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author/dev/humancontroller <devhc@example.com>2014-07-13 16:54:32 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:10 +0100
commitff14745db8689e06530d6aae44b58140389ae82c (patch)
treec4360d8a4e496b84abcb341303ddbeda98c7cae5
parent2a5738a0190b7867f4cadca226c2ccda11ee6953 (diff)
unset clientPersistant_t::humanItemSelection when leaving the spawn queue, for consistency (should be non-functional)
-rw-r--r--src/game/g_active.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 92366c48..d2abf65d 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -426,6 +426,7 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
else if( client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
G_RemoveFromSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum );
client->pers.classSelection = PCL_NONE;
+ client->pers.humanItemSelection = WP_NONE;
client->ps.stats[ STAT_CLASS ] = PCL_NONE;
client->ps.pm_flags &= ~PMF_QUEUED;
queued = qfalse;