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authorTim Angus <tim@ngus.net>2004-08-20 23:26:54 +0000
committerTim Angus <tim@ngus.net>2004-08-20 23:26:54 +0000
commitf6daf5fab2d691a776fa0028e17e0c574af5dd02 (patch)
tree95e6ad0c0f98885b9f70c99c942362c934b00977
parent334a53697873722763cfe76a934ddb862791b313 (diff)
* Slowed lasgun down
* Chimera lightning bug fixed and damage increased * Splashdamage on turrets increased * Dragoon barbs do more damage and regenerate * Kill command is cancellable * "buy ammo" now works with energy weapons * Dragoon weakened slightly * Humans speed increased * Reactor health increased * Base attack warning for spawns as well as reactor
-rw-r--r--src/game/g_active.c21
-rw-r--r--src/game/g_buildable.c28
-rw-r--r--src/game/g_cmds.c41
-rw-r--r--src/game/g_local.h4
-rw-r--r--src/game/g_weapon.c1
-rw-r--r--src/game/tremulous.h33
6 files changed, 87 insertions, 41 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 91f513d6..8ba8723b 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -462,6 +462,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
client = ent->client;
client->time100 += msec;
client->time1000 += msec;
+ client->time10000 += msec;
while ( client->time100 >= 100 )
{
@@ -681,6 +682,25 @@ void ClientTimerActions( gentity_t *ent, int msec )
ent->health = client->ps.stats[ STAT_MAX_HEALTH ];
}
}
+
+ while( client->time10000 >= 10000 )
+ {
+ client->time10000 -= 10000;
+
+ if( client->ps.weapon == WP_DRAGOON_UPG )
+ {
+ int ammo, maxAmmo;
+
+ BG_FindAmmoForWeapon( WP_DRAGOON_UPG, &maxAmmo, NULL, NULL );
+ BG_unpackAmmoArray( WP_DRAGOON_UPG, client->ps.ammo, client->ps.powerups, &ammo, NULL, NULL );
+
+ if( ammo < maxAmmo )
+ {
+ ammo++;
+ BG_packAmmoArray( WP_DRAGOON_UPG, client->ps.ammo, client->ps.powerups, ammo, 0, 0 );
+ }
+ }
+ }
}
/*
@@ -1136,6 +1156,7 @@ void ClientThink_real( gentity_t *ent )
// NOTE: now copy the exact origin over otherwise clients can be snapped into solid
VectorCopy( ent->client->ps.origin, ent->r.currentOrigin );
+ VectorCopy( ent->client->ps.origin, ent->s.origin );
// touch other objects
ClientImpacts( ent, &pm );
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 40604f6d..54717b3b 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1479,20 +1479,6 @@ void HRpt_Use( gentity_t *self, gentity_t *other, gentity_t *activator )
if( BG_gotItem( UP_BATTPACK, ps->stats ) )
maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER );
-
-/* BG_unpackAmmoArray( weapon, ps->ammo, ps->powerups, &ammo, &clips, NULL );
-
- if( ammo == maxAmmo && clips < maxClips )
- {
- clips++;
- ammo = 0;
- }
-
- //add half max ammo
- ammo += maxAmmo >> 1;
-
- if( ammo > maxAmmo )
- ammo = maxAmmo;*/
BG_packAmmoArray( weapon, ps->ammo, ps->powerups, maxAmmo, maxClips, maxClips );
@@ -1546,9 +1532,9 @@ void HReactor_Think( gentity_t *self )
//reactor under attack
if( self->health < self->lastHealth &&
- level.time > self->dccAttackTimer && G_isDCC( ) )
+ level.time > level.humanBaseAttackTimer && G_isDCC( ) )
{
- self->dccAttackTimer = level.time + DCC_ATTACK_PERIOD;
+ level.humanBaseAttackTimer = level.time + DCC_ATTACK_PERIOD;
G_BroadcastEvent( EV_DCC_ATTACK, 0 );
}
@@ -2182,6 +2168,16 @@ void HSpawn_Think( gentity_t *self )
G_FreeEntity( ent ); //quietly remove
}
}
+
+ //spawn under attack
+ if( self->health < self->lastHealth &&
+ level.time > level.humanBaseAttackTimer && G_isDCC( ) )
+ {
+ level.humanBaseAttackTimer = level.time + DCC_ATTACK_PERIOD;
+ G_BroadcastEvent( EV_DCC_ATTACK, 0 );
+ }
+
+ self->lastHealth = self->health;
}
self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index f10177d7..8249eddb 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -421,8 +421,16 @@ void Cmd_Kill_f( gentity_t *ent )
}
else
{
- trap_SendServerCommand( ent-g_entities, "print \"You will suicide in 10 seconds.\n\"" );
- ent->suicideTime = level.time + 10000;
+ if( ent->suicideTime == 0 )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"You will suicide in 10 seconds.\n\"" );
+ ent->suicideTime = level.time + 10000;
+ }
+ else if( ent->suicideTime > level.time )
+ {
+ trap_SendServerCommand( ent-g_entities, "print \"Suicide cancelled.\n\"" );
+ ent->suicideTime = 0;
+ }
}
}
@@ -1442,6 +1450,7 @@ void Cmd_Buy_f( gentity_t *ent )
int i;
int weapon, upgrade, numItems = 0;
int quan, clips, maxClips;
+ qboolean buyingEnergyAmmo = qfalse;
for( i = UP_NONE; i < UP_NUM_UPGRADES; i++ )
{
@@ -1461,16 +1470,27 @@ void Cmd_Buy_f( gentity_t *ent )
if( ent->client->pers.teamSelection != PTE_HUMANS )
return;
+ weapon = BG_FindWeaponNumForName( s );
+ upgrade = BG_FindUpgradeNumForName( s );
+
+ //special case to keep norf happy
+ if( weapon == WP_NONE && upgrade == UP_AMMO )
+ {
+ //if we're buying ammo, there is a reactor/repeater in range and
+ //our current weapon uses energy
+ if( ( G_BuildableRange( ent->client->ps.origin, 100, BA_H_REACTOR ) ||
+ G_BuildableRange( ent->client->ps.origin, 100, BA_H_REPEATER ) ) &&
+ BG_FindUsesEnergyForWeapon( ent->client->ps.weapon ) )
+ buyingEnergyAmmo = qtrue;
+ }
+
//no armoury nearby
- if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) )
+ if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) && !buyingEnergyAmmo )
{
trap_SendServerCommand( ent-g_entities, va( "print \"You must be near an armoury\n\"" ) );
return;
}
- weapon = BG_FindWeaponNumForName( s );
- upgrade = BG_FindUpgradeNumForName( s );
-
if( weapon != WP_NONE )
{
//already got this?
@@ -1589,10 +1609,17 @@ void Cmd_Buy_f( gentity_t *ent )
if( upgrade == UP_AMMO )
{
+ qboolean weaponType;
+
for( i = WP_NONE; i < WP_NUM_WEAPONS; i++ )
{
+ if( buyingEnergyAmmo )
+ weaponType = BG_FindUsesEnergyForWeapon( i );
+ else
+ weaponType = !BG_FindUsesEnergyForWeapon( i );
+
if( BG_gotWeapon( i, ent->client->ps.stats ) &&
- !BG_FindUsesEnergyForWeapon( i ) &&
+ weaponType &&
!BG_FindInfinteAmmoForWeapon( i ) )
{
BG_FindAmmoForWeapon( i, &quan, &clips, &maxClips );
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 4073e2e4..84acff1c 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -201,7 +201,6 @@ struct gentity_s
int overmindAttackTimer;
int overmindDyingTimer;
int overmindSpawnsTimer;
- int dccAttackTimer;
int nextPhysicsTime; //TA: buildables don't need to check what they're sitting on
// every single frame.. so only do it periodically
int clientSpawnTime; //TA: the time until this spawn can spawn a client
@@ -373,6 +372,7 @@ struct gclient_s
//TA: two timers, one every 100 msecs, another every sec
int time100;
int time1000;
+ int time10000;
char *areabits;
@@ -562,6 +562,8 @@ typedef struct
qboolean reactorPresent;
qboolean overmindPresent;
+ int humanBaseAttackTimer;
+
pTeam_t lastWin;
spawnQueue_t alienSpawnQueue;
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 561606ef..dbcf33d2 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -933,6 +933,7 @@ void areaZapFire( gentity_t *ent )
VectorSubtract( ent->client->ps.origin, range, mins );
num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
+
for( i = 0; i < num; i++ )
{
enemy = &g_entities[ entityList[ i ] ];
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index fa4c131e..2ba0dd50 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -60,8 +60,8 @@
#define CHIMERA_CLAW_WIDTH 12.0f
#define CHIMERA_CLAW_REPEAT 500
#define CHIMERA_CLAW_U_REPEAT 400
-#define CHIMERA_AREAZAP_DMG ADM(75)
-#define CHIMERA_AREAZAP_RANGE 200.0f
+#define CHIMERA_AREAZAP_DMG ADM(200)
+#define CHIMERA_AREAZAP_RANGE 300.0f
#define CHIMERA_AREAZAP_REPEAT 1500
#define CHIMERA_WALLJUMP_MAXSPEED 1000.0f
@@ -77,7 +77,7 @@
#define DRAGOON_POUNCE_UPG_SPEED 800
#define DRAGOON_POUNCE_SPEED_MOD 0.75f
#define DRAGOON_POUNCE_TIME 700
-#define DRAGOON_BOUNCEBALL_DMG ADM(100)
+#define DRAGOON_BOUNCEBALL_DMG ADM(150)
#define DRAGOON_BOUNCEBALL_REPEAT 1000
#define DRAGOON_BOUNCEBALL_SPEED 1000.0f
@@ -100,7 +100,6 @@
* ALIEN classes
*
* _SPEED - fraction of Q3A run speed the class can move
- * _TTE - time in msec for the class to evolve to another
* _REGEN - health per second regained
*
* ALIEN_HLTH_MODIFIER - overall health modifier for coarse tuning
@@ -155,19 +154,19 @@
#define CHIMERA_UPG_REGEN 4
#define CHIMERA_UPG_COST 1
-#define DRAGOON_SPEED 1.2f
+#define DRAGOON_SPEED 1.1f
#define DRAGOON_VALUE AVM(500)
-#define DRAGOON_HEALTH AHM(250)
+#define DRAGOON_HEALTH AHM(200)
#define DRAGOON_REGEN 5
#define DRAGOON_COST 1
-#define DRAGOON_UPG_SPEED 1.2f
+#define DRAGOON_UPG_SPEED 1.1f
#define DRAGOON_UPG_VALUE AVM(600)
-#define DRAGOON_UPG_HEALTH AHM(300)
+#define DRAGOON_UPG_HEALTH AHM(250)
#define DRAGOON_UPG_REGEN 6
#define DRAGOON_UPG_COST 1
-#define BMOFO_SPEED 1.15f
+#define BMOFO_SPEED 1.2f
#define BMOFO_VALUE AVM(800)
#define BMOFO_HEALTH AHM(400)
#define BMOFO_REGEN 7
@@ -341,7 +340,7 @@
#define LASGUN_PRICE 250
#define LASGUN_AMMO 150
-#define LASGUN_REPEAT 150
+#define LASGUN_REPEAT 200
#define LASGUN_RELOAD 2000
#define LASGUN_DAMAGE HDM(10)
@@ -466,9 +465,9 @@
#define MGTURRET_BP 8
#define MGTURRET_BT 10000
-#define MGTURRET_HEALTH HBHM(450)
-#define MGTURRET_SPLASHDAMAGE 50
-#define MGTURRET_SPLASHRADIUS 100
+#define MGTURRET_HEALTH HBHM(400)
+#define MGTURRET_SPLASHDAMAGE 200
+#define MGTURRET_SPLASHRADIUS 150
#define MGTURRET_ANGULARSPEED 6 //degrees/think ~= 200deg/sec
#define MGTURRET_ACCURACYTOLERANCE MGTURRET_ANGULARSPEED / 1.5f //angular difference for turret to fire
#define MGTURRET_VERTICALCAP 30 // +/- maximum pitch
@@ -502,7 +501,7 @@
#define REACTOR_BP 0
#define REACTOR_BT 20000
-#define REACTOR_HEALTH HBHM(1250)
+#define REACTOR_HEALTH HBHM(1500)
#define REACTOR_SPLASHDAMAGE 200
#define REACTOR_SPLASHRADIUS 300
#define REACTOR_ATTACK_RANGE 100.0f
@@ -523,9 +522,9 @@
*/
#define HUMAN_SPRINT_MODIFIER 1.2f
-#define HUMAN_JOG_MODIFIER 0.9f
-#define HUMAN_BACK_MODIFIER 0.7f
-#define HUMAN_SIDE_MODIFIER 0.8f
+#define HUMAN_JOG_MODIFIER 1.0f
+#define HUMAN_BACK_MODIFIER 0.8f
+#define HUMAN_SIDE_MODIFIER 0.9f
#define STAMINA_STOP_RESTORE 25
#define STAMINA_WALK_RESTORE 15