*/ + +#define CVAR_ARCHIVE 1 // set to cause it to be saved to vars.rc + // used for system variables, not for player + // specific configurations +#define CVAR_USERINFO 2 // sent to server on connect or change +#define CVAR_SERVERINFO 4 // sent in response to front end requests +#define CVAR_SYSTEMINFO 8 // these cvars will be duplicated on all clients +#define CVAR_INIT 16 // don't allow change from console at all, + // but can be set from the command line +#define CVAR_LATCH 32 // will only change when C code next does + // a Cvar_Get(), so it can't be changed + // without proper initialization. modified + // will be set, even though the value hasn't + // changed yet +#define CVAR_ROM 64 // display only, cannot be set by user at all +#define CVAR_USER_CREATED 128 // created by a set command +#define CVAR_TEMP 256 // can be set even when cheats are disabled, but is not archived +#define CVAR_CHEAT 512 // can not be changed if cheats are disabled +#define CVAR_NORESTART 1024 // do not clear when a cvar_restart is issued + +// nothing outside the Cvar_*() functions should modify these fields! +typedef struct cvar_s { + char *name; + char *string; + char *resetString; // cvar_restart will reset to this value + char *latchedString; // for CVAR_LATCH vars + int flags; + qboolean modified; // set each time the cvar is changed + int modificationCount; // incremented each time the cvar is changed + float value; // atof( string ) + int integer; // atoi( string ) + struct cvar_s *next; + struct cvar_s *hashNext; +} cvar_t; + +#define MAX_CVAR_VALUE_STRING 256 + +typedef int cvarHandle_t; + +// the modules that run in the virtual machine can't access the cvar_t directly, +// so they must ask for structured updates +typedef struct { + cvarHandle_t handle; + int modificationCount; + float value; + int integer; + char string[MAX_CVAR_VALUE_STRING]; +} vmCvar_t; + +/* +============================================================== + +COLLISION DETECTION + +============================================================== +*/ + +#include "surfaceflags.h" // shared with the q3map utility + +// plane types are used to speed some tests +// 0-2 are axial planes +#define PLANE_X 0 +#define PLANE_Y 1 +#define PLANE_Z 2 +#define PLANE_NON_AXIAL 3 + +/* +================= +PlaneTypeForNormal +================= +*/ + +#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) ) + +// plane_t structure +// !!! if this is changed, it must be changed in asm code too !!! +typedef struct cplane_s { + vec3_t normal; + float dist; + byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial + byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision + byte pad[2]; +} cplane_t; + + +// a trace is returned when a box is swept through the world +typedef struct { + qboolean allsolid; // if true, plane is not valid + qboolean startsolid; // if true, the initial point was in a solid area + float fraction; // time completed, 1.0 = didn't hit anything + vec3_t endpos; // final position + cplane_t plane; // surface normal at impact, transformed to world space + int surfaceFlags; // surface hit + int contents; // contents on other side of surface hit + int entityNum; // entity the contacted sirface is a part of +} trace_t; + +// trace->entityNum can also be 0 to (MAX_GENTITIES-1) +// or ENTITYNUM_NONE, ENTITYNUM_WORLD + + +// markfragments are returned by CM_MarkFragments() +typedef struct { + int firstPoint; + int numPoints; +} markFragment_t; + + + +typedef struct { + vec3_t origin; + vec3_t axis[3]; +} orientation_t; + +//===================================================================== + + +// in order from highest priority to lowest +// if none of the catchers are active, bound key strings will be executed +#define KEYCATCH_CONSOLE 0x0001 +#define KEYCATCH_UI 0x0002 +#define KEYCATCH_MESSAGE 0x0004 +#define KEYCATCH_CGAME 0x0008 + +// sound channels +// channel 0 never willingly overrides +// other channels will allways override a playing sound on that channel +typedef enum { + CHAN_AUTO, + CHAN_LOCAL, // menu sounds, etc + CHAN_WEAPON, + CHAN_VOICE, + CHAN_ITEM, + CHAN_BODY, + CHAN_LOCAL_SOUND, // chat messages, etc + CHAN_ANNOUNCER // announcer voices, etc +} soundChannel_t; + + +/* +======================================================================== + + ELEMENTS COMMUNICATED ACROSS THE NET + +======================================================================== +*/ + +#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535) +#define SHORT2ANGLE(x) ((x)*(360.0/65536)) + +#define SNAPFLAG_RATE_DELAYED 1 +#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies +#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected + +// +// per-level limits +// +#define MAX_CLIENTS 64 // absolute limit +#define MAX_LOCATIONS 64 + +#define GENTITYNUM_BITS 10 // don't need to send any more +#define MAX_GENTITIES (1<<GENTITYNUM_BITS) + +// entitynums are communicated with GENTITY_BITS, so any reserved +// values thatare going to be communcated over the net need to +// also be in this range +#define ENTITYNUM_NONE (MAX_GENTITIES-1) +#define ENTITYNUM_WORLD (MAX_GENTITIES-2) +#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2) + + +#define MAX_MODELS 256 // these are sent over the net as 8 bits +#define MAX_SOUNDS 256 // so they cannot be blindly increased + + +#define MAX_CONFIGSTRINGS 1024 + +// these are the only configstrings that the system reserves, all the +// other ones are strictly for servergame to clientgame communication +#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars +#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc) + +#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can + +#define MAX_GAMESTATE_CHARS 16000 +typedef struct { + int stringOffsets[MAX_CONFIGSTRINGS]; + char stringData[MAX_GAMESTATE_CHARS]; + int dataCount; +} gameState_t; + +//========================================================= + +// bit field limits +#define MAX_STATS 16 +#define MAX_PERSISTANT 16 +#define MAX_POWERUPS 16 +#define MAX_WEAPONS 16 + +#define MAX_PS_EVENTS 2 + +#define PS_PMOVEFRAMECOUNTBITS 6 + +// playerState_t is the information needed by both the client and server +// to predict player motion and actions +// nothing outside of pmove should modify these, or some degree of prediction error +// will occur + +// you can't add anything to this without modifying the code in msg.c + +// playerState_t is a full superset of entityState_t as it is used by players, +// so if a playerState_t is transmitted, the entityState_t can be fully derived +// from it. +typedef struct playerState_s { + int commandTime; // cmd->serverTime of last executed command + int pm_type; + int bobCycle; // for view bobbing and footstep generation + int pm_flags; // ducked, jump_held, etc + int pm_time; + + vec3_t origin; + vec3_t velocity; + int weaponTime; + int gravity; + int speed; + int delta_angles[3]; // add to command angles to get view direction + // changed by spawns, rotating objects, and teleporters + + int groundEntityNum;// ENTITYNUM_NONE = in air + + int legsTimer; // don't change low priority animations until this runs out + int legsAnim; // mask off ANIM_TOGGLEBIT + + int torsoTimer; // don't change low priority animations until this runs out + int torsoAnim; // mask off ANIM_TOGGLEBIT + + int movementDir; // a number 0 to 7 that represents the reletive angle + // of movement to the view angle (axial and diagonals) + // when at rest, the value will remain unchanged + // used to twist the legs during strafing + + //TA: this is also used by wall climbing classes As I can't add anything to the + // playerState_t struct.This means wall climbing classes won't ever be able to use + // a grapple hook. Does this matter? + vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL + + int eFlags; // copied to entityState_t->eFlags + + int eventSequence; // pmove generated events + int events[MAX_PS_EVENTS]; + int eventParms[MAX_PS_EVENTS]; + + int externalEvent; // events set on player from another source + int externalEventParm; + int externalEventTime; + + int clientNum; // ranges from 0 to MAX_CLIENTS-1 + int weapon; // copied to entityState_t->weapon + int weaponstate; + + vec3_t viewangles; // for fixed views + int viewheight; + + // damage feedback + int damageEvent; // when it changes, latch the other parms + int damageYaw; + int damagePitch; + int damageCount; + + int stats[MAX_STATS]; + int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death + int powerups[MAX_POWERUPS]; // level.time that the powerup runs out + int ammo[MAX_WEAPONS]; + + int generic1; + int loopSound; + int jumppad_ent; // jumppad entity hit this frame + + // not communicated over the net at all + int ping; // server to game info for scoreboard + int pmove_framecount; // FIXME: don't transmit over the network + int jumppad_frame; + int entityEventSequence; +} playerState_t; + + +//==================================================================== + + +// +// usercmd_t->button bits, many of which are generated by the client system, +// so they aren't game/cgame only definitions +// +#define BUTTON_ATTACK 1 +#define BUTTON_TALK 2 // displays talk balloon and disables actions +#define BUTTON_USE_HOLDABLE 4 +#define BUTTON_GESTURE 8 +#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN + // because a key pressed late in the frame will + // only generate a small move value for that frame + // walking will use different animations and + // won't generate footsteps +#define BUTTON_AFFIRMATIVE 32 +#define BUTTON_NEGATIVE 64 + +#define BUTTON_GETFLAG 128 +#define BUTTON_GUARDBASE 256 +#define BUTTON_PATROL 512 +#define BUTTON_FOLLOWME 1024 + +#define BUTTON_ANY 2048 // any key whatsoever + +#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN, + // then BUTTON_WALKING should be set + + +// usercmd_t is sent to the server each client frame +typedef struct usercmd_s { + int serverTime; + int angles[3]; + int buttons; + byte weapon; //weapon + signed char forwardmove, rightmove, upmove; +} usercmd_t; + +//=================================================================== + +// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number +#define SOLID_BMODEL 0xffffff + +typedef enum { + TR_STATIONARY, + TR_INTERPOLATE, // non-parametric, but interpolate between snapshots + TR_LINEAR, + TR_LINEAR_STOP, + TR_SINE, // value = base + sin( time / duration ) * delta + TR_GRAVITY +} trType_t; + +typedef struct { + trType_t trType; + int trTime; + int trDuration; // if non 0, trTime + trDuration = stop time + vec3_t trBase; + vec3_t trDelta; // velocity, etc +} trajectory_t; + +// entityState_t is the information conveyed from the server +// in an update message about entities that the client will +// need to render in some way +// Different eTypes may use the information in different ways +// The messages are delta compressed, so it doesn't really matter if +// the structure size is fairly large + +typedef struct entityState_s { + int number; // entity index + int eType; // entityType_t + int eFlags; + + trajectory_t pos; // for calculating position + trajectory_t apos; // for calculating angles + + int time; + int time2; + + vec3_t origin; + vec3_t origin2; + + vec3_t angles; + vec3_t angles2; + + int otherEntityNum; // shotgun sources, etc + int otherEntityNum2; + + int groundEntityNum; // -1 = in air + + int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24) + int loopSound; // constantly loop this sound + + int modelindex; + int modelindex2; + int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses + int frame; + + int solid; // for client side prediction, trap_linkentity sets this properly + + int event; // impulse events -- muzzle flashes, footsteps, etc + int eventParm; + + // for players + int powerups; // bit flags + int weapon; // determines weapon and flash model, etc + int legsAnim; // mask off ANIM_TOGGLEBIT + int torsoAnim; // mask off ANIM_TOGGLEBIT + + int generic1; +} entityState_t; + +typedef enum { + CA_UNINITIALIZED, + CA_DISCONNECTED, // not talking to a server + CA_AUTHORIZING, // not used any more, was checking cd key + CA_CONNECTING, // sending request packets to the server + CA_CHALLENGING, // sending challenge packets to the server + CA_CONNECTED, // netchan_t established, getting gamestate + CA_LOADING, // only during cgame initialization, never during main loop + CA_PRIMED, // got gamestate, waiting for first frame + CA_ACTIVE, // game views should be displayed + CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server +} connstate_t; + +// font support + +#define GLYPH_START 0 +#define GLYPH_END 255 +#define GLYPH_CHARSTART 32 +#define GLYPH_CHAREND 127 +#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1 +typedef struct { + int height; // number of scan lines + int top; // top of glyph in buffer + int bottom; // bottom of glyph in buffer + int pitch; // width for copying + int xSkip; // x adjustment + int imageWidth; // width of actual image + int imageHeight; // height of actual image + float s; // x offset in image where glyph starts + float t; // y offset in image where glyph starts + float s2; + float t2; + qhandle_t glyph; // handle to the shader with the glyph + char shaderName[32]; +} glyphInfo_t; + +typedef struct { + glyphInfo_t glyphs [GLYPHS_PER_FONT]; + float glyphScale; + char name[MAX_QPATH]; +} fontInfo_t; + +#define Square(x) ((x)*(x)) + +// real time +//============================================= + + +typedef struct qtime_s { + int tm_sec; /* seconds after the minute - [0,59] */ + int tm_min; /* minutes after the hour - [0,59] */ + int tm_hour; /* hours since midnight - [0,23] */ + int tm_mday; /* day of the month - [1,31] */ + int tm_mon; /* months since January - [0,11] */ + int tm_year; /* years since 1900 */ + int tm_wday; /* days since Sunday - [0,6] */ + int tm_yday; /* days since January 1 - [0,365] */ + int tm_isdst; /* daylight savings time flag */ +} qtime_t; + + +// server browser sources +#define AS_LOCAL 0 +#define AS_MPLAYER 1 +#define AS_GLOBAL 2 +#define AS_FAVORITES 3 + + +// cinematic states +typedef enum { + FMV_IDLE, + FMV_PLAY, // play + FMV_EOF, // all other conditions, i.e. stop/EOF/abort + FMV_ID_BLT, + FMV_ID_IDLE, + FMV_LOOPED, + FMV_ID_WAIT +} e_status; + +typedef enum _flag_status { + FLAG_ATBASE = 0, + FLAG_TAKEN, // CTF + FLAG_TAKEN_RED, // One Flag CTF + FLAG_TAKEN_BLUE, // One Flag CTF + FLAG_DROPPED +} flagStatus_t; + + + +#define MAX_GLOBAL_SERVERS 2048 +#define MAX_OTHER_SERVERS 128 +#define MAX_PINGREQUESTS 16 +#define MAX_SERVERSTATUSREQUESTS 16 + +#define SAY_ALL 0 +#define SAY_TEAM 1 +#define SAY_TELL 2 + +#define CDKEY_LEN 16 +#define CDCHKSUM_LEN 2 + +#endif // __Q_SHARED_H |