diff options
author | /dev/humancontroller <devhc@example.com> | 2015-03-28 06:23:51 +0100 |
---|---|---|
committer | /dev/humancontroller <devhc@example.com> | 2017-02-06 17:48:39 +0100 |
commit | cefe2746569d4b9564c4cb99f6c9eaeb0f083d5a (patch) | |
tree | 3e49e74bc3706204669c684477781a87544bc209 /GNUmakefile | |
parent | a1a020bb77420bc17c81841f16b700aca1fc8296 (diff) |
rearrange the build directory structure a bit
- do not use a BASEGAME subdirectory for intermediate (cgame/game/ui module) object files
- place all final outputs (executables, libraries and VMs) in the "out" subdirectory of the build directory
Diffstat (limited to 'GNUmakefile')
-rw-r--r-- | GNUmakefile | 230 |
1 files changed, 116 insertions, 114 deletions
diff --git a/GNUmakefile b/GNUmakefile index 9bd8a79a..419efdb6 100644 --- a/GNUmakefile +++ b/GNUmakefile @@ -230,6 +230,7 @@ endif BD=$(BUILD_DIR) # /debug-$(PLATFORM)-$(ARCH) BR=$(BUILD_DIR) # /release-$(PLATFORM)-$(ARCH) +OUT=out CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server RCOMMONDIR=$(MOUNT_DIR)/renderercommon @@ -914,35 +915,35 @@ ifndef SHLIBNAME endif ifneq ($(BUILD_SERVER),0) - TARGETS += $(B)/$(SERVERBIN)$(FULLBINEXT) + TARGETS += $(B)/$(OUT)/$(SERVERBIN)$(FULLBINEXT) endif ifneq ($(BUILD_CLIENT),0) ifneq ($(USE_RENDERER_DLOPEN),0) - TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME) + TARGETS += $(B)/$(OUT)/$(CLIENTBIN)$(FULLBINEXT) $(B)/$(OUT)/renderer_opengl1_$(SHLIBNAME) ifneq ($(BUILD_RENDERER_OPENGL2),0) - TARGETS += $(B)/renderer_opengl2_$(SHLIBNAME) + TARGETS += $(B)/$(OUT)/renderer_opengl2_$(SHLIBNAME) endif else - TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) + TARGETS += $(B)/$(OUT)/$(CLIENTBIN)$(FULLBINEXT) ifneq ($(BUILD_RENDERER_OPENGL2),0) - TARGETS += $(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT) + TARGETS += $(B)/$(OUT)/$(CLIENTBIN)_opengl2$(FULLBINEXT) endif endif endif ifneq ($(BUILD_GAME_SO),0) TARGETS += \ - $(B)/$(BASEGAME)/cgame$(SHLIBNAME) \ - $(B)/$(BASEGAME)/game$(SHLIBNAME) \ - $(B)/$(BASEGAME)/ui$(SHLIBNAME) + $(B)/$(OUT)/$(BASEGAME)/cgame$(SHLIBNAME) \ + $(B)/$(OUT)/$(BASEGAME)/game$(SHLIBNAME) \ + $(B)/$(OUT)/$(BASEGAME)/ui$(SHLIBNAME) endif ifneq ($(BUILD_GAME_QVM),0) TARGETS += \ - $(B)/$(BASEGAME)/vm/cgame.qvm \ - $(B)/$(BASEGAME)/vm/game.qvm \ - $(B)/$(BASEGAME)/vm/ui.qvm + $(B)/$(OUT)/$(BASEGAME)/vm/cgame.qvm \ + $(B)/$(OUT)/$(BASEGAME)/vm/game.qvm \ + $(B)/$(OUT)/$(BASEGAME)/vm/ui.qvm endif ifeq ($(USE_OPENAL),1) @@ -1279,12 +1280,13 @@ makedirs: @if [ ! -d $(B)/renderergl2 ];then $(MKDIR) $(B)/renderergl2;fi @if [ ! -d $(B)/renderergl2/glsl ];then $(MKDIR) $(B)/renderergl2/glsl;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi - @if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi - @if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi - @if [ ! -d $(B)/$(BASEGAME)/game ];then $(MKDIR) $(B)/$(BASEGAME)/game;fi - @if [ ! -d $(B)/$(BASEGAME)/ui ];then $(MKDIR) $(B)/$(BASEGAME)/ui;fi - @if [ ! -d $(B)/$(BASEGAME)/qcommon ];then $(MKDIR) $(B)/$(BASEGAME)/qcommon;fi - @if [ ! -d $(B)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(BASEGAME)/vm;fi + @if [ ! -d $(B)/cgame ];then $(MKDIR) $(B)/cgame;fi + @if [ ! -d $(B)/game ];then $(MKDIR) $(B)/game;fi + @if [ ! -d $(B)/ui ];then $(MKDIR) $(B)/ui;fi + @if [ ! -d $(B)/qcommon ];then $(MKDIR) $(B)/qcommon;fi + @if [ ! -d $(B)/$(OUT) ];then $(MKDIR) $(B)/$(OUT);fi + @if [ ! -d $(B)/$(OUT)/$(BASEGAME) ];then $(MKDIR) $(B)/$(OUT)/$(BASEGAME);fi + @if [ ! -d $(B)/$(OUT)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(OUT)/$(BASEGAME)/vm;fi @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi @@ -1946,29 +1948,29 @@ ifeq ($(USE_MUMBLE),1) endif ifneq ($(USE_RENDERER_DLOPEN),0) -$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) +$(B)/$(OUT)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS) -$(B)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(JPGOBJ) +$(B)/$(OUT)/renderer_opengl1_$(SHLIBNAME): $(Q3ROBJ) $(JPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(JPGOBJ) \ $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) -$(B)/renderer_opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) +$(B)/$(OUT)/renderer_opengl2_$(SHLIBNAME): $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) else -$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN) +$(B)/$(OUT)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3ROBJ) $(JPGOBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) -$(B)/$(CLIENTBIN)_opengl2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN) +$(B)/$(OUT)/$(CLIENTBIN)_opengl2$(FULLBINEXT): $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3R2OBJ) $(Q3R2STRINGOBJ) $(JPGOBJ) \ @@ -2081,7 +2083,7 @@ ifeq ($(PLATFORM),darwin) $(B)/ded/sys_osx.o endif -$(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ) +$(B)/$(OUT)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS) @@ -2092,47 +2094,47 @@ $(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ) ############################################################################# CGOBJ_ = \ - $(B)/$(BASEGAME)/cgame/cg_main.o \ - $(B)/$(BASEGAME)/cgame/bg_misc.o \ - $(B)/$(BASEGAME)/cgame/bg_pmove.o \ - $(B)/$(BASEGAME)/cgame/bg_slidemove.o \ - $(B)/$(BASEGAME)/cgame/bg_lib.o \ - $(B)/$(BASEGAME)/cgame/bg_alloc.o \ - $(B)/$(BASEGAME)/cgame/bg_voice.o \ - $(B)/$(BASEGAME)/cgame/cg_consolecmds.o \ - $(B)/$(BASEGAME)/cgame/cg_buildable.o \ - $(B)/$(BASEGAME)/cgame/cg_animation.o \ - $(B)/$(BASEGAME)/cgame/cg_animmapobj.o \ - $(B)/$(BASEGAME)/cgame/cg_draw.o \ - $(B)/$(BASEGAME)/cgame/cg_drawtools.o \ - $(B)/$(BASEGAME)/cgame/cg_ents.o \ - $(B)/$(BASEGAME)/cgame/cg_event.o \ - $(B)/$(BASEGAME)/cgame/cg_marks.o \ - $(B)/$(BASEGAME)/cgame/cg_players.o \ - $(B)/$(BASEGAME)/cgame/cg_playerstate.o \ - $(B)/$(BASEGAME)/cgame/cg_predict.o \ - $(B)/$(BASEGAME)/cgame/cg_servercmds.o \ - $(B)/$(BASEGAME)/cgame/cg_snapshot.o \ - $(B)/$(BASEGAME)/cgame/cg_view.o \ - $(B)/$(BASEGAME)/cgame/cg_weapons.o \ - $(B)/$(BASEGAME)/cgame/cg_scanner.o \ - $(B)/$(BASEGAME)/cgame/cg_attachment.o \ - $(B)/$(BASEGAME)/cgame/cg_trails.o \ - $(B)/$(BASEGAME)/cgame/cg_particles.o \ - $(B)/$(BASEGAME)/cgame/cg_tutorial.o \ - $(B)/$(BASEGAME)/cgame/ui_shared.o \ + $(B)/cgame/cg_main.o \ + $(B)/cgame/bg_misc.o \ + $(B)/cgame/bg_pmove.o \ + $(B)/cgame/bg_slidemove.o \ + $(B)/cgame/bg_lib.o \ + $(B)/cgame/bg_alloc.o \ + $(B)/cgame/bg_voice.o \ + $(B)/cgame/cg_consolecmds.o \ + $(B)/cgame/cg_buildable.o \ + $(B)/cgame/cg_animation.o \ + $(B)/cgame/cg_animmapobj.o \ + $(B)/cgame/cg_draw.o \ + $(B)/cgame/cg_drawtools.o \ + $(B)/cgame/cg_ents.o \ + $(B)/cgame/cg_event.o \ + $(B)/cgame/cg_marks.o \ + $(B)/cgame/cg_players.o \ + $(B)/cgame/cg_playerstate.o \ + $(B)/cgame/cg_predict.o \ + $(B)/cgame/cg_servercmds.o \ + $(B)/cgame/cg_snapshot.o \ + $(B)/cgame/cg_view.o \ + $(B)/cgame/cg_weapons.o \ + $(B)/cgame/cg_scanner.o \ + $(B)/cgame/cg_attachment.o \ + $(B)/cgame/cg_trails.o \ + $(B)/cgame/cg_particles.o \ + $(B)/cgame/cg_tutorial.o \ + $(B)/cgame/ui_shared.o \ \ - $(B)/$(BASEGAME)/qcommon/q_math.o \ - $(B)/$(BASEGAME)/qcommon/q_shared.o + $(B)/qcommon/q_math.o \ + $(B)/qcommon/q_shared.o -CGOBJ = $(CGOBJ_) $(B)/$(BASEGAME)/cgame/cg_syscalls.o +CGOBJ = $(CGOBJ_) $(B)/cgame/cg_syscalls.o CGVMOBJ = $(CGOBJ_:%.o=%.asm) -$(B)/$(BASEGAME)/cgame$(SHLIBNAME): $(CGOBJ) +$(B)/$(OUT)/$(BASEGAME)/cgame$(SHLIBNAME): $(CGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ) -$(B)/$(BASEGAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) +$(B)/$(OUT)/$(BASEGAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm @@ -2143,45 +2145,45 @@ $(B)/$(BASEGAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ############################################################################# GOBJ_ = \ - $(B)/$(BASEGAME)/game/g_main.o \ - $(B)/$(BASEGAME)/game/bg_misc.o \ - $(B)/$(BASEGAME)/game/bg_pmove.o \ - $(B)/$(BASEGAME)/game/bg_slidemove.o \ - $(B)/$(BASEGAME)/game/bg_lib.o \ - $(B)/$(BASEGAME)/game/bg_alloc.o \ - $(B)/$(BASEGAME)/game/bg_voice.o \ - $(B)/$(BASEGAME)/game/g_active.o \ - $(B)/$(BASEGAME)/game/g_client.o \ - $(B)/$(BASEGAME)/game/g_cmds.o \ - $(B)/$(BASEGAME)/game/g_combat.o \ - $(B)/$(BASEGAME)/game/g_physics.o \ - $(B)/$(BASEGAME)/game/g_buildable.o \ - $(B)/$(BASEGAME)/game/g_misc.o \ - $(B)/$(BASEGAME)/game/g_missile.o \ - $(B)/$(BASEGAME)/game/g_mover.o \ - $(B)/$(BASEGAME)/game/g_session.o \ - $(B)/$(BASEGAME)/game/g_spawn.o \ - $(B)/$(BASEGAME)/game/g_svcmds.o \ - $(B)/$(BASEGAME)/game/g_target.o \ - $(B)/$(BASEGAME)/game/g_team.o \ - $(B)/$(BASEGAME)/game/g_trigger.o \ - $(B)/$(BASEGAME)/game/g_utils.o \ - $(B)/$(BASEGAME)/game/g_maprotation.o \ - $(B)/$(BASEGAME)/game/g_weapon.o \ - $(B)/$(BASEGAME)/game/g_admin.o \ - $(B)/$(BASEGAME)/game/g_namelog.o \ + $(B)/game/g_main.o \ + $(B)/game/bg_misc.o \ + $(B)/game/bg_pmove.o \ + $(B)/game/bg_slidemove.o \ + $(B)/game/bg_lib.o \ + $(B)/game/bg_alloc.o \ + $(B)/game/bg_voice.o \ + $(B)/game/g_active.o \ + $(B)/game/g_client.o \ + $(B)/game/g_cmds.o \ + $(B)/game/g_combat.o \ + $(B)/game/g_physics.o \ + $(B)/game/g_buildable.o \ + $(B)/game/g_misc.o \ + $(B)/game/g_missile.o \ + $(B)/game/g_mover.o \ + $(B)/game/g_session.o \ + $(B)/game/g_spawn.o \ + $(B)/game/g_svcmds.o \ + $(B)/game/g_target.o \ + $(B)/game/g_team.o \ + $(B)/game/g_trigger.o \ + $(B)/game/g_utils.o \ + $(B)/game/g_maprotation.o \ + $(B)/game/g_weapon.o \ + $(B)/game/g_admin.o \ + $(B)/game/g_namelog.o \ \ - $(B)/$(BASEGAME)/qcommon/q_math.o \ - $(B)/$(BASEGAME)/qcommon/q_shared.o + $(B)/qcommon/q_math.o \ + $(B)/qcommon/q_shared.o -GOBJ = $(GOBJ_) $(B)/$(BASEGAME)/game/g_syscalls.o +GOBJ = $(GOBJ_) $(B)/game/g_syscalls.o GVMOBJ = $(GOBJ_:%.o=%.asm) -$(B)/$(BASEGAME)/game$(SHLIBNAME): $(GOBJ) +$(B)/$(OUT)/$(BASEGAME)/game$(SHLIBNAME): $(GOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GOBJ) -$(B)/$(BASEGAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) +$(B)/$(OUT)/$(BASEGAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm @@ -2192,24 +2194,24 @@ $(B)/$(BASEGAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ############################################################################# UIOBJ_ = \ - $(B)/$(BASEGAME)/ui/ui_main.o \ - $(B)/$(BASEGAME)/ui/ui_atoms.o \ - $(B)/$(BASEGAME)/ui/ui_shared.o \ - $(B)/$(BASEGAME)/ui/ui_gameinfo.o \ + $(B)/ui/ui_main.o \ + $(B)/ui/ui_atoms.o \ + $(B)/ui/ui_shared.o \ + $(B)/ui/ui_gameinfo.o \ \ - $(B)/$(BASEGAME)/ui/bg_misc.o \ - $(B)/$(BASEGAME)/ui/bg_lib.o \ - $(B)/$(BASEGAME)/qcommon/q_math.o \ - $(B)/$(BASEGAME)/qcommon/q_shared.o + $(B)/ui/bg_misc.o \ + $(B)/ui/bg_lib.o \ + $(B)/qcommon/q_math.o \ + $(B)/qcommon/q_shared.o -UIOBJ = $(UIOBJ_) $(B)/$(BASEGAME)/ui/ui_syscalls.o +UIOBJ = $(UIOBJ_) $(B)/ui/ui_syscalls.o UIVMOBJ = $(UIOBJ_:%.o=%.asm) -$(B)/$(BASEGAME)/ui$(SHLIBNAME): $(UIOBJ) +$(B)/$(OUT)/$(BASEGAME)/ui$(SHLIBNAME): $(UIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ) -$(B)/$(BASEGAME)/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) +$(B)/$(OUT)/$(BASEGAME)/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm @@ -2343,49 +2345,49 @@ endif ## GAME MODULE RULES ############################################################################# -$(B)/$(BASEGAME)/cgame/bg_%.o: $(GDIR)/bg_%.c +$(B)/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC) -$(B)/$(BASEGAME)/cgame/ui_%.o: $(UIDIR)/ui_%.c +$(B)/cgame/ui_%.o: $(UIDIR)/ui_%.c $(DO_CGAME_CC) -$(B)/$(BASEGAME)/cgame/%.o: $(CGDIR)/%.c +$(B)/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC) -$(B)/$(BASEGAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) +$(B)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) -$(B)/$(BASEGAME)/cgame/ui_%.asm: $(UIDIR)/ui_%.c $(Q3LCC) +$(B)/cgame/ui_%.asm: $(UIDIR)/ui_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) -$(B)/$(BASEGAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) +$(B)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC) -$(B)/$(BASEGAME)/game/%.o: $(GDIR)/%.c +$(B)/game/%.o: $(GDIR)/%.c $(DO_GAME_CC) -$(B)/$(BASEGAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC) +$(B)/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC) -$(B)/$(BASEGAME)/ui/bg_%.o: $(GDIR)/bg_%.c +$(B)/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC) -$(B)/$(BASEGAME)/ui/%.o: $(UIDIR)/%.c +$(B)/ui/%.o: $(UIDIR)/%.c $(DO_UI_CC) -$(B)/$(BASEGAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) +$(B)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC) -$(B)/$(BASEGAME)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) +$(B)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC) -$(B)/$(BASEGAME)/qcommon/%.o: $(CMDIR)/%.c +$(B)/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) -$(B)/$(BASEGAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) +$(B)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC) |