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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:15:10 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:47 +0000
commitacf169219a3f51db82750851cf1dad44ff331de5 (patch)
tree28d321632209aa965414c33e873d0ccdabb7e83e /Makefile
parentb4d3fc69f691cbe19cecf0f3c99e8eed64dc3ddf (diff)
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
expected! * Armour and local damage processing merged * Armour and local damage scripts now accept a "name" parameter for debug output * Norfenstein's non-locational damage formula now perfectly implemented -- there are restrictions! There can only be ONE layer of armour and all locational damage region files must cover the entire body and cannot overlap! * Turning on g_debugDamage to 2 or 3 provides additional information on how the damage modifier was calculated
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