diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:15:10 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:47 +0000 |
commit | acf169219a3f51db82750851cf1dad44ff331de5 (patch) | |
tree | 28d321632209aa965414c33e873d0ccdabb7e83e /armour/helmet.armour | |
parent | b4d3fc69f691cbe19cecf0f3c99e8eed64dc3ddf (diff) |
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
expected!
* Armour and local damage processing merged
* Armour and local damage scripts now accept a "name" parameter for
debug output
* Norfenstein's non-locational damage formula now perfectly implemented
-- there are restrictions! There can only be ONE layer of armour and all
locational damage region files must cover the entire body and cannot
overlap!
* Turning on g_debugDamage to 2 or 3 provides additional information on
how the damage modifier was calculated
Diffstat (limited to 'armour/helmet.armour')
-rw-r--r-- | armour/helmet.armour | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/armour/helmet.armour b/armour/helmet.armour index c873d27d..afe2bd28 100644 --- a/armour/helmet.armour +++ b/armour/helmet.armour @@ -1,5 +1,6 @@ -// head + { + name "helmet" minHeight 0.8 maxHeight 1.0 minAngle 0 @@ -7,8 +8,8 @@ modifier 0.4 } -// head, crouched { + name "helmet crouch" minHeight 0.72 maxHeight 1.0 minAngle 0 |